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Absorb and Balance
Time an absorb before big drops or bail, sketchy near-falls, and Tony Hawk style balance on grinds, slides, stalls and manuals with RB / LB. The body leans, folds and flails within real joint limits, feet stay on the board.
By Ninel
| Date uploaded | 2 weeks ago |
| Version | 1.2.0 |
| Download link | Ninel-Absorb_and_Balance-1.2.0.zip |
| Downloads | 276 |
| Dependency string | Ninel-Absorb_and_Balance-1.2.0 |
README
Absorb & Balance
By Ninel. A ReSkate plugin that makes big drops, grinds and manuals something you have to hold.
Absorb big drops
- Press RB or LB (F on keyboard) right before you land a big drop.
- A timing bar shows up under the skater while you fall. The higher the drop, the tighter the window.
- On time: CLEAN. A bit off: SKETCHY, the upper body is thrown off balance, the knees bend, then the skater catches it.
- Too early, no absorb, or a drop above the realistic height: you bail with your momentum.
- The grade also shows in the game's own trick ticker.
Balance on grinds and slides
- Tony Hawk style needle on grinds, slides and stalls. Hold it in the middle with RB / LB (Left / Right keys).
- The needle falls faster the closer it gets to the edge, the body sways on its own, the rail kicks now and then.
- 50-50s and 5-0s are steadier than boardslides and lipslides. Speed helps, stalls are easy.
- The upper body leans toward the side you are falling: front / back when you stand along the rail, left / right on a boardslide. Mirrored in fakie and switch.
- Near the edge the arms flail with the game's own animation.
Balance on manuals
- The same needle, nose to tail, as soon as the game counts your manual (no false starts on slopes or ollies).
- RB / LB (Up / Down keys) to hold it. Nose manuals are harder, cracks in the ground shake you.
- The back folds toward the side you are falling, in regular, fakie and switch.
- Lose it and you slide off the nose or the tail with your momentum.
Settings
Everything is on the plugin's page in the ReSkate menu (Insert > Plugins):
- HUD opacity, timing / balance bar, grades.
- Drop heights and timing windows.
- Difficulty, smoothness and lean amount for grinds and manuals.
- Arms, lean, auto balance (the needle never falls).
Ctrl+H toggles the whole HUD. The body is measured once while you ride: the leans start working after a few seconds on the board.
Notes
- The legs and feet stay the game's: the plugin only moves the back, head and arms, and lowers the hips a little during a sketchy.
- No controller vibration: ReSkate does not offer it to plugins.
- The "trojan" message on the plugin's menu page is a joke: there is no trojan and nothing to pay. The whole plugin is one readable Lua file (plugin/main.lua).
CHANGELOG
Changelog
1.3.87
- Choose the absorb input in the Absorb tab: buttons, left stick forward (like pumping), or both. F keeps working on keyboard.
- The Absorb tab reminds that the buttons can be rebound on ReSkate's Binds page.
1.3.86
- Grade the last press before touchdown and use the native downward impact speed for the timing window.
- Show timing guidance in the air and display the verdict only at contact.
1.3.85
- Require confirmed deck contact before applying procedural leg offsets. Keep native footwork when the support foot moves outside the deck.
1.3.84
- Let the game handle foot placement when a Sketchy landing triggers a native powerslide or tic-tac.
1.3.83
- Highlight procedural landing reactions, one-foot saves, and weight transfer in grinds in the package description.
1.3.82
- Load modules in small groups and warm landing clips individually. Stop clip discovery after the cache is ready.
- Retry the support toe sample and correct the remaining shoe penetration at the ankle.
- Remove unused graphics and development traces, and refresh the English package description.
1.3.81
- Keep the one-foot support inside the deck and account for raised ends when checking shoe clearance.
1.3.80
- Smooth the support leg and compensate for ankle height lost during blending.
- Restore a wider one-foot catch while retaining extra clearance in a deep crouch.
1.3.79
- Blend out interrupted Sketchy poses while the next drop starts.
