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Xuaun-MoreHeadBridge-3.0.0 icon

MoreHeadBridge

Integrates MoreHead .hhh cosmetics directly into the vanilla R.E.P.O. cosmetics menu and expands it with multi-equip, per-cosmetic color, Mini-Semibot, customization tools, and compatibility features.

Date uploaded 2 weeks ago
Version 3.0.0
Download link Xuaun-MoreHeadBridge-3.0.0.zip
Downloads 4280
Dependency string Xuaun-MoreHeadBridge-3.0.0

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2305 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2305
Zehs-REPOLib-4.0.4 icon
Zehs-REPOLib

Library for adding content to R.E.P.O.

Preferred version: 4.0.4

README

MoreHead Bridge

Translates .hhh cosmetics (from MoreHead) into the vanilla R.E.P.O. cosmetics system, so they appear right alongside your vanilla cosmetics — same shop, same menu, same unlock flow.

Bridged .hhh cosmetics in the vanilla R.E.P.O. cosmetics menu


Highlights

  • All your .hhh cosmetics in the vanilla menu — with rarity tiers, generated icons and unlock tracking. No separate UI to learn.
  • A Mini-Semibot that follows you — a tiny copy of your avatar, in your outfit, mirroring your face and visible to everyone (see below).
  • Your own colors, per cosmetic — paint each item (or each material slot) its own color, with optional Cycle / Rainbow animations, all synced to other players.
  • Equip more than one of the same type (two hats, several body pieces, multiple worlds).
  • World cosmetics in a dedicated WORLD tab, that orbit and follow you around.
  • Favorite and Hide cosmetics, search by name, and a SELECTED tab that shows only what you're wearing.
  • A deep Cosmetic Customizer (Shift + click): rarity, category, tinting, jiggle physics, crown, condition flags, position offsets and Death Head behavior — all per cosmetic.
  • Plays nice with everything — REPOLib is the only hard dependency; MenuLib, MoreHead, MoreHeadUtilities and BCE are all optional.

Mini-Semibot

Equip the Mini-Semibot (in the WORLD tab) to spawn a cute small copy of your avatar that follows you — dressed in your cosmetics, mirroring your facial expressions, and visible to everyone in the room.

The Mini-Semibot following the player, dressed in their outfit

Shift + click it in the menu to open its customizer (requires MenuLib). The options are grouped into sections:

  • PlacementPosition (Behind, trailing you / Front, walking ahead) and Size (Baby / Child / Teen / Junior).
  • OutfitSame As You (mirrors your live outfit, updating as you change) or Random Preset (a random saved cosmetics preset, re-rolled each time you equip it).
  • Gaze — a Menu look-at (At Mouse / Copy Avatar / Still) for how it watches you in menus, and a separate In-Game gaze (Same Target / Copy Head). Idle Glance makes it softly look around when idle so it reads as "alive".
  • MovementFollow Smoothing (Off / Soft / Bouncy) for how it eases after you, Avoid Walls so it squeezes past geometry, climbs stairs and stops at ledges, Leg Speed for how fast its little legs scramble, and State Effects so it flashes when you take damage / heal / upgrade.
  • Face & soundMouth modes: Never / Random chatter / When I Talk (tracks your live voice) / Mimic Clips (plays the voice lines the Mimic mod recorded — requires that mod), with adjustable Chatter, Voice Volume and Voice Range. Optional Footstep Sounds at its feet.
  • Hands — what it carries: Clean Arm, Orb, or Orb + Light with the grabber beam (plus a Beam Color option when CustomGrabColor is installed). It auto-pulls its own Flashlight whenever yours is out.
  • When you dieDeath Head (slumps at your death-head), Crouch & Wait, or Hide. Hide on Kart tucks it away during the King of the Losers arena (it's cramped in there).
  • Extras — show it in the facial-Expression Preview (the 5–9 keys panel), and Recapture Icon to re-photograph its menu icon with your current colors.

When you explode in an arena, the Mini-Semibot explodes too — same blast, in its own outfit colors (purely visual, hurts no one). Its outfit, colors, animated colors and behaviors are synced to other players. Every option above lives in the Shift + click customizer popup; the config file just has EnableMiniSemibot to turn the cosmetic off entirely.


