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ZeroTails-Legendary_Shuriken-0.0.1 icon

Legendary Shuriken

Introduces shurikens with a will of their own. In testing phase, only tested by hosting the game by myself.

Date uploaded a year ago
Version 0.0.1
Download link ZeroTails-Legendary_Shuriken-0.0.1.zip
Downloads 174
Dependency string ZeroTails-Legendary_Shuriken-0.0.1

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
Zehs-REPOLib-2.0.1 icon
Zehs-REPOLib

Library for adding content to R.E.P.O.

Preferred version: 2.0.1

README

Legendary Shuriken

  • Introduces 4 expensive shuriken. The more expensive they are, the more optimal their durability usage is, thought to be useful for mid-game and end-game.

  • Their natural behavior is to attack any enemy that enters their detection range by themselves. You need to release them from your hands so that they begin to attack the enemy.

  • If you are grabbing a shuriken, you will be able to tell when an enemy is close enough because the behavior of the shuriken will change in an attempt to leave your hands.

  • They have their own spawn chance that bypasses vanilla shop spawning probability so that no matter how many mods you have, they will keep spawning with the same unique probability at the shop. They will purposefully only spawn if carts spawn at the shop.

  • The legendary smith blacksmith that crafted these doesn't care if the shuriken destroys things around you as long as you are safe, he only blessed the shuriken so that they cannot hurt you.

If you have any advice on what to change, do tell me, but be as specific as possible with your explanations. For example, you could give advice on the item's spawn chance, current durability or price. Report bugs in this post https://discord.com/channels/1344557689979670578/1365403678663770122/1365403678663770122

Credits

CHANGELOG

Changelog

Just in case, the mod is not made for the new R.E.P.O. beta, yet.

[1.0.3] - 2025-04-26

Changed

  • Fixed spawn chance not applying properly if the user changed it to 0.

[1.0.2] - 2025-04-26

Changed

  • Fixed some problems of per-save shuriken spawning.

[1.0.1] - 2025-04-26

Changed

  • Reduced spawn chance at the shop even more. The base shuriken always spawns by default, until bought. All of these are configurable.
  • Modified shuriken behavior, you can still use the previous implementation by unchecking the box "Enable Fixed Shuriken" in the config file.
  • Modified shuriken prices. Base Legendary Shuriken has the same price as the shotgun.

[1.0.0] - 2025-04-26

Changed

  • Reduced spawn chance at the shop even more, the cheaper shuriken have higher spawn chance than the expensive shuriken, just like before. (Though every shuriken is expensive because they are not made for early game)
  • Fixed shuriken only attacking enemies properly if the one who used it or left it on the ground was the host.

[0.0.2] - 2025-04-26

Changed

  • Reduced spawn chance.
  • Fixed the appearance of shuriken with no durability left.
  • Added a youtube video to the README.

[0.0.1] - 2025-04-25

Added

  • Introduced four unique legendary shuriken with scalable durability and price.
  • Implemented autonomous enemy targeting and chasing behavior.
  • Custom spawn system independent of vanilla shop probabilities.
  • Sacred blessing prevents shuriken from damaging the player.
  • Full spawn balancing tied to cart availability at the shop.