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MyOrbs

Adds an Upgrade System, Upgraded Enemies, and Custom Orbs to REPO

Date uploaded a year ago
Version 0.0.2
Download link feedmore-MyOrbs-0.0.2.zip
Downloads 136
Dependency string feedmore-MyOrbs-0.0.2

This mod requires the following mods to function

Zehs-REPOLib-2.1.0 icon
Zehs-REPOLib

Library for adding content to R.E.P.O.

Preferred version: 2.1.0
BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
nickklmao-MenuLib-2.5.0 icon
nickklmao-MenuLib

A library for creating UI!

Preferred version: 2.5.0

README

MyOrbs

Adds an Upgrade System, Upgraded Enemies, and Custom Orbs to REPO.

🧠 Features

🛠️ The Upgrade System

  • The Upgrade System can be used by pressing 'H', it can only be used when you're in the Lobby of the game (not in the menu) or in the level dirrectly.

  • Final version will contain all the weapons in the game with at least 10 different upgrades for each weapon.

  • Every upgrade it's gonna cost money, you can see the amount needed when trying to make an upgrade.

  • Additionally, every upgrade has a chance to fail, you can also see that when trying to upgrade, near the cost of the upgrade.

  • Every upgrade is gonna boost the weapon in some way, making it stronger from the default one.

  • The upgrades have different tiers, higher tiers will have more damage, but are gonna be more expensive and less likely to actually get.

  • You won't be able to get a lower tier upgrade after getting a higher tier, since that will be a waste of money.

  • Every upgrade is gonna have special effects and particles.

  • At the moment, these are the upgrades currently in this version:

  • Handgun (Blue, Pink), Explosive Grenade (Blue, Pink), Frying Pan (Blue, Pink),

  • Mine Explosive (Blue, Pink).

👾 The Upgraded Enemies

  • Upgraded Enemies are upgraded versions of the default enemies in REPO.

  • They come with special effects and are more powerful than the original ones.

  • They mostly have more health and also some additional stats depending on the enemy.

  • The chance of getting a special enemy will be 50/50.

  • That means 50% of the time you're gonna get a default one and 50% of the time you're gonna get an Upgraded Enemy.

  • After you get an Upgraded Enemy, the tier of it is gonna be random, higher tiers are gonna have a less likely chance to happen, since they're more powerful.

  • For example, the default Duck is gonna be tier 0 in this mod, a tier 1 is gonna be the Blue Duck, tier 2 is gonna be the Pink Duck and more tiers are gonna appear in the next versions.

  • Final version will contain at least 10 tiers for every enemy.

  • At the moment, these are the Upgraded Enemies that are gonna spawn in your level: Blue Duck (tier 1), Pink Duck (tier 2).

🔵 Custom Orbs

  • Custom Orbs are special type of orbs that are dropped from the Upgraded Enemies.

  • Usually, the enemies will drop the corresponding color.

  • For example, a Blue Duck will always drop a Blue Orb, a Pink Duck will drop a Pink Orb, etc...

  • These orbs are usually worth 50% more for every Tier of enemies.

  • Handle them with care though, they behave just like the normal ones, they're only more valuable.

  • At the moment, these are the custom orbs that are gonna spawn currently: Blue Orb, Pink Orb.

🏛️ Additional Features

  • The mod also contains some additional features to make the game more fair, more fun, more balanced with the new changes and more chaotic at the same time.
  • Unfortunately, these features can't be turned off at the moment, since the mod is not finished.
  • When the mod will be fully done and ready for version 1.0.0, the features will be able to be toggled on or off.

All Orbs Have a Higher Value by Default

  • All orbs spawned by the enemies, will be multiplied by 3x currently.
  • So if an orb is worth $2k, the new value is gonna be $6k.
  • This applies for the Custom Orbs as well.

All items in the shop are gonna be discounted by 50%

  • As the title says, every item on every shop from every level is gonna be discounted by 50%.
  • This way you're gonna afford more weapons and upgrades to have a higher chance of survival.

A lot more enemies by default!

  • By default, there are gonna be more enemies in the level by default.
  • The actual numbers are: Tier 1: 8, Tier 2: 8, Tier 3: 8. The values might change in the future.
  • This also scales with how long you can keep up.
  • Every completed level is gonna raise the enemies cap by 1.
  • That means, if you complete 10 levels, the number of monsters is gonna go up by 10.
  • The tier of the enemy is gonna be chosen randomly.
  • Currently there is a 35% chance for Tier 1, 35% chance for Tier 2, 30% chance for Tier 3, the values might change in the future.

💾 Requirements

  • BepInExPack 5.4.2100
  • REPOLib 2.1.0 by Zehs
  • MenuLib 2.4.1 by nickklmao

📦 Installation

Install using:

  • Thunderstore App (recommended)
  • OR manually place "MyOrbs" folder into the BepInEx plugins folder.