Menu features

Favorites & Hidden

  • Ctrl + click any cosmetic to toggle it as a favorite, Alt + click to hide it.
  • Dedicated FAV and HIDE tabs appear in the category strip.
  • Hidden cosmetics are excluded from other categories and from Randomize.

Tabs

Tab Description
SEARCH Live search bar — filters cosmetics by name as you type
SELECTED Shows only your currently equipped cosmetics
WORLD Shows world cosmetics in their own category
FAV Shows only favorited cosmetics
HIDE Shows only hidden cosmetics

The search menu with some results

Colors

  • Open any cosmetic's color picker — bridge, vanilla or modded — to give it its own color, independent of the per-type color.
  • For cosmetics with several materials, a slot selector (ALL · 1 · 2 · …) appears below the palette so you can color each material slot separately.
  • An Original button restores the author's intended colors; a "C" button (custom RGB) and an "A" button (Cycle / Rainbow animation) appear when enabled in the config.
  • Colors and animations are synced to other players.

The color picker with the per-material slot selector

Quality of life

  • Hover any cosmetic to read its name; GroupCosmeticVariants can collapse some variant families (pride flags, color variants) into a single button.
  • Tools dropdown: Generate Icons, Clear All Icons, and Sync Customizer (copy another player's per-cosmetic settings).
  • Optionally hide the MoreHead button to use only the vanilla UI, or hide MoreHead decorations on avatars entirely.

Cosmetic Customizer — full options (Shift + click)

Set EnableCosmeticCustomizer = true in the config (default: false). Requires MenuLib.

Shift + click any bridge cosmetic to open a popup with a live preview avatar. Everything here is saved per cosmetic and re-applied on every launch.

The Cosmetic Customizer popup with its live preview avatar

  • Appearance — Rarity (Common → UltraRare), Main / Sub Category (Hat, Eyewear, Bodywear Top, World, …), Border Highlight (force the orange bridge / purple modded border on or off), and three coloring toggles: Allow Coloring, Allow Custom Color and Allow Animated Color.
  • FixesJiggle Physics (Light / Moderate / Strong sway), Remove Physics, Loop Animation, Equip Animation and Vanilla Position Fixes, each a per-cosmetic override of the global setting.
  • Advanced (sub-popups) — Shape Conditions & Hide Conditions (condition triggers relevant to the cosmetic's type), Special Position Fixes (conditional pos/rot/scale offsets), Crown Settings (+ Fix Crown Error), and Death Head (Show-on-death-head toggle + a configurable Impact Pose the hat springs to when it hits the ground).
  • IconRecapture Icon, Delete Icon, and a per-cosmetic Use Isolated Icon Render toggle.
  • BlacklistAdd to Blacklist straight from the popup.
  • World cosmetics also get Show To Self (In Game), Follow Smoothing, Avoid Walls and Hide on Kart.

Overrides are saved to BepInEx/config/MoreHeadBridge/CosmeticOverrides.json. You can Export Settings per cosmetic, export/import the whole set (ExportCosmeticCustomizer / ImportCosmeticCustomizer), or copy them from another player via Tools → Sync Customizer.

How icons work

Since .hhh cosmetics don't ship icons, the mod generates one for each via a fallback chain:

  1. Placeholder — a generic icon so the slot is never blank.
  2. Texture overlay — if the cosmetic has a texture, it's applied on top of the placeholder as a preview (toggle: UseTextureAsPlaceholder).
  3. Captured icon — once you hover the cosmetic, the mod snapshots the in-game avatar preview and saves a PNG that replaces the placeholder permanently.

Generate every missing icon at once with Tools → Generate Icons (or GenerateAllIcons). The batch shows progress, can be interrupted (ESC or closing the menu), and resumes where it left off.

Icons are cached outside the vanilla cosmetics cache (which REPOLib wipes every launch):

%userprofile%\AppData\LocalLow\semiwork\REPO\Cache\Icons\CosmeticsModded\MoreHeadBridge_CosmeticsIcons\

Delete that folder, or use DeleteIconCache, to wipe all generated icons.

