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Absorb and Balance

Time an absorb before big drops or bail, sketchy near-falls, and Tony Hawk style balance on grinds, slides, stalls and manuals with RB / LB. The body leans, folds and flails within real joint limits, feet stay on the board.

By Ninel
Date uploaded 2 weeks ago
Version 1.2.3
Download link Ninel-Absorb_and_Balance-1.2.3.zip
Downloads 561
Dependency string Ninel-Absorb_and_Balance-1.2.3

README

Absorb & Balance

By Ninel. A ReSkate plugin that makes big drops, grinds and manuals something you have to hold.

=O.O= Absorb big drops

  • Press RB or LB (F on keyboard) right before you land a big drop.
  • A timing bar shows up under the skater while you fall. The higher the drop, the tighter the window.
  • On time: CLEAN. A bit off: SKETCHY, the upper body is thrown off balance, then the skater catches it.
  • Too early, no absorb, or a drop above the realistic height: you bail with your momentum.
  • Landing on a ramp counts for less than landing flat: the steeper the slope and the more you follow it, the softer the drop. Airs and landings on vert walls don't count as drops, unless you turn on "Drops on vert" in the menu.
  • The grade also shows in the game's own trick ticker.

=-.-= Balance on grinds and slides

  • Tony Hawk style needle on grinds, slides and stalls. Hold it in the middle with RB / LB (Left / Right keys).
  • The needle falls faster the closer it gets to the edge, the body sways on its own, the rail kicks now and then.
  • 50-50s and 5-0s are steadier than boardslides and lipslides. Speed helps, stalls are easy.
  • Asymmetric bar: 50-50s are centred, 5-0s, nosegrinds, boardslides and lipslides have an off-centre safe zone, so one edge is closer. You can turn it off in the menu.
  • The upper body leans toward the side you are falling: front / back when you stand along the rail, left / right on a boardslide. Mirrored in fakie and switch.
  • Near the edge the arms flail with the game's own animation.

=^.-= Balance on manuals

  • The same needle, nose to tail, as soon as the board is up (slopes and ollies are filtered out).
  • RB / LB (Up / Down keys) to hold it. Nose manuals are harder, cracks in the ground shake you.
  • Asymmetric bar: the safe zone sits toward the tail on manuals and toward the nose on nose manuals. You can turn it off in the menu.
  • The back folds toward the side you are falling, in regular, fakie and switch.
  • Lose it and you slide off the nose or the tail with your momentum.

=o.o= Settings

Everything is on the plugin's page in the ReSkate menu (Insert > Plugins):

  • HUD opacity, timing / balance bar, ASCII cat under the bar, grades.
  • Drop heights.
  • Difficulty, smoothness and lean amount for grinds and manuals.
  • Arms, lean, auto balance (the needle never falls).

Ctrl+H toggles the whole HUD. The body is measured once while you ride: the leans start working after a few seconds on the board.

=^.^= Notes

  • The legs stay the game's: the plugin moves the back, head and arms.
  • Experimental: "Board follows your weight" tilts the board with RB / LB on grinds and manuals (visual, your side only). The feet or the board can clip; turn it off in the menu if they do.
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this plugin is no more vibe coded but this description is cuz im so lazy

CHANGELOG

Changelog

1.3.87

  • Choose the absorb input in the Absorb tab: buttons, left stick forward (like pumping), or both. F keeps working on keyboard.
  • The Absorb tab reminds that the buttons can be rebound on ReSkate's Binds page.

1.3.86

  • Grade the last press before touchdown and use the native downward impact speed for the timing window.
  • Show timing guidance in the air and display the verdict only at contact.

1.3.85

  • Require confirmed deck contact before applying procedural leg offsets. Keep native footwork when the support foot moves outside the deck.

1.3.84

  • Let the game handle foot placement when a Sketchy landing triggers a native powerslide or tic-tac.

1.3.83

  • Highlight procedural landing reactions, one-foot saves, and weight transfer in grinds in the package description.

1.3.82

  • Load modules in small groups and warm landing clips individually. Stop clip discovery after the cache is ready.
  • Retry the support toe sample and correct the remaining shoe penetration at the ankle.
  • Remove unused graphics and development traces, and refresh the English package description.

1.3.81

  • Keep the one-foot support inside the deck and account for raised ends when checking shoe clearance.

