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South Florida
South Florida from Skater XL. Created by B-Row, commissioned & ported by AltDoug. Miami streets, Lot 11 under I-95, the hidden Ramp 48 park and 13 named fast-travel stops.
| Date uploaded | a day ago |
| Version | 1.0.3 |
| Download link | AltDoug-South_Florida-1.0.3.zip |
| Downloads | 8783 |
| Dependency string | AltDoug-South_Florida-1.0.3 |
README
South Florida

South Florida, the Skater XL street map created by B-Row, commissioned and ported to skate. by AltDoug through ReSkate.
Miami-style streets, plazas and ledges, Lot 11 under the I-95 overpass, the beachfront, downtown towers and Ramp 48, the hidden indoor park.

What's in it
- The whole map: streets, buildings, trees and plants, benches and street furniture.
- You spawn at Lot 11, under the highway, where B-Row put the spawn.
- 13 fast-travel bus stops, named after the spots: Lot 11, Two Block, Court House, Jungle, Triangle, BrandsMart, Banana Peels, Miami Heat Stadium, White Ledges, Ghetto Ledges, Citi Bank, Hyatt and Ramp 48.
- B-Row's grind rails, plus automatic rails on ledges, curbs and rails.
- Pause-menu map.
Requirements
- skate. (Steam) launched through ReSkate (v1.0.2 or newer, for the game build it supports).
- About 1.5 GB of disk space.
Install
- With a Thunderstore mod manager: install it, then launch through ReSkate.
- By hand: unzip into
<skate. folder>\Mods\South-Florida\, so thatreskate-levels.jsonsits directly in that folder. Start the game withReSkateLauncher.exe; South Florida shows up in the map list.
To uninstall, delete the folder.
Troubleshooting
- The map isn't listed: check that ReSkate supports your game build (the launcher says so), then read
<skate. folder>\logs\ReSkate.log. - Loading takes a few seconds longer than the small maps: the map streams in 200 m cells.
Known issues
- On 4 GB graphics cards the map may still fail to load around the spawn (falling, the skater never landing).
1.0.2 targets this; if it happens to you, please send your
logs\ReSkate.log. - Some automatic grind rails may sit on edges you can't reach, or be missing on a few ledges.
Credits
- Created by B-Row. South Florida was made for Skater XL (mod.io).
- Commissioned and ported by AltDoug, who owns the map and made this skate. version: fast-travel stops, lighting fixes, loading screen and pause map.
- ReSkate and ReSkate Studio by Dingo-Shenanigans and the ReSkate team (GPL-3.0).
- Spotbuilder by zeex64 (BundleRipper, GPL-3.0), used to convert the Skater XL map to Blender.
- Cover and loading-screen art: generated with Higgsfield AI (GPT Image 2.5) from a render of the map.
- Built with AI: the conversion scripts, build pipeline and edits were made with Claude Code (Anthropic, Claude Opus 5.5), directed and tested by a human.
CHANGELOG
Changelog
1.0.3
- Lighter on memory, same look: the map's over-detailed small props (fire hydrants, dock chains, metal plates, bins, benches, a guard rail) now share one mesh per kind, and the hydrant and guard rail are simplified within 1 mm. The package is 210 MB smaller and the far-view detail about half as heavy. Rail and edge colliders are lighter too (within ~1 mm), so grinds feel the same.
- Built with the latest ReSkate Studio; tested on ReSkate 1.0.7.
- If you still fall at the spawn or your skater is invisible, please send
logs\ReSkate.logand say whether you run cosmetic mods.
1.0.2
- The sea is now skate.'s own ocean water out to the horizon, instead of the flat Skater XL water plane. Under it the seabed now slopes down from the beach, so the shallows look right.
- Another fix for 4 GB graphics cards (falling at the spawn, the skater never landing or invisible): B-Row's
7 km water plane used to stretch the map's streaming grid across the whole sea (1,008 cells); with the native
ocean the map is 61 cells, so far less has to stay loaded around you. The city looks the same on stronger
cards. If you still have trouble, please send your
logs\ReSkate.log.
1.0.1
- Fixed the flower beds rendering as plain white shapes: B-Row's flower clusters now show their colours (gazanias and ice plant) with proper cut-out leaves.
- Night lighting: the street lamps, the arena plaza and logo, and Ramp 48's rooftop floodlights switch on at night (and in night weather) and stay off by day. B-Row's warm sun no longer shines at night.
- Lighter on video memory: the far-away view of the map that stays loaded at all times is about 75% lighter,
with no visible difference up close. This is for players on 4-6 GB graphics cards, where ReSkate keeps the
game's own 520 MB mesh budget and the map could fail to load around you (falling through, never landing).
If that still happens to you, please send your
logs\ReSkate.log. - Removed two street lamps that lit tree canopies lime green at night near Lot 11.
1.0.0
- First release: the full South Florida map from Skater XL, built with ReSkate Studio.
- Spawn at Lot 11 under I-95, B-Row's original spawn point.
- 13 fast-travel bus stops named after the spots, including Ramp 48, the hidden indoor park.
- B-Row's grind rails, plus automatic rails on ledges and rails the original didn't cover (duplicates removed).
- Ramp 48 lighting fixed: B-Row's specular-only lights are left out, so the park isn't blinding.