Upgrading from v1.0.0? The cache used to live at MoreHeadBridge_Icons\. It migrates automatically on first launch — no action needed.

Slot mapping (MoreHead → Vanilla)

Since the vanilla menu has more specific slots than MoreHead, this mapping is used:

MoreHead Vanilla
Head Hat
Neck Face Lower
Body Bodywear Top
Hip Bodywear Bottom
Left Arm Armwear Left
Right Arm Armwear Right
Left Leg Legwear Left
Right Leg Legwear Right
World World (dedicated WORLD category)

Installation

  1. Install via Thunderstore / r2modman (dependencies resolve automatically).
  2. MenuLib is a soft dependency — install it if you want the Cosmetic Customizer / Sync Customizer UI.
  3. Make sure you have some .hhh cosmetic files in BepInEx/plugins (e.g. from MoreHead or any cosmetics pack).
  4. Launch the game — bridged cosmetics appear in the vanilla cosmetics menu on first load.

Configuration — every option, by section

Config file: BepInEx/config/Xuaun.MoreHeadBridge.cfg

Section headers below match the [Section] names in the .cfg exactly.

[General]

Option Default Description
AutoUnlockBridgeCosmetics true Auto-unlock all bridge cosmetics on every game load. Set to false to require earning them like vanilla cosmetics.
AllowMultipleCosmetics true Allow equipping multiple cosmetics of the same type simultaneously (e.g. two hats).
EnablePerCosmeticColors true Master switch for the per-cosmetic color system (all cosmetic kinds): per-cosmetic palette colors, custom RGB, animated colors, and the color sync to other players. When false, all cosmetic colors are left to the vanilla per-type palette. Applies live.
EnableMiniSemibot true Register the Mini-Semibot world cosmetic (a small avatar copy that follows you). Applies instantly: false unequips it, true registers/restores it. All its other options are set in-game via Shift + click.
SpecificFolders (empty) Comma-separated subfolder names under BepInEx/plugins to scan for .hhh files. Empty = scan all. Example: Some-MoreHeadPack,Another-Pack.

Mini-Semibot behaviour (position, death behaviour, outfit, leg speed, mouth, holding, follow smoothing, …) is configured entirely in-game via Shift + click on the cosmetic (requires MenuLib) — there are no config-file options for it beyond EnableMiniSemibot.

[CosmeticsMenu]

Option Default Description
EnableMenuEnhancements true Enables the extended cosmetics menu: virtual tabs (SEARCH, SELECTED, FAV, HIDE), Ctrl+click to favorite, Alt+click to hide, live search bar, and name tooltip on hover. Set to false for the unmodified vanilla menu.
ShowToolsButton true Show the Tools dropdown in the cosmetics menu (Generate Icons, Clear All Icons, Sync Customizer).
GroupCosmeticVariants false Collapse families that differ only by a variant (RepoPride flags, MoreHead color variants) into a single menu button — click it to pick the variant. Requires MenuLib. false shows every variant as its own button.
HideMoreHeadButton false Remove the MoreHead button from all menus. Applies instantly when toggled — no restart needed.
HideMoreHeadDecorations false Hide the decorations you equipped through the MoreHead menu on player avatars. Owner-authoritative and synced (other players running this mod won't render yours either). Bridge/vanilla cosmetics unaffected. Applies instantly.
ExcludeMoreHeadFromPresetIcons false Leave MoreHead-menu decorations out of the saved preset preview image, so a preset thumbnail shows only the cosmetics that preset stores. Local only. Re-save (or clear the cached icon) to refresh a thumbnail.
SearchFieldPosition Top Where the search bar appears. Top = above the category strip. Bottom = at the bottom of the Semibot.

[Blacklist]

Option Default Description
BlacklistMode NotLoadIngame What the bridge does with blacklisted cosmetics. NotLoadIngame = skip them entirely (saves memory, matches MoreHead). LoadOnHiddenMenu = still register them but start them hidden (HIDE tab). Load-time — applies on next launch.
BlacklistOnMoreHead false Also write the bridge's blacklisted cosmetic names into MoreHead's own blacklist (merge-only, never removes your own entries), so MoreHead stops loading those decorations too. Load-time.

