Faith Connors MEC
Faith Connors from Mirror's Edge Catalyst. Full-body costume with fitted weights, Faith textures, matte hair and corrected hair vertex layouts.
By SmokeysMods
| Date uploaded | 2 days ago |
| Version | 1.6.3 |
| Download link | SmokeysMods-Faith_Connors_MEC-1.6.3.zip |
| Downloads | 1452 |
| Dependency string | SmokeysMods-Faith_Connors_MEC-1.6.3 |
README
Faith Connors — Mirror's Edge Catalyst
Bring Faith to ReSkate with her original outfit, tattoos, red glove, shoes and bob haircut. This is a complete native ReSkate mod ZIP.
Equip
Enable the mod and choose Faith Connors MEC in the full-body costumes category. This adds Faith as a separate costume using the Isaac Clarke costume structure as its donor.
Install or update
Use the ReSkate launcher mod installation/update workflow. For a manual install, close the game and extract the ZIP into ReSkate/Mods/Faith_Connors_MEC. manifest.json, layout.toc, and the Win32 folder must be directly inside that mod folder.
For an update, replace the files in your existing Faith folder. Keep only one Faith version installed and enabled. Duplicate versions previously caused a black model and a crash.
No FBMOD, Blender, or weight-transfer plugin is needed to play.
Version 1.6.3
Corrected the alternate hair vertex declarations and the matching influence-count metadata at all six LODs. The previous declarations could read the wrong UV, tangent and skin-weight streams. This addresses the reported hair disappearance during camera changes/actions without changing the approved model shape, skin weights, textures or material settings.
Rebuilt with the latest ReSkate Studio archive supplied on October 4, 2026. See CHANGELOG.md for earlier improvements.
Model details
- Source proportions retained with native rig fitting and Mesh Online heat/corrective weight work.
- Independent head/neck and shirt deformation; collar follows the chest.
- Both eyes and fingers retained, with original Faith texture maps.
- Reduced skin normal intensity and a private neutral detail map to remove the rough skin grain.
- Maximum hair roughness, preserved opacity, and an elbow band matched to the black shirt.
Validation and limits
The native build, all six hair LODs, texture imports and EBX relocations pass offline checks. Version 1.6.2's appearance was approved in-game by the tester; the later intermittent hair issue prompted this update. The 1.6.3 camera/action fix still needs an in-game retest. Offline renders approximate game lighting.
Extreme poses can still intersect at the shirt hem. Face, eyes and teeth follow the Head bone; facial animation is not ported.
Credits
- Supplied
MEC_Faith_Dazzymodel: Dazzy. - Faith Connors / Mirror's Edge Catalyst: Electronic Arts.
- Weight tools: Mesh Online Voxel Heat Diffuse Skinning and Corrective Smooth Baker.
- Native export/build: ReSkate Studio, with project-specific porting and repair scripts.
- Package icon: the user's actual in-game action screenshot.
This is an unofficial fan-made character port.
CHANGELOG
Changelog
1.6.3
- Fixed mismatched alternate hair vertex layouts at every LOD and synchronized their influence-count metadata; targets intermittent hair disappearance.
- Preserved all accepted geometry, weights, normals, UVs, textures, opacity and material values.
- Rebuilt the native patch with the latest supplied ReSkate Studio.
- Added the required root
README.md, validmanifest.json, and a 256×256icon.pngfrom the supplied gameplay screenshot. - Added this changelog. Package identity remains
Faith_Connors_MEC.
1.6.2
- Added a private neutral clothing-detail texture array for Faith's skin/finger/leg materials, removing the rough grain visible in shadow.
- Set hair smoothness and reflectance to zero, including mask smoothness at every mip.
- Matched the elbow band's black fabric to the shirt.
1.6.1
- Reduced Faith's skin normal strength and darkened the shirt's black fabric.
- Refined hair material settings.
1.6.0
- Improved both hips with Mesh Online heat weights and corrective fitting while protecting the accepted knees.
- Smoothed shirt deformation and the hem, preserving accessories and collar geometry.
- Separated head/neck behavior from the shirt and restored the neck transition.
- Added Faith-specific native texture maps and broad pose/LOD validation.
Earlier development builds
- Refined arms, hands, fingers, shoulders, eyes, feet and hair opacity.
- Repaired missing boxed texture import relocations and overlapping fixups that caused early crashes.