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Regen
Adds automatic health regeneration after taking damage. Multiplayer compatible. Highly configurable.
| Date uploaded | a year ago |
| Version | 2.8.7 |
| Download link | modx-Regen-2.8.7.zip |
| Downloads | 107625 |
| Dependency string | modx-Regen-2.8.7 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
Regen Mod
A lightweight, configurable health regeneration mod for Unity-based multiplayer games using BepInEx + Photon.
Features
- Configurable Regen Delay
- Fixed per-tick healing (upgrade-independent)
- Stops regen on death (HP 0)
- Smart, client-side safe
Configuration
Located in:
BepInEx/config/Xmods.healthregen.cfg
| Setting | Type | Description |
|---|---|---|
| BaseRegenIntervalSeconds | int | Delay before regen starts (default: 20s) |
| RegenAmountPerTick | int | Health per tick (default: 1) |
| DebugLoggingEnabled | bool | Enable verbose logs (default: false) |
Installation
- Install BepInEx (v5)
- Drop the
.dllinto:
BepInEx/plugins/ - Launch the game and configure as needed.
Credits
Made by team modx
CHANGELOG
Regen v2.8.7
Changed
- Rewrote regen logic to start on health > 0, instead of waiting for damage event.
- Internal refactors for better reflection caching and log output formatting.
Fixed
- Regen would sometimes not stop at full HP — now reliably halts when max HP is reached.
- Photon view ownership check improved to prevent regen triggering on remote players.