LokiGarage Venice Graffiti Pit
Venice Graffiti Pit by Heavxn, converted for skate. via ReSkate. 128.8% scale, recovered textures and scenery, revised bowl transitions, coping grinds and native day/night support.
By LokiGarage
| Date uploaded | 5 days ago |
| Version | 1.0.0 |
| Download link | LokiGarage-LokiGarage_Venice_Graffiti_Pit-1.0.0.zip |
| Downloads | 257 |
| Dependency string | LokiGarage-LokiGarage_Venice_Graffiti_Pit-1.0.0 |
README
LokiGarage Venice Graffiti Pit
Heavxn's Venice Graffiti Pit, converted for skate. through ReSkate. Skate the bowls, coping, curved rail and plaza, with the original surrounding scenery and recovered textures.
Included
- Mirrored layout at 128.8% of the original source scale.
- Revised upper transitions in two classic-bowl pockets and a smoother rim.
- 1,273 grind helpers, including a cleaned, continuous classic-bowl coping loop.
- Adjusted curved rail, tile-strip material repair and tile-like stock contact audio.
- Native day/night controller, park-side spawn and spatial streaming.
Installation
Requires ReSkate. The packaged Test14 build was gameplay-approved by LokiGarage using ReSkate 2.0.7.
Launcher: after publication, install this map from ReSkate's Thunderstore map list.
Manual:
- Close skate. and exit the ReSkate launcher, including its tray icon.
- Move older Venice Graffiti Pit test versions outside the game's
Modsfolder and retain them as backups. Enable one version at a time; this release keeps Test14's native map identity. - Extract this ZIP into
<skate folder>/Mods/LokiGarage-Venice-Graffiti-Pit/. - Ensure
reskate-levels.json,layout.tocandWin32sit directly inside that folder. - Start ReSkate, open its map menu with Insert, and select LokiGarage Venice Graffiti Pit.
Release notes and known issues
Version 1.0.0 packages the gameplay-approved Test14 native payload byte-for-byte. Public packaging changes its displayed name and adds release documentation and a thumbnail. Geometry, collision, textures, grind paths, scale and spawn are preserved.
- Pump-point scoring/transition recognition and occasional air alignment in bowls remain under investigation.
- Some wet-layer, ocean, foliage-wind and layered shader effects remain approximate.
- Tile-strip contact audio uses the closest available stock Marble surface sound.
- Gameplay acceptance is not an exhaustive test of every grind or sound. Further updates may address remaining issues.
Credits
- Heavxn — original Venice Graffiti Pit map, assets and artwork, supplied as
venicegraffitipit.zip. - LokiGarage — ReSkate conversion, material recovery, scale/layout adjustments, bowl and rail repairs, grind authoring and gameplay testing.
- ReSkate team — ReSkate and ReSkate Studio.
- SpotBuilder contributors — automatic grind authoring tools.
Original assets and artwork remain credited to their creators. This package does not assign a new license to third-party assets.
CHANGELOG
1.0.3 - Original creator credits and map name
- In-game and README title: Venice Graffiti Pit - By- Heavxn.
- Original creator credited first, LokiGarage conversion work second, followed by contributors and map details.
- Existing Discord report/join links and known issues retained.
- Native assets, geometry, materials, collision, grinds, lighting, spawn and scale unchanged.
1.0.2 — Discord bug reporting
Added a dedicated map bug-report channel and permanent Discord join link at the top of the README. Documentation update only; map files, textures, collision, grind paths and lighting are unchanged. Existing known issues still apply.
Changelog
1.0.1
- Cleaned overlapping collision around the middle bowl, clam bowl, snake run and older-park ledge.
- Removed four redundant collider objects and duplicate contact faces.
- Reduced ten intrusive coping/edge helper profiles while retaining all 1,273 grind routes.
- Preserved textures, scale, spawn, native day/night, working big-bowl loop and adjusted rail.
1.0.0
- Initial public release based on Test14.
- Mirrored layout at 128.8% source scale, with recovered textures and surrounding scenery.
- Revised classic-bowl upper transitions, smoother rim and adjusted curved rail.
- SpotBuilder pass and a cleaned, surface-fitted big-bowl coping grind loop.
- Native day/night controller, tile-like contact audio and park-side spawn.
- Pump/transition recognition remains a known issue under investigation.