You are viewing a potentially older version of this package. View all versions.
ningen-LoadoutManager-0.1.5 icon

LoadoutManager

Pick and spawn your purchased items from the truck's monitor - no more auto-scattered inventory. Supports favorites (auto-spawn every run) and a hide list.

Date uploaded 3 days ago
Version 0.1.5
Download link ningen-LoadoutManager-0.1.5.zip
Downloads 97
Dependency string ningen-LoadoutManager-0.1.5

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2305 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2305
nickklmao-MenuLib-2.5.4 icon
nickklmao-MenuLib

A library for creating UI!

Preferred version: 2.5.4
nickklmao-REPOConfig-1.2.6 icon
nickklmao-REPOConfig

Edit mod configs in-game!

Preferred version: 1.2.6

README

Loadout Manager

Replaces the truck's automatic "scatter everything you own" behavior with a selectable list on the truck's monitor screen. Pick what you actually want, when you want it - unpurchased items are never selectable.

Favorite tab All items tab

Features

  • Monitor UI: the truck's chat/typing screen shows your purchased items, grouped into tabs (All, Favorite, Hide, Weapons, Drones, Healing, Upgrades, Vehicles, Tools, Other). Fully keyboard-driven - no mouse/click needed.
    • Arrow keys: move selection / switch tabs
    • Enter: spawn the selected item
    • F: cycle how many copies of the selected item are favorited (0 → 1 → 2 → ... → owned → 0)
    • H: hide/unhide the selected item from the normal tabs
  • No duplication: each spawn consumes one unit of stock, synced across the whole team in multiplayer (host-authoritative).
  • Favorites: favorited items auto-appear in the truck every run, same as vanilla behavior, but only the quantity you chose - the rest stays manually selectable. Favorites are shared across the team and saved to disk.
  • Hide: personal, local-only declutter filter - hidden items disappear from every tab except Hide.
  • Shop keeps its normal vanilla look and behavior; the mod only activates in Prepare, and only while standing near the monitor.

Compatibility

Host-authoritative multiplayer support via Photon RPCs. Every client in a lobby should have the mod installed for consistent behavior.

Bug reports / feedback

Join the Discord: https://discord.gg/dnJgKu2Uu

Support

If you'd like to support development: https://ko-fi.com/ningen2026

CHANGELOG

Changelog

0.1.6

  • In-game settings, in the Mods menu alongside every other mod. REPOConfig and MenuLib are required dependencies from this version on. Save Changes / Revert / Reset To Default behave exactly as they do for any other mod on that page. (Without REPOConfig the settings appear as their own page under Settings instead.)
  • New setting: monitor range - how close you have to stand to the truck's monitor for the item panel to appear. Was hardcoded to 8; now adjustable between 1 and 20.
  • All seven monitor keybinds (move up/down, previous/next tab, spawn, cycle favorite, toggle hide) are now rebindable: click a row, press the key you want. Esc cancels, Delete unbinds. The hint line on the monitor updates to match whatever you bind them to.
  • The Debug settings stay out of the in-game menu. They're development tools - the hotkey toggle in particular lets you skip between Shop, Prepare and Run, which is not something to leave one click away during a real run. They're still editable in the .cfg file.
  • The hide list is now saved to disk, the same way favorites already were. Previously it was forgotten every time you closed the game.
  • Fixed: when another player spawned an item, your own monitor kept showing the old count until you switched tabs. Every other networked change already refreshed the list; this one had been missed.
  • Fixed: walking up to the monitor showed whatever was last drawn, which could be several minutes stale. The list is now rebuilt as the panel appears.
  • Fixed: leaving the settings page while a keybind row was waiting for a key left it waiting, so the next key pressed anywhere in the menus was silently bound to that action.
  • Binding a key that another action already uses now clears it from that other action instead of leaving two actions on one key, where the second one would never fire and nothing on screen said why.

0.1.5

  • Critical multiplayer fix: the actual root cause of "spawning does nothing in multiplayer" - including for the host. The spawn RPC looked up the requested item in the game's item dictionary using its display name (e.g. "C.A.R.T."), but that dictionary is keyed by the internal asset name (e.g. "Item Cart Medium") instead. The lookup never matched anything, so every multiplayer spawn request was silently treated as an unknown item and dropped, for host and clients alike. This RPC path had never been tested in a real multiplayer session before now. Fixed the lookup to match on the display name property instead of using it as a dictionary key.

0.1.4

  • Critical multiplayer fix: clients could press Enter to spawn a purchased item and nothing would happen. Caused by the host's favorites auto-spawn step consuming stock only in its own local list, never syncing that consumption to clients - so clients saw stock that no longer existed on the host, and their spawn requests were silently rejected. Stock consumption from favorites is now broadcast to every client.

0.1.3

  • New icon: a small mockup of the actual monitor UI (tabs + a highlighted list row) instead of a generic screen graphic.
  • Removed the outdated "equipment slots may not carry over into Run" known issue note - confirmed fixed.

0.1.2

  • Added a support/donation link to the README.

0.1.1

  • EnableDebugDumps and EnableDebugHotkeys now default to false. They're developer-only tools (the hotkeys let you skip between Shop/Prepare/Run), not meant to be on by default for normal play.
  • Added screenshots to the README.

0.1.0

  • Initial release.