[BridgeAppearance]

Option Default Description
EnableBridgeTinting true Enables tinting for bridge (.hhh) cosmetics specifically. When false, bridge cosmetics keep their original author colours and ignore section paints — vanilla/modded cosmetics are unaffected (see EnablePerCosmeticColors in [General] for the system-wide switch). Per-cosmetic Allow Coloring takes priority.
EnableBridgeCustomColors false Adds a "C" button to the color picker for tintable bridge cosmetics, opening RGB sliders to paint any custom colour (beyond the game palette). Custom colours are synced to other players.
EnableWorldFollowSpring false Adds a Follow Smoothing slider to each WORLD cosmetic's Shift + click popup, so it can trail you with a soft lag or bouncy overshoot (Off / Soft / Bouncy) instead of being rigidly glued. Per-cosmetic and local-only (not synced).
EnableBridgeColorAnimations false Adds an "A" button to the color picker for animated colors (Cycle / Rainbow), synced to other players.
SeeRemoteColorAnimations false Show animated colors that other players set on their cosmetics. When false, remote players' animations are hidden on your screen (they still animate on their own). Only relevant when EnableBridgeColorAnimations is on.
HighlightBridgeCosmetics true Show an orange border on bridge cosmetics to distinguish them from vanilla ones. Per-cosmetic overrides take priority.
BridgeDefaultRarity Common Rarity tier assigned to bridge cosmetics (controls sort position). Values: Common, Uncommon, Rare, UltraRare. Per-cosmetic overrides take priority.

World cosmetics are hidden from your own camera by default (other players always see them); use Show To Self (In Game) in each one's Shift + click popup to change that per cosmetic.

[CosmeticCustomizer]

Option Default Description
EnableCosmeticCustomizer false Enable the Shift + click popup to customize rarity, category, tinting, sway, fixes, crown, shape flags and offsets per cosmetic. Requires MenuLib.
UseVanillaPositionFixes true Auto-apply vanilla-style position/scale fixes that adapt bridge cosmetics to non-default body shapes (big/tiny/huge limbs). The aggressive Missing Right Side head fix starts off — opt in per cosmetic via Special Position Fixes → Use. Turn off to keep every bridge cosmetic at its authored size/position. Per-cosmetic override takes priority.
ImportCosmeticCustomizer false One-shot trigger. Merge BepInEx/config/MoreHeadBridge/overrides_export.json into your local overrides on next launch. Auto-resets.
ExportCosmeticCustomizer false One-shot trigger. Export all per-cosmetic overrides to overrides_export.json on next launch (merges with any existing file). Auto-resets.

[VanillaCosmetics]

Option Default Description
EnableVanillaCustomColors false Adds a "C" button to the color picker for vanilla cosmetics that support a custom color channel (Hurtable shader with _AlbedoColor), allowing custom RGB beyond the game's palette.

[OtherModdedCosmetics]

Options for modded non-bridge cosmetics — items registered by other REPOLib mods, not from .hhh files. MoreHead Bridge can also unlock, highlight, color and customize these.

Option Default Description
HighlightModdedCosmetics false Show a purple border on non-bridge modded cosmetics to mark them as coming from another mod. Bridge cosmetics are controlled separately by HighlightBridgeCosmetics. Per-cosmetic overrides take priority.
AutoUnlockModdedCosmetics false Auto-unlock all non-bridge modded cosmetics on every launch. Tracked in a separate file so ResetModdedUnlocks can undo exactly these without touching earned unlocks.
EnableModdedCustomColors false Adds a "C" button to the color picker for modded non-bridge cosmetics that support a custom color channel, allowing custom RGB beyond the game's palette.
AllowModdedCosmeticCustomizer false Advanced / opt-in. Also open the Cosmetic Customizer popup for modded non-bridge cosmetics (e.g. to remap their category). Requires EnableCosmeticCustomizer.
ResetModdedUnlocks false One-shot trigger. Removes only the modded cosmetics unlocked by AutoUnlockModdedCosmetics; cosmetics earned through gameplay are untouched. Auto-resets.