- Keep the support leg in sync with the smoothed pelvis and limit raised-knee height during a deep crouch.
- Reserve one-foot recovery for drops up to 1.55 m.
1.3.78
- Increase one-foot reach slightly and soften the return to the board.
- End sketchy recovery and hand control back as soon as the board leaves the ground again.
1.3.77
- Start the one-foot pose on confirmed board contact when the skater is grounded.
- Increase the reach slightly and extend the blend back to the native stance.
1.3.76
- Make the one-foot catch more compact, absorb through the support knee, and open the arms earlier.
1.3.75
- Start one-foot recoveries from the recorded touchdown and show a stronger initial loss of balance before the counterweight.
- Preserve impact direction when a skater snapshot is temporarily unavailable.
1.3.74
- Vary one-foot recovery timing and amplitude, and delay the upper-body catch behind the initial slip.
- Use toe clearance to place the rear foot, and filter the powerslide input during one-foot recovery.
1.3.73
- Increase upper-body counterlean during one-foot Sketchy recovery and relax the free ankle during the lift.
1.3.72
- Anchor rear support to the moving deck and send the free foot farther out over the edge.
- Start earlier, blend back longer and require a stronger landing mismatch for one-foot catches.
1.3.71
- Slow down one-foot recovery and increase the counterbalance.
- Require more landing misalignment and guide the rear foot inward and above the deck.
1.3.70
- Give one-foot recoveries a wider weight transfer and a smoother leg pose. Require a clearer off-axis landing.
- Request the straight-landing tic-tac on one in three eligible Sketchy landings.
1.3.69
- Smooth the front-foot lift and let the skater stand taller over the rear foot with stronger counterbalance.
- Request a short tic-tac on straight Sketchy landings while rolling.
1.3.68
- Start one-foot recovery earlier, lift the leading foot and shift weight onto the rear foot.
- Request a brief native powerslide on faster off-axis Sketchy landings when the player is not steering.
1.3.67
- Make one-foot Sketchy recoveries easier to test with a higher, longer free-foot lift and a slightly lower trigger threshold.
1.3.66
- Restore the softer knee compression and use it on more mid-impact Sketchy landings.
- Trigger one-foot recovery on smaller lateral and heading errors. Increase free-foot lift.
1.3.65
- Trigger deep knee compression on a wider range of large Sketchy drops, including less direct impacts. Keep the same maximum compression.
1.3.64
- Let the knees buckle faster on hard sketchy drops and shift the pelvis toward the loaded side before recovery.
- Give the wheel-compatible recovery a stronger forward fold on the hardest impacts.
1.3.63
- Increase knee compression on heavier sketchy landings and add brief one-foot catches on light, off-centre impacts.
- When Truck Tightness and Wheel Size owns the pose, play a short impact-driven sketchy clip through ReSkate’s animation player.
1.3.62
- Keep manual steering active when the wheel mod owns the skater pose for ride height.
1.3.61
- Give the companion mod its own compatibility tab with an explanation, credit and official install address.
1.3.60
- Optional read-only integration with Truck Tightness and Wheel Size.
- Add a switch and credit with the official Thunderstore address in Tweak.
1.3.59
- Reuse joint reads within each update, including sketchy arm clearance checks.
- Use lightweight movement state reads instead of full telemetry in the main update.
- Reduce idle vibration file traffic and poll relay status once per second.
- Keep active vibration changes responsive and preserve the existing animation and balance settings.
1.3.58
- Replace accumulated development notes with a consistent English description.
- Repackage the 1.3.56 gameplay without the experimental camera fix or modified ReSkate runtime.
- Preserve the existing Ninel / Absorb_and_Balance package identity and saved preferences.
1.3.56
- Dedicated clean landing recovery, adapted to drop height and stance.
- 80 procedural sketchy recovery profiles driven by landing impact and alignment.
- Smooth recovery transitions and arm clearance checks.
- Standard ReSkate support; no modified runtime required.