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LokiGarage San Francisco

San Francisco from Session for ReSkate. Unfinished public preview with bus travel and grind routes. Known lighting, texture and performance issues; lower graphics may help. More fixes and optimization planned.

Date uploaded a day ago
Version 1.0.2
Download link LokiGarage-LokiGarage_San_Francisco-1.0.2.zip
Downloads 1155
Dependency string LokiGarage-LokiGarage_San_Francisco-1.0.2

README

Found a map bug?

Report San Francisco bugs in its dedicated Discord channel. Join the LokiGarage Discord first if you are not already a member.

Please search existing reports, then post one issue per report using the channel guidelines. Include your map version, exact location or nearest landmark/bus stop, steps to reproduce, and a screenshot or video. For performance problems, include your graphics settings and hardware if known. Reports help guide ongoing fixes and optimization.


LokiGarage San Francisco

Work in progress — public preview

This map is not complete and is still being worked on. This is an early public preview of the current playable build, not a finished release.

Known optimization issues remain, similar to FDR. Frame drops and stuttering can occur in dense areas, during tricks, while turning the camera and during traversal. Turning graphics settings down may help for now. More optimization and fixes are planned; performance improvements are not yet verified across the whole map.

Shop interiors and some evening/night areas still need lighting work. Some textures, glass, decals, vehicle materials, collision and grind lines may be incorrect or incomplete. Screenshots show the current build and do not imply that every area is finished. Please report issues with the city, nearest bus stop or landmark, and a screenshot.

San Francisco from Session for skate. through ReSkate.

Included

  • San Francisco city environment at 105% source scale, with a custom pause map and seven bus destinations.

  • 90,009 authored grind routes, including 18,004 supported additions with the original 72,005 retained.

  • Source-derived vehicle material atlases for 16 standard variants across 545 instances.

  • Overlapping visual collision proxy hidden on the shop halfpipe while its physical surface is retained.

  • Shop lighting revised and 45 local fixture fills added; oversized lamp-emitter visuals suppressed.

  • Existing 125 floor repairs retained; 12 paint/decal families use conservative translucent weathering previews.

  • Four court paint materials across 54 projected sections use their source paint colours; normal data is connected separately.

Known limitations

  • Procedural paint/decal equations, per-instance vehicle paint variation, layered shaders, reflections and photometry remain approximations.

  • Court Material Test05 is newly installed. Its shop/ramp, cars, new grind catches, ground patches and night lighting have not received final gameplay acceptance.

  • Resource-budget checks do not establish frame-rate performance or complete floor/grind coverage.

Installation

Requires a compatible ReSkate installation. Install or update through the ReSkate mod manager. For a manual install, close skate. and exit ReSkate, then place the ZIP contents directly in Mods/LokiGarage-LokiGarage_San_Francisco/. Keep Win32 and reskate-levels.json at that folder’s root. Enable one version and select LokiGarage San Francisco.

If you previously installed a private test, disable or remove its map folder (LokiGarage-sfc01) before enabling this package. Two copies share the same internal level asset and must not be enabled together. Preserve any personal edits before replacing map files.

Credits

  • Original Session level and asset creators — original city environment and assets.

  • LokiGarage — ReSkate conversion, map repairs and testing.

  • ReSkate team — ReSkate and ReSkate Studio.

Original assets remain credited to their creators. This conversion is not an official Session or skate. release and does not assign a new license to third-party assets.

CHANGELOG

1.0.2 — Discord bug reporting

Added a dedicated map bug-report channel and permanent Discord join link at the top of the README. Documentation update only; map files, textures, collision, grind paths and lighting are unchanged. Existing known issues still apply.

1.0.1 — Download compatibility repair

Repacked the archive with standard ZIP headers for ReSkate Mod Manager compatibility. Map payload, screenshots and gameplay content are unchanged. This remains an unfinished public preview; the lighting, texture and optimization limitations below still apply.

Changelog

1.0.0

  • San Francisco city environment at 105% source scale, with a custom pause map and seven bus destinations.

  • 90,009 authored grind routes, including 18,004 supported additions with the original 72,005 retained.

  • Source-derived vehicle material atlases for 16 standard variants across 545 instances.

  • Overlapping visual collision proxy hidden on the shop halfpipe while its physical surface is retained.

  • Shop lighting revised and 45 local fixture fills added; oversized lamp-emitter visuals suppressed.

  • Existing 125 floor repairs retained; 12 paint/decal families use conservative translucent weathering previews.

  • Four court paint materials across 54 projected sections use their source paint colours; normal data is connected separately.

See the README for current limitations.