[Compatibility]

Option Default Description
FixCosmeticsMenuPerformance false Enable if you have many cosmetics mods and the vanilla tabs (HEAD/BODY/ARMS/LEGS) stutter or load slowly.
RemoveBridgePhysics true Remove Collider/Rigidbody from bridge cosmetic prefabs at load time (prevents the rotation bug in the preview menu). Per-cosmetic override takes priority.
LoopBridgeAnimation true Force Animation/Animator clips on bridge cosmetics to loop. Per-cosmetic override takes priority.
BridgeEquipAnimationMode Fixed Vanilla equip animation behavior for bridge cosmetics. Fixed keeps a small non-zero spawn scale (prevents world animation collapse), Normal is vanilla, Disabled spawns at final scale. Per-cosmetic override takes priority.

[BridgeIcons]

Option Default Description
UseTextureAsPlaceholder true Use the cosmetic's texture as the icon placeholder until a captured icon replaces it.
UseIsolatedIconRender true Render bridge icons in isolation (dedicated camera + lights) instead of cropping the live menu-avatar preview — cleaner and independent of pose/loadout. Delete the icon cache after toggling so icons regenerate.
AutoCaptureIcons true Reactively capture icons as you hover cosmetics. Saved as PNGs and reused on future visits.
GenerateAllIcons false One-shot trigger. Next menu open cycles through all bridge cosmetics without a cached icon and snapshots each one. Auto-resets to false.
HideClothesWhileGenerating true During GenerateAllIcons, show only the cosmetic being captured (clean, isolated icons).
ResetBodyColorWhileGenerating true During GenerateAllIcons, temporarily reset body color to default for neutral icons (restored afterwards).
HideAvatarWhileGenerating true During GenerateAllIcons, hide the on-screen avatar preview while the batch runs (icons are still captured).

[Reset]

Option Default Description
ResetBridgeUnlocks false ⚠ Destructive one-shot trigger. Removes all bridge cosmetics from your unlocks, outfits, and history on next launch. Auto-resets.
ResetCosmeticCustomizer false One-shot trigger. Clears all per-cosmetic overrides and deletes MoreHeadBridge/CosmeticOverrides.json on next launch. Auto-resets.
DeleteIconCache false One-shot trigger. Deletes cached bridge icon PNGs on next launch. Use DeleteIconsMatching to filter. Auto-resets.
DeleteIconsMatching (empty) Optional filter for DeleteIconCache. Comma-separated substrings matched against icon filenames (case-insensitive). Empty = delete all.

[Debug]

Option Default Description
ShowBridgeDebugLogs false Don't suppress NullReferenceExceptions for bridge cosmetics (use to diagnose bridge-only issues).
Compatibility & data safety
  • Works alongside other mods. REPOLib is the only hard dependency; MenuLib, MoreHead, MoreHeadUtilities, Mimics and BCE are all soft dependencies — the mod degrades gracefully when any of them is missing, and customizes cosmetics from other REPOLib mods (see the [OtherModdedCosmetics] config section).
  • Crash-safe saves. Overrides, per-cosmetic colors and favorites are written atomically (write-temp-then-swap) and flushed on game close, so a crash mid-write can't corrupt the JSON.
  • Colorful console (optional). If you have BepInEx Console Extensions (BCE) installed, MoreHead Bridge prints colored messages in the BepInEx console. It's a soft dependency — the mod works perfectly without it.

