LokiGarage Venice Graffiti Pit
Original map: Heavxn. ReSkate conversion: LokiGarage. 128.8% scale; recovered scenery, revised bowl transitions, 1,273 grind routes and day/night support.
By LokiGarage
| Date uploaded | a day ago |
| Version | 1.0.3 |
| Download link | LokiGarage-LokiGarage_Venice_Graffiti_Pit-1.0.3.zip |
| Downloads | 1205 |
| Dependency string | LokiGarage-LokiGarage_Venice_Graffiti_Pit-1.0.3 |
README
Found a map bug?
Report Venice Graffiti Pit bugs in its dedicated Discord channel. Join the LokiGarage Discord first if you are not already a member.
Please search existing reports, then post one issue per report using the channel guidelines. Include your map version, exact location or nearest landmark/bus stop, steps to reproduce, and a screenshot or video. For performance problems, include your graphics settings and hardware if known. Reports help guide ongoing fixes and optimization.
Venice Graffiti Pit - By- Heavxn
Credits
- Heavxn - Original Venice Graffiti Pit map, assets and artwork.
- LokiGarage — ReSkate conversion, material recovery, scale/layout adjustments, bowl and rail repairs, grind authoring and gameplay testing.
- ReSkate team — ReSkate and ReSkate Studio.
- SpotBuilder contributors — automatic grind authoring tools.
Heavxn's Venice Graffiti Pit, converted for skate. through ReSkate. Skate the bowls, coping, curved rail and plaza, with the original surrounding scenery and recovered textures.
Included
- Mirrored layout at 128.8% of the original source scale.
- Revised upper transitions in two classic-bowl pockets and a smoother rim.
- 1,273 grind helpers, including a cleaned, continuous classic-bowl coping loop.
- Adjusted curved rail, tile-strip material repair and tile-like stock contact audio.
- Native day/night controller, park-side spawn and spatial streaming.
Installation
Requires ReSkate. This update packages the installed Test15 build for ReSkate 2.0.7, released at LokiGarage's request.
Launcher: after publication, install this map from ReSkate's Thunderstore map list.
Manual:
- Close skate. and exit the ReSkate launcher, including its tray icon.
- Move older Venice Graffiti Pit test versions outside the game's
Modsfolder and retain them as backups. Enable one version at a time; this release keeps Test15's native map identity. - Extract this ZIP into
<skate folder>/Mods/LokiGarage-Venice-Graffiti-Pit/. - Ensure
reskate-levels.json,layout.tocandWin32sit directly inside that folder. - Start ReSkate, open its map menu with Insert, and select Venice Graffiti Pit - By- Heavxn.
Release notes and known issues
Version 1.0.1 packages the installed Test15 native payload byte-for-byte. This update removes four redundant collider objects, consolidates overlapping ledge and snake-run collision, matches remaining bowl collision to visible surfaces, and reduces intrusive coping helper profiles. All 1,273 grind routes remain, including the working big-bowl loop and adjusted rail. Public packaging changes its displayed name and adds release documentation and a thumbnail. Geometry, collision, textures, grind paths, scale and spawn are preserved.
- Pump-point scoring/transition recognition and occasional air alignment in bowls remain under investigation.
- Some wet-layer, ocean, foliage-wind and layered shader effects remain approximate.
- Tile-strip contact audio uses the closest available stock Marble surface sound.
- Release approval is not an exhaustive test of every grind, drop-in or sound. Further updates may address remaining issues.
Original assets and artwork remain credited to their creators. This package does not assign a new license to third-party assets.
CHANGELOG
1.0.3 - Original creator credits and map name
- In-game and README title: Venice Graffiti Pit - By- Heavxn.
- Original creator credited first, LokiGarage conversion work second, followed by contributors and map details.
- Existing Discord report/join links and known issues retained.
- Native assets, geometry, materials, collision, grinds, lighting, spawn and scale unchanged.
1.0.2 — Discord bug reporting
Added a dedicated map bug-report channel and permanent Discord join link at the top of the README. Documentation update only; map files, textures, collision, grind paths and lighting are unchanged. Existing known issues still apply.
Changelog
1.0.1
- Cleaned overlapping collision around the middle bowl, clam bowl, snake run and older-park ledge.
- Removed four redundant collider objects and duplicate contact faces.
- Reduced ten intrusive coping/edge helper profiles while retaining all 1,273 grind routes.
- Preserved textures, scale, spawn, native day/night, working big-bowl loop and adjusted rail.
1.0.0
- Initial public release based on Test14.
- Mirrored layout at 128.8% source scale, with recovered textures and surrounding scenery.
- Revised classic-bowl upper transitions, smoother rim and adjusted curved rail.
- SpotBuilder pass and a cleaned, surface-fitted big-bowl coping grind loop.
- Native day/night controller, tile-like contact audio and park-side spawn.
- Pump/transition recognition remains a known issue under investigation.