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| Date uploaded | a year ago |
| Version | 0.0.0 |
| Download link | Yuckers-Unique_Potions-0.0.0.zip |
| Downloads | 13193 |
| Dependency string | Yuckers-Unique_Potions-0.0.0 |
This mod requires the following mods to function
README
A simple mod that adds a few valuables in the form of potions. Currently there are two new potions, but more are to come in the future.
The Potions
The Gravity Potion
Creates a large, permanent field of anti gravity around where it breaks.
The Gold Potion
A highly saught after potion. Splash this on any valuables and they'll sell for 20% more.
Planned Potions
Health Potion
Heals all players and valuables in its radius.
Rage Potion
All players in the splash radius will become invulnerable and start flailing violently for a short time, dealing high damage. Be careful around your valuables.
Feather Potion
Permanently applies the feather effect to all objects in its splash radius.
The prices of these potions will vary to balance their effects.
I'm currently a busy college student, so development may be slow. Bare with me!
CHANGELOG
0.7.4
- updated for Monster Update
0.7.3
- fixed elixirs getting deleted in inventory after a delay
0.7.2
- added 5 second of indestructible to items passing through portals
- potentially fixed error with rocket elixir
0.7.1
- removed accidental sword elixir configs appearing (there's no guarantee this will come in the future. sorry.)
- added configs for spawning potions in the museum
- made portal potions usable. still pretty broken tho
0.7.0
- added Museum Update compatability
0.6.3
- added compatability with the ItemsBounceBack mod
- fixed potions still spawning when all maps were disabled
- made potions not spawnable by default also uncraftable by default
0.6.2
- reworked configs (you may have to redo some of them)
- renamed phoenix potion to resurrection potion
- Added a self revive mechanic to the resurrection potion
0.6.1
- fixed something? not really sure what happened but ingredients weren't spawning
0.6.0
- made the REPO Alchemy mod :)
- Added REPO Alchemy compatability
- Added crafting recipes for all items
- Added four new ingredients
0.5.3
- Made phoenix potion show its visual effect for all players rather than just host
0.5.2
- added labels to each potion when grabbed
- added images to the readme
- changed the health potions particles to plus symbols
0.5.1
- i strapped a bomb to the pig :) (Can destroy the pig by pressing the use key)
0.5.0
-
added phoenix potion
-
added singularity potion
-
added portal potions (experimental)
-
set some potions to count as larger sized objects in hopes to make them rarer
-
reduced the price of some potions to regulate the amount of money per level
-
updated the visuals of the gravity potion's gravity field
-
added effects to potions with a positive splash effect
0.4.1
- actually added the stuff from 0.4.0 (lol oops)
0.4.0
- added custom models for all current additions in the mod (yippy)
- added settings to choose what maps potions can spawn in
- added a setting for rocket elixir damage
0.3.0
- added a config
- can now disable any item/valuable from spawning
- can now disable elixir refilling after levels (Had to do some weird jank for this one. Lmk if it broke anything)
0.2.2
- elixirs now respawn when used in the shop
0.2.0
- added rocket elixir
- added custom model for the gravity potion
- added custom model for the stamina elixir (now also shows remaining charges)
- added map markers to elixirs
- removed the unstable potion's annoying/somewhat impossible timer
0.1.0
-
added health potion
-
added unstable potion
-
added stamina elixir
-
made gravity potion float when outside of a cart
-
Removed floating cube from gravity potion field
0.0.0
- released.