More R.E.P.O. mods by Xuaun

If you like this one, I make other cosmetic packs and tools for R.E.P.O. — and most of my cosmetic packs even get their own themed border inside MoreHead Bridge:


Credits

CHANGELOG

Changelog

v3.0.0

Breaking — config keys renamed. Several options were renamed/split, so your existing .cfg values reset to defaults on first launch. Review the config after updating:

  • UnlockAllAutoUnlockBridgeCosmetics
  • EnableCosmeticOverrideUIEnableCosmeticCustomizer
  • FixBridgedCosmeticsRemoveBridgePhysics + LoopBridgeAnimation + BridgeEquipAnimationMode
  • DefaultRarityBridgeDefaultRarity
  • ResetUnlocksResetBridgeUnlocks
  • HighlightModdedCosmeticsHighlightBridgeCosmetics (clearer — it only ever affected bridge cosmetics)
  • Modded non-bridge options (AutoUnlockModdedCosmetics, AllowModdedCosmeticCustomizer, ResetModdedUnlocks) live in a new [OtherModdedCosmetics] config section, plus a new HighlightModdedCosmetics (purple border for other mods' cosmetics, default off)

Mini-Semibot

  • New Mini-Semibot world cosmetic (in the WORLD tab, toggle with EnableMiniSemibot): a cute small copy of your avatar that follows you around, dressed in your outfit, mirroring your expressions, visible to everyone in the room. All its behaviour knobs live in its Shift + click popup
  • Shift + click to customize (requires MenuLib): Position (Behind/Front), Size, Outfit (Same As You / Random Preset), Look At (menu and ingame options) + Idle Glance, Holding visual (Clean Arm / Orb / Orb + Light) with the grabber beam and beam color, Leg Speed, Avoid Walls, State Effects (mirrors your hurt/heal/upgrade flash), Flashlight, Show in Expression Preview, Recapture Icon, and When You Die behavior (Death Head / Crouch & Wait / Hide)
  • The mini's grabber beam mirrors your overcharge — the same growing glow, sparks and hum as your real beam, scaled to the mini's size
  • Mouth (talk) modes: Never / Random chatter / When I Talk (tracks your live voice) / Mimic Clips — plays the voice lines the Mimic mod recorded (requires that mod), with adjustable Chatter, Voice Volume and Voice Range
  • Outfit, colors, animated colors and chosen behaviors are synced to other players; supports Same-As-You and Random-Preset outfits, local and remote
  • Hide on Kart option for the King of the Losers arena, and a Follow Smoothing (Off / Soft / Bouncy) easing as it trails you
  • When you explode in an arena, the Mini-Semibot explodes too — same blast, in its own outfit colors (purely visual, hurts no one)

World cosmetics

  • New per-cosmetic Follow Smoothing for WORLD cosmetics (Off / Soft / Bouncy): they can trail you with a soft lag or a bouncy overshoot instead of being rigidly glued. Set per cosmetic in its Shift + click popup; gated by the new EnableWorldFollowSpring option (default false). Local-only, not synced
  • New per-cosmetic Show To Self (In Game) option (Shift + click): world cosmetics are hidden from your own first-person view by default (as in MoreHead) — turn it on to see your own. Other players always see them
  • New per-cosmetic Avoid Walls and Hide on Kart options for WORLD cosmetics (Shift + click): keep the cosmetic clear of level geometry, and hide it while on the kart / in the King of the Losers arena. Owner-authoritative and synced — your choice shows on everyone's screen

Bridge tinting

  • Bridge cosmetics with a supported color channel can now be tinted across Standard / URP / Unlit / Hurtable shaders (not just REPO's shader)
  • New option EnableBridgeTinting (default true) — enables tinting for bridge cosmetics specifically (per-cosmetic Allow Coloring takes priority)

Per-cosmetic colors

  • Paint each cosmetic — bridge, vanilla or modded — its own color in the in-game color picker, independent of the per-type color
  • New master EnablePerCosmeticColors in [General] (default true) — switches the whole per-cosmetic color system on/off: palette overrides, custom RGB, animated colors and the color sync
  • Per-material-slot coloring for cosmetics with multiple materials — a slot selector (ALL · 1 · 2 · …) appears below the palette
  • Original button restores the author's material colors (whole-asset or a single slot)
  • Colors (including per-slot) are synced to other players

Color animations

  • Animated colors for bridge cosmetics: Cycle Smooth (your own palette sequence) and Rainbow (HSV), with Loop / Ping-Pong and adjustable speed
  • Animations are synced across players using the server clock, so everyone sees the same phase
  • New option EnableBridgeColorAnimations (default false) — adds an "A" button to the color picker

