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Train
Train your character stats by using them in the field, capped by your Improve level, for R.E.P.O.
| Date uploaded | 3 days ago |
| Version | 1.0.1 |
| Download link | headclef-Train-1.0.1.zip |
| Downloads | 40 |
| Dependency string | headclef-Train-1.0.1 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100headclef-Improve
A leveling system that awards stat points from your lifetime haul, with a square-curve cost and configurable difficulty for R.E.P.O.
Preferred version: 1.1.5README
Train
A BepInEx mod for R.E.P.O. that lets you level up your character stats by using them in the field — capped by your Improve level.
Where Improve is the wealth axis (bank your lifetime haul → earn points → buy stat
levels), Train is the mastery axis: practise a stat during a run and it levels itself up.
The two stack — your final in‑game stat is base + Improve allocation + Train level.
Train is a companion to Improve, not a replacement. Improve does not need Train; Train reads your Improve level as the ceiling for everything it can train.
What This Mod Does
- Tracks how much you use each trainable stat, only while you're in a level.
- Raises that stat's trained level when its lifetime usage crosses a threshold.
- Caps every trained level at your current Improve level — so practice and wealth advance together.
- Persists progress globally across all saves, and never loses it on death.
- Applies trained levels through Improve's own stat application, so they land natively — real max health, sprint speed, grab strength, launch force — and the rest of the suite (Armor, Increase Tumble Damage, Constitution, Agility, UI) reacts automatically. A level earned mid‑level is felt within about a second.
How leveling works
Each stat has a lifetime progress counter measured in use‑points. The total progress
needed to be at trained level L is a single threshold:
threshold(L) = L × factor factor = 9 for levels 1–3
= 25 for levels 4–10
= 100 for levels 11+
| Level | Total use‑points | Level | Total use‑points |
|---|---|---|---|
| 1 | 9 | 7 | 175 |
| 2 | 18 | 8 | 200 |
| 3 | 27 | 9 | 225 |
| 4 | 100 | 10 | 250 |
| 5 | 125 | 11 | 1100 |
| 6 | 150 | 12 | 1200 |
The tier boundaries are deliberate walls (level 3→4 jumps 27→100; level 10→11 jumps 250→1100):
early levels come fast, late levels are a serious grind. Your effective trained level is
min(level‑from‑progress, Improve level), so progress you bank above the ceiling unlocks the
instant your Improve level rises.
Trainable stats
Discrete actions earn 1 point each; continuous stats convert raw activity to points via a configurable unit, so the same curve is fair for everyone.
| Stat | Counted action |
|---|---|
| Tumble Launch | each launch |
| Extra Jump | each air/extra jump |
| Throw | each throw |
| Grab Range | each grab |
| Grab Strength | each heavy grab |
| Tumble Climb | each tumble‑climb |
| Tumble Wings | time gliding |
| Health | damage taken + health restored (any source) |
| Sprint Speed | distance sprinted |
| Stamina | distance walked + standing stamina regen |
| Crouch Rest | stamina regained while crouching |
Map Player Count and Death Head Battery are not trainable (no natural in‑field action). They remain point‑buyable in Improve.
Counting happens only inside a level — never in the truck, the shop, between maps, or in menus — and your progress is never reset by dying or finishing a run.
Requirements
- BepInEx 5.x installed for R.E.P.O.
- Improve — provides the level ceiling and carries trained levels into the game.
- MenuLib — for the Train menu.
Installation
- Install via Thunderstore (recommended) — dependencies are pulled in automatically.
- Or manually: place
Train.dllinto yourBepInEx/pluginsfolder (alongside Improve and MenuLib). - Launch the game and open the Train menu to watch your progress.
Multiplayer
- Fully client‑side — Train only ever reads and boosts your own local player.
- Safe in any lobby; it never writes networked state and never affects other players.
License
This project is licensed under the MIT License — see the LICENSE file for details.
These mods (all) generated by using AI tools. If there's anything wrong use NexusMods to give a feedback, I use there more than ThunderStore.