Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
This package has been marked as deprecated, and it's suggested another
alternative is used.
You are viewing a potentially older version of this package.
View all versions.
ROZBUSHKA
Delays Tsar Bomb explosion with warning sound.
| Date uploaded | a year ago |
| Version | 1.0.3 |
| Download link | m1r0-ROZBUSHKA-1.0.3.zip |
| Downloads | 4812 |
| Dependency string | m1r0-ROZBUSHKA-1.0.3 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
ROZBUSHKA - Delayed Tsar Bomb Mod
๐ถ Here comes the boom... ๐ถ
ROZBUSHKA is a mod for R.E.P.O that enhances the Tsar Bomb by PxntxrezStudio. Instead of exploding instantly, the bomb now has a dramatic fuse delay with a warning Here come the sun song โ giving you just enough time to runโฆ or sing along.
๐งจ Features
- โฑ๏ธ Adds a configurable fuse delay before the Tsar Bomb explodes
- ๐ Plays a song during the countdown
- ๐ Works in multiplayer and singleplayer (fully Photon-compatible)
- ๐๏ธ Configurable via BepInEx:
- Fuse duration
- Sound range (spatial audio)
- Global vs. local sound playback
๐ฌ Known Limitations
- Only works with bombs created by the Tsar Bomb mod
- The sound may overlap if multiple bombs are triggered at once (which is intended)
- If there are any issues please let me know at the REPO modding discord server under "released-mods > ROZBUSHKA"
๐ ๏ธ Credits
- Based on Tsar Bomb by PxntxrezStudio
- Developed by
m1.r0
CHANGELOG
Version 1.0.0
- Initial release
Version 1.0.1
- I forgot to include the .dll in the initial release xD
Version 1.0.2
- my plugin path is different as expected.
- fixed error where the mod couldn't find the song
Version 1.0.3
- Fixed compatibility with singleplayer game modes (mod now works outside Photon rooms)
- Prevented PhotonView with ID 0 error in non-networked sessions
- Cleaned up logging output for better debugging