Death Head

  • Bridge cosmetics (and modded non-bridge cosmetics) now appear on the in-game death head with correct colors, synced for remote players
  • New "Show on Death Head" toggle per cosmetic in the Death Head offset editor — hide a specific cosmetic on the death head while keeping it on the live avatar
  • Bridge cosmetics support a configurable Impact Pose (in the Death Head editor): when the hat contacts the ground, it springs to the configured pos/rot/scale and back

Cosmetic Customizer (expanded)

Shift + click now opens a popup with a live preview avatar and many more per-cosmetic options:

  • Allow Coloring, Allow Custom Color and Allow Animated Color overrides
  • Jiggle Physics (sway) — Light / Moderate / Strong
  • Remove Physics, Loop Animation, Equip Animation and Vanilla Position Fixes overrides per item
  • Main / Sub Category — category split into two levels
  • Shape & Hide Conditions — toggle condition triggers relevant to the cosmetic's type
  • Special Position Fixes — conditional position/rotation/scale offsets. Automatic body-shape fit fixes show as (auto) rows you can Skip; the Missing Right Side head fix starts (off) — press Use to opt in per cosmetic
  • Crown Settings — configure a crown target for Hat / Head-mesh cosmetics (plus a Fix Crown Error action)
  • Icon actions per cosmetic — Recapture Icon, Delete Icon, per-cosmetic Use Isolated Icon Render
  • Add to Blacklist straight from the popup
  • Opt-in AllowModdedCosmeticCustomizer to also customize modded non-bridge cosmetics (from other mods)
  • Per-cosmetic settings can be exported/imported to a JSON file (ExportCosmeticCustomizer / ImportCosmeticCustomizer), plus a per-cosmetic Export Settings action

Menu & quality of life

  • GroupCosmeticVariants (default false) — collapse variant families (RepoPride flags, MoreHead color variants) into a single button; click to pick the variant
  • Own bridge blacklist (new [Blacklist] section) — a per-cosmetic blacklist independent of MoreHead's, with BlacklistMode (skip entirely / load hidden) and BlacklistOnMoreHead to mirror it into MoreHead; cosmetics can also be blacklisted straight from the Shift + click popup
  • HideMoreHeadDecorations (default false) — hide the decorations you equipped through the MoreHead menu on avatars; owner-authoritative and synced
  • ExcludeMoreHeadFromPresetIcons (default false) — leave MoreHead decorations out of saved preset preview thumbnails

Tools button & Sync Customizer

  • New Tools dropdown in the cosmetics menu (ShowToolsButton, default true): Generate Icons, Clear All Icons, and Sync Customizer
  • Sync Customizer lets you browse and import the per-cosmetic settings of other players in your room (with a ★ for Steam friends)

Icons

  • GenerateAllIcons now shows on-screen progress, can be interrupted (ESC or closing the menu) and resumes where it left off
  • New flags while generating: HideClothesWhileGenerating, ResetBodyColorWhileGenerating, HideAvatarWhileGenerating

Compatibility

  • FixBridgedCosmetics was split into RemoveBridgePhysics, LoopBridgeAnimation and BridgeEquipAnimationMode (each can also be overridden per cosmetic)
  • New FixCosmeticsMenuPerformance for setups with many cosmetics mods
  • Xuaun's own cosmetic packs get themed menu borders and sort first within their group: RepoPride (pride-flag gradients), YoshiCarry (Yoshi gradients), MonsterCosmetics (purple), and XuaunCosmetics / FortniteSemibot (coral)

Under the hood (fixes & hardening)

