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actibytes-NoAmbience-1.0.2 icon

NoAmbience

Replaces the ambience sounds with silence. (Configurable)

Date uploaded a year ago
Version 1.0.2
Download link actibytes-NoAmbience-1.0.2.zip
Downloads 403
Dependency string actibytes-NoAmbience-1.0.2

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2304 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2304
loaforc-loaforcsSoundAPI-2.0.8 icon
loaforc-loaforcsSoundAPI

A general use library to replace sounds in Unity games.

Preferred version: 2.0.8
loaforc-loaforcsSoundAPI_REPO-1.0.1 icon
loaforc-loaforcsSoundAPI_REPO

R.E.P.O. bindings for SoundAPI

Preferred version: 1.0.1

README

NoAmbience

You must open your game at least once with the mod installed for the config file to get generated.

You can locate the config file at this path:

BepInEx\config\soundpack.NoAmbience.cfg

Mod managers can use the config editor

Options

Breaker - Random ambience sounds that play abruptly. (screams, chains rattling, etc)

Loop - Main ambience sounds that play constantly. (inside/outside, winds, brown noise, etc)

Level Music - Map specific ambience music

Scare sighting - Plays when an enemy is spotted.

Enemy Near - Sounds that play after the final extraction when an enemy is nearby.

CHANGELOG

[1.0.5] - 2026-01-02

  • Updated sounds for R.E.P.O. v0.3.2
  • BepInExPack-5.4.2100 -> BepInExPack-5.4.2304
  • loaforcsSoundAPI-2.0.6 -> loaforcsSoundAPI-2.0.8

[1.0.4] - 2025-05-26

  • Added Main Menu, Lobby, and Truck options.

[1.0.3] - 2025-05-21

  • Added EnemySightingScare music cue option (enemy spots the player).
  • Adjusted config structure: categorized cue-related settings under Music.
  • Added contact info in the README

[1.0.2] - 2025-05-20

  • Split replacers into individual files to improve stability.

[1.0.1] - 2025-05-20

  • Added EnemySighting music cue option (player sees an enemy).
  • Updated README and CHANGELOG.

[1.0.0] - 2025-05-18

  • Initial release.