Extreme Car Driving Simulator Old Full Map
Explore the old Extreme Car Driving Simulator city, airport and forest in ReSkate. Early map port with repaired textures and a city spawn.
| Date uploaded | a day ago |
| Version | 0.1.3 |
| Download link | TeamJerry-Extreme_Car_Driving_Simulator_Old_Full_Map-0.1.3.zip |
| Downloads | 359 |
| Dependency string | TeamJerry-Extreme_Car_Driving_Simulator_Old_Full_Map-0.1.3 |
README
Extreme Car Driving Simulator — Old Full Map
The old Extreme Car Driving Simulator environment, converted for ReSkate: city streets, the airport and the forest area.
Install
Install this package through ReSkate's mod manager, or import its ZIP on the launcher's MODS page. Enable the map and select Extreme Car Driving Simulator — Old Full Map from the custom map list.
Port details
- Original scene scale retained; 1 Blender unit = 1 metre.
- Triangle-mesh collision on solid geometry; decorative decals do not have collision.
- City spawn and travel markers for the city, airport and forest.
- Pause-map travel points are named City Streets, Airport and Forest Entrance.
- Old driving-game challenge rings/icons and the floating airport-entrance bush are removed.
- City banner uses the supplied airport banner texture as a replacement.
- Forest terrain uses the supplied grass texture instead of the original game's unsupported terrain mask.
- City park terrain uses the supplied grass texture with corrected UV tiling, replacing a black texture bake.
- Unused radar and trial UI icons are omitted.
- Full level geometry stays resident and generated mesh LOD transitions are disabled. GPU memory and rendering cost may increase compared with the earlier streamed versions.
Known limitations
This is an early port of a mobile-game environment. The source model has imperfect terrain and some incomplete areas. Original traffic, races, checkpoints and other driving-game logic are not included. Native collision edges provide grind opportunities; no custom grind splines have been authored. Ride-test individual obstacles before relying on them.
Credits
- Original environment and game assets: the creators of Extreme Car Driving Simulator.
- Source model uploader: amogusstrikesback2.
- Original model listing, titled “extreme car driving simulator - full map (old)”. The listing labels the download CC Attribution. Credit and source links are retained here. The uploader is credited for uploading the asset; extraction or reverse-engineering authorship is not attributed to them.
- Built with ReSkate Studio and Blender. AI tools assisted with the conversion scripts, texture repairs and package preparation; the source environment was not generated by AI.
The ReSkate conversion changes material setup, collision metadata, spawn/travel markers and one banner texture. It also removes an isolated banner outside the main environment. This project is a fan map port and is not affiliated with the original game creators, Electronic Arts or Full Circle.
CHANGELOG
0.1.3 — local cleanup
- Removed 12 legacy challenge rings and their 12 associated icons, including their collision.
- Removed the floating bush near the airport entrance.
- Named the existing pause-map travel points City Streets, Airport and Forest Entrance and removed their generated bus shelters.
- Retained full resident geometry and disabled generated mesh LODs.
0.1.2 — local distance test
- Keep the complete level resident instead of loading WorldPartition cells around the player.
- Disable generated mesh LOD transitions for comparison with the streamed build.
- Retain the park material repair and existing collision geometry.
0.1.1
- Fixed the city park's all-black surface with a directly sampled grass texture and corrected UV tiling.
- Preserved the park geometry, collision metadata and render-distance settings.
0.1.0
- Initial ReSkate conversion of the old ECDS city, airport and forest environment.
- Relinked source textures and repaired opaque/cutout material handling.
- Replaced missing city banner with an existing source banner.
- Replaced forest terrain mask with grass texture.
- Added collision metadata, city spawn and travel markers.