  • Multi-equip is now native: AllowMultipleCosmetics flips the game's own canEquipMultiple flag per cosmetic type instead of a manual extra-spawn system — vanilla handles the spawning, coloring, crown and conditions itself (~400 lines of workaround code removed)
  • Multiplayer: per-player caches are now cleared when someone leaves the room — fixes a slow memory leak and prevents a stale override from showing on the wrong avatar if Photon reuses an actor number
  • Saves are now atomic (write-temp-then-swap) for overrides, colors and favorites, so a crash mid-write can't corrupt the JSON; pending writes are flushed when the game closes
  • RPC ordering fix (modded-before-vanilla) so equip changes no longer "lag by one" for friends, plus an anti-grief throttle on inbound override events
  • Internal cleanup: removed dead code, de-duplicated popup/condition/color helpers, unified atomic-write logic

v2.2.0

Compatibility

  • New option FixBridgedCosmetics (default: true, in the [Compatibility] config section) — automatically fixes common asset issues on bridge cosmetics at load time, applied directly to the prefab so every instance inherits the fix:
    • Removes Collider and Rigidbody components — eliminates the character-rotation bug in the cosmetics preview menu caused by cosmetics with physics components
    • Forces Animation clips to loop — cosmetics that only played once now loop correctly
    • Adds software-loop support for Animator-driven clips whose controller states are not marked as Loop Time
  • At load time the mod now detects whether a bridge cosmetic uses PartShrinker (body-part hiding from MoreHeadUtilities) and logs whether it is active or whether MoreHeadUtilities needs to be installed

Dependencies

  • MoreHead is no longer a required dependency — MoreHead Bridge works standalone and treats MoreHead as optional
    • Someone asked me if I could remove this hard dependency on MoreHead - so I did it in this version
    • But you still need the .hhh cosmetic files to load in-game - so I recommend keeping the mods to use them

v2.1.0

Features / Fixes

  • Individual color sync (working correctly) in multiplayer — other players now see the correct individual colors you have set per cosmetic
  • Updated the RepoLIB version dependency (4.0.3 -> 4.0.4)

Bug fixes

  • Clothing not appearing after the first Confirm in multiplayer
  • Reset All leaving the old outfit all white on the remote instead of clearing correctly
  • Virtual tabs (FAV, HIDE, SEARCH, SELECTED) displaying "new" badges incorrectly
  • Painting a cosmetic individually sometimes had strange behavior
  • Loading multiple painted cosmetics from a saved outfit in the preset menu now correctly colors the cosmetics

v2.0.0

World Cosmetics

  • .hhh cosmetics with the World tag are now fully supported — they appear in the vanilla menu under a dedicated WORLD category button
  • World cosmetics (internally - hats) render independently of hats (no slot conflict), with correct highlight counters, and equip/unequip actions

Multiple Cosmetics

  • You can now equip multiple cosmetics of the same type simultaneously
  • Configurable via AllowMultipleCosmetics (default: true)

Favorites & Hidden

  • Ctrl + click any cosmetic to toggle it as a favorite
  • Alt + click any cosmetic to hide it from the menu
  • Dedicated FAV and HIDE category tabs show only favorited / hidden cosmetics
  • Hidden cosmetics are excluded from other categories and Randomize buttons
  • Saved persistently to MoreHeadBridge_Favorites.json

Cosmetic Customizer

  • Shift + click any bridge cosmetic to open a per-cosmetic override popup
  • Override rarity tier, category (Hat, BodyTop, World, …), and modded-highlight flag individually
  • Please note that changing the cosmetic category is only a local change and may alter the bone in which the cosmetic appears for you
  • Overrides are saved to MoreHeadBridge_CosmeticOverrides.json and applied on every launch
  • Enable via EnableCosmeticOverrideUI = true (default: false)

New Menu Tabs

  • SEARCH — live search bar filters cosmetics by name as you type; position configurable (Top / Bottom)
  • You can see the names of the cosmetics (to search) now by hovering over them.
  • SELECTED — shows only currently equipped cosmetics; updates after Randomize / Reset

Visual

  • Bridge cosmetics now show an orange border in the menu to distinguish them from vanilla cosmetics (configurable via HighlightModdedCosmetics)
  • Default rarity tier for bridge cosmetics is now separately configurable (DefaultRarity)

Icon Generation

  • Icon cache moved to Cache/Icons/CosmeticsModded/MoreHeadBridge_CosmeticsIcons/ — sits outside REPOLib's wipe zone; automatic migration from the old path on first launch

v1.0.0

  • MoreHead Bridge initial release