1.3.80

  • Smooth the support leg and compensate for ankle height lost during blending.
  • Restore a wider one-foot catch while retaining extra clearance in a deep crouch.

1.3.79

  • Blend out interrupted Sketchy poses while the next drop starts.
  • Keep the support leg in sync with the smoothed pelvis and limit raised-knee height during a deep crouch.
  • Reserve one-foot recovery for drops up to 1.55 m.

1.3.78

  • Increase one-foot reach slightly and soften the return to the board.
  • End sketchy recovery and hand control back as soon as the board leaves the ground again.

1.3.77

  • Start the one-foot pose on confirmed board contact when the skater is grounded.
  • Increase the reach slightly and extend the blend back to the native stance.

1.3.76

  • Make the one-foot catch more compact, absorb through the support knee, and open the arms earlier.

1.3.75

  • Start one-foot recoveries from the recorded touchdown and show a stronger initial loss of balance before the counterweight.
  • Preserve impact direction when a skater snapshot is temporarily unavailable.

1.3.74

  • Vary one-foot recovery timing and amplitude, and delay the upper-body catch behind the initial slip.
  • Use toe clearance to place the rear foot, and filter the powerslide input during one-foot recovery.

1.3.73

  • Increase upper-body counterlean during one-foot Sketchy recovery and relax the free ankle during the lift.

1.3.72

  • Anchor rear support to the moving deck and send the free foot farther out over the edge.
  • Start earlier, blend back longer and require a stronger landing mismatch for one-foot catches.

1.3.71

  • Slow down one-foot recovery and increase the counterbalance.
  • Require more landing misalignment and guide the rear foot inward and above the deck.

1.3.70

  • Give one-foot recoveries a wider weight transfer and a smoother leg pose. Require a clearer off-axis landing.
  • Request the straight-landing tic-tac on one in three eligible Sketchy landings.

1.3.69

  • Smooth the front-foot lift and let the skater stand taller over the rear foot with stronger counterbalance.
  • Request a short tic-tac on straight Sketchy landings while rolling.

1.3.68

  • Start one-foot recovery earlier, lift the leading foot and shift weight onto the rear foot.
  • Request a brief native powerslide on faster off-axis Sketchy landings when the player is not steering.

1.3.67

  • Make one-foot Sketchy recoveries easier to test with a higher, longer free-foot lift and a slightly lower trigger threshold.

1.3.66

  • Restore the softer knee compression and use it on more mid-impact Sketchy landings.
  • Trigger one-foot recovery on smaller lateral and heading errors. Increase free-foot lift.

1.3.65

  • Trigger deep knee compression on a wider range of large Sketchy drops, including less direct impacts. Keep the same maximum compression.

1.3.64

  • Let the knees buckle faster on hard sketchy drops and shift the pelvis toward the loaded side before recovery.
  • Give the wheel-compatible recovery a stronger forward fold on the hardest impacts.

1.3.63

  • Increase knee compression on heavier sketchy landings and add brief one-foot catches on light, off-centre impacts.
  • When Truck Tightness and Wheel Size owns the pose, play a short impact-driven sketchy clip through ReSkate’s animation player.

1.3.62

  • Keep manual steering active when the wheel mod owns the skater pose for ride height.

1.3.61

  • Give the companion mod its own compatibility tab with an explanation, credit and official install address.

1.3.60

  • Optional read-only integration with Truck Tightness and Wheel Size.
  • Add a switch and credit with the official Thunderstore address in Tweak.

1.3.59

  • Reuse joint reads within each update, including sketchy arm clearance checks.
  • Use lightweight movement state reads instead of full telemetry in the main update.
  • Reduce idle vibration file traffic and poll relay status once per second.
  • Keep active vibration changes responsive and preserve the existing animation and balance settings.

1.3.58

  • Replace accumulated development notes with a consistent English description.
  • Repackage the 1.3.56 gameplay without the experimental camera fix or modified ReSkate runtime.
  • Preserve the existing Ninel / Absorb_and_Balance package identity and saved preferences.

1.3.56

  • Dedicated clean landing recovery, adapted to drop height and stance.
  • 80 procedural sketchy recovery profiles driven by landing impact and alignment.
  • Smooth recovery transitions and arm clearance checks.
  • Standard ReSkate support; no modified runtime required.