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| Date uploaded | a year ago |
| Version | 1.0.3 |
| Download link | actibytes-NoAmbience-1.0.3.zip |
| Downloads | 840 |
| Dependency string | actibytes-NoAmbience-1.0.3 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2304loaforc-loaforcsSoundAPI
A general use library to replace sounds in Unity games.
Preferred version: 2.0.8README
NoAmbience
Replaces ambient sounds and music cues with silence.
Configuration
Config file path (generated after first launch):
BepInEx\config\soundpack.NoAmbience.cfg
Options
| Setting | Category | Default | Description |
|---|---|---|---|
| Breaker | Ambience | true |
Random, abrupt ambient sounds that occasionally play to create tension (e.g. screams, chains rattling). |
| Loop | Ambience | true |
Continuous background ambience tied to the environment (e.g. indoor/outdoor sounds, wind, brown noise). |
| Level | Music | false |
Map-specific ambient music that sets the tone for the level. |
| Enemy sighting | Music | false |
Music cue that plays when the player spots an enemy. |
| Enemy sighting scare | Music | false |
Music cue that plays when an enemy spots the player. |
| Enemy near | Music | false |
Music that plays when an enemy is roaming nearby, typically after final extraction. |
Contact
actibyteson Discord
CHANGELOG
[1.0.5] - 2026-01-02
- Updated sounds for R.E.P.O. v0.3.2
- BepInExPack-5.4.2100 -> BepInExPack-5.4.2304
- loaforcsSoundAPI-2.0.6 -> loaforcsSoundAPI-2.0.8
[1.0.4] - 2025-05-26
- Added
Main Menu, Lobby, and Truckoptions.
[1.0.3] - 2025-05-21
- Added
EnemySightingScaremusic cue option (enemy spots the player). - Adjusted config structure: categorized cue-related settings under
Music. - Added contact info in the README
[1.0.2] - 2025-05-20
- Split replacers into individual files to improve stability.
[1.0.1] - 2025-05-20
- Added
EnemySightingmusic cue option (player sees an enemy). - Updated README and CHANGELOG.
[1.0.0] - 2025-05-18
- Initial release.