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REPOPresents
Adds new presents to the game with a chance to spawn better valuables! Will you be lucky?
| Date uploaded | a year ago |
| Version | 1.2.1 |
| Download link | dig-REPOPresents-1.2.1.zip |
| Downloads | 20867 |
| Dependency string | dig-REPOPresents-1.2.1 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
REPO Presents
Adds 7 unique presents to the game - Will you be lucky?
Break for chance to turn into better value!
Every present has a chance to turn into better value when you break them. Presents can only turn into similar sized items!
NEW! Chance Present
A chance present - open it if you dare - offers game-changing rewards or risky setbacks, all left to luck
Over 15 unique lucky and cursed effects
Monster Present
Handle with care - one wrong move, and you're facing a full-blown monster mayhem!
Monster presents spawn similar sized enemies when broken. Grab the present for too long? It'll go rage mode and explode
Added Items
- Present (Tall, Monster)
- Present (Tall)
- Present (Big, Chance)
- Present (Big)
- Present (Medium)
- Present (Small)
- Present (Tiny)
Presents are available on every level!

Configuration
- General
- Present Spawn Rate: The spawn rate of presents in %, can be used to reduce the spawning compared to other valuables at same volume type. (Recommended value = 80%)
- Monster Presents
- Enable Monster Presents: Enable monster variants of presents. (Recommended value = true)
- Tall Monster Present Spawn: The spawn rate of the tall monster present in %. (Recommended value = 50%)
- Chance Presents
- Enable Chance Presents: Enable chance variants of presents. (Recommended value = true)
- Big Chance Present Spawn: The spawn rate of the big chance present in %. (Recommended value = 50%)
- Debug
- Enable Debug Mode: Will replace all valuables with presents for testing :) (Recommended value = false)
- Enable Debug Logs: Log extended debug messages (Recommended value = false)
Special Thanks
- jaejennybenny (QA + Ideas)
- Zehs (REPOLib)
CHANGELOG
[1.3.0]
- Present spawn rate overhaul:
- Improved valuable spawn system to have better spawn rate logic
- General present spawn rate => 70%
- Monster present spawn rate => 50%
- Chance present spawn rate => 50%
[1.2.3]
- Fixed monster present triggering enemy spawn when selling the present
- Fixed chance present not triggering chance roll when broken by non-grab
- Decreased default present spawn rate from 80% to 70%
- Decreased default chance present spawn rate from 50% to 40%
- Added configuration option:
- "Enable Good Outcomes Only" - Enable chance present to roll only good outcomes. (Recommended value = false)
[1.2.2]
- Added more lucky and curse effects to the chance present
- Improved balancing of effects inside chance present
[1.2.1]
- Fixed enemies not spawning after breaking monster present and chance present curse
[1.2.0]
- Added "Present (Big, Chance)"
- Added further configuration options:
- "Enable Chance Presents" - Enable chance variants of presents. (Recommended value = true)
- "Big Chance Present Spawn" - The spawn rate of the big chance present in %. (Recommended value = 50%)
- Updated to REPOLib v2.0.1
[1.1.3]
- Fixed monster present goofy eyes not respecting crouching or trumble height
- Decreased monster present's rage timer
[1.1.2]
- Fixed monster present rage mode unable to destroy itself when not ungrabbed
[1.1.1]
- Fixed spawn rate of monster present
- Added configuration option
- "Tall Monster Present Spawn Rate" - The spawn rate of the tall monster present in %. (Recommended value = 50%)
[1.1.0]
- Added "Present (Tall, Monster)"
- Added configuration options
- "Present Spawn Rate" - The spawn rate of presents in %, can be used to reduce the spawning compared to other valuables at same volume type. (Recommended value = 80%)
- "Enable Monster Presents" - Enable monster variants of specific presents. (Recommended value = true)
- Fixed presents not spawning a new valuable when destroyed in singleplayer
[1.0.1]
- Various fixes to README
[1.0.0]
- Initial version