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Date uploaded 10 months ago
Version 0.3.2
Download link m1r0-DUSHIKAPSA-0.3.2.zip
Downloads 254
Dependency string m1r0-DUSHIKAPSA-0.3.2

This mod requires the following mods to function

Zehs-REPOLib-3.0.3 icon
Zehs-REPOLib

Library for adding content to R.E.P.O.

Preferred version: 3.0.3

README

DUSHIKAPSA (SOUL_POUCH) v0.3.2

DUSHIKAPSA is an item mod that adds a simple pouch which can absorb Enemy Valuables (also known as orbs / souls) so they don’t get destroyed.

Works in singleplayer and solo multiplayer.
Co-op multiplayer still needs testing — if anything breaks, please contact me on the public R.E.P.O modding Discord.

DUSHIKAPSA Orb Consumption Preview DUSHIKAPSA Extraction Preview

How the mod works

  • The pouch can be purchased in the store.
  • Once you have it, you can use it on Enemy Valuables.
  • If the pouch collides with an Enemy Valuable:
    • the valuable is destroyed
    • the pouch absorbs its value

Capacity / battery indicator

The pouch has a capacity limit, shown by a battery indicator. This battery is not chargeable — it’s only a visual “fill meter.”

  • When the pouch is full, it won’t absorb any more orbs.

Durability / persistence

  • The pouch is indestructible and cannot be damaged, so it keeps its stored value.
  • It can be stored in the player inventory.
  • Stored value persists when:
    • changing levels
    • loading a save file

Extracting

To cash it out, place the pouch in an Extractor:

  • its stored value is added to the total haul
  • you get the pouch back empty

To do

  • Custom texture
  • Multiple pouch variants with different capacities
  • Multiplayer when carrying value to the next level (for example *0.8)
  • Config file

Notes

  • You cannot charge the pouch — the “battery” is only a fullness indicator.
  • Please report bugs and errors in the released-mods > DUSHIKAPSA channel on the R.E.P.O modding Discord:
    https://discord.gg/mvHrRbhs

Made by m1r0

CHANGELOG

v0.5.1

  • I forgot to change README . . . my bad

v0.5.0

  • Reverted back to the ValuableObject as it is more compatible with other mods.
  • number of consumes is now stored as a standalone variable instead being handled by a battery
  • battery is only visual (so if other mod will mess it up, it doesn't matter anymore)

v0.4.0

  • Added three different variants
  • Added custom texture (dont question my artisitc abilities)
  • Added config for setting (capacity, multiplier, number how many can be bought and how many can appear in one shop)
  • further testing required

v0.3.4

  • Removed class ValuableObject and implemented its behavior manually so other mods dont change this item if they only want to interact with valuables
  • Fixed conflict with REPO_Alchemy by applying a patch order during extraction

v0.3.3

  • Fixed Readme, thumbnail, websiteURL & description

v0.3.2

  • Initial release.