Timber Ridge Snake Run
A 2.7 km wooden downhill mega park: three summit start towers, canyon gaps with rainbow rails, a wooden loop, vert and mini ramps, a flow line with tunnels, a wooden mega ramp and a full valley skatepark.
By Team_Rezlin
| Date uploaded | a day ago |
| Version | 1.1.1 |
| Download link | Team_Rezlin-Timber_Ridge_Snake_Run-1.1.1.zip |
| Downloads | 5545 |
| Dependency string | Team_Rezlin-Timber_Ridge_Snake_Run-1.1.1 |
README
Timber Ridge Snake Run
A 2.7 km wooden downhill mega park built with ReSkate Studio. Drop in from the summit and follow the run all the way to a full skatepark at the bottom of the valley—or fast-travel straight to any section.
The map
- Summit complex: Three start towers for easy, medium, and extreme lines, plus a lodge and terrace lounge.
- Main spine: A long wooden run down the mountain, packed with table-tops, hips, wave walls, tunnels, and step-downs.
- Canyon gaps: Three jumps over real gorges, each with an easier bypass line.
- Side lines: A vert ramp, mini halfpipe, and pump-track flow line with its own tunnel.
- Valley skatepark: A wooden park, street plaza, transition garden with a bowl, and the Wood Yard.
- Wooden mega ramp: Three roll-ins at different heights, three kickers, and a roll-out quarter pipe.
Install
Install through the ReSkate launcher: open the MODS page and install the map, or drag the downloaded .zip onto the launcher window. Launch skate. through ReSkate, then select Timber Ridge Snake Run from the map list.
This map was built for a specific game build. If a skate. update causes it to stop loading, check this page for an updated version.
Is this an Import?
No. This is an original map, modeled from scratch in Blender specifically for ReSkate.
Notes
- Designed and generated with AI assistance, then built and tested in game by the author.
- All names, signs, and branding in the map are original.
Feedback
Spot a gap that feels too long, a hole in a ramp, or a misplaced fence? Message me on Discord: Rezlin.
CHANGELOG
Changelog
1.2.1
Changed
- Updated the Thunderstore package icon.
1.2.0
Fixed
- You no longer fall through the map: collision is only on the riding surfaces, walls and rails again, not on every tree, lamp and mountain.
- Ramps can now be dropped into, their copings ground and their edges climbed onto. Every ramp now gets proper game edges (the ride surface is one collision mesh, and every grind curve is switched on for the game).
- The decked run-up to the loop is smooth, with no saw-tooth edges or stepped curbs at the hill or at the end of the run.
- The loop exit is flush, with no step.
- The mini mega hump is one smooth surface, with no slits between lanes.
- The ace of spades sits fully inside the tunnel headwall.
- Removed a stray grey wedge on the grass by the end park.
- The flat run-up to the loop is now perfectly level, with no bumps.
- Log cabin walls have no gaps.
- Steel transition plates now sit on top of every ramp toe, with clean corners, and no longer float off edges or hide under decks.
- No bus-stop shelters anywhere: fast travel points only.
- The riding surface now sounds like smooth thick wood instead of concrete.
- The summit roof bench no longer overlaps the lounger.
- Sofa backs are upright.
- Summit tables and chairs use a fine oiled hardwood instead of striped siding.
New
- Skateboard sounds now match the surface: wood, concrete, metal rails and grass each sound different.
- Eight billboards along the outskirts of the main spine, including NEKO ENERGY, a made-up energy drink.
- A big wooden bowl at the east end of the Wood Yard: five lobes with hips, a 3.6 m vert end, 2.4 m pockets and a 1.5 m shallow end. Its decks sit at three heights, joined by sloped decks, with a roll-in bank, a stair and rails.
- A rail down the spine's step-downs.
- Railings on the summit tiny halfpipe's back platforms.
- A board on the summit terrace rail, next to the binoculars, shows the map's version (V1.2.0).
- Coping on every ramp is now flush angle iron, like skate.'s own parks.
- Platforms on top of the far corner roll-ins in the main park.
- Timber Ridge stickers under the copings of the three mini mega kickers.
- A big realism pass across the whole map:
- Realistic trees (spruce, fir, oak, birch) with real branches and drooping boughs, about twice as many, and forest climbing the lower mountain slopes.
- High-resolution mountains with ridges, gullies, cliffs, scree, alpine meadow and snow-capped peaks.
- Natural lumpy ground and rounded boulders away from the course.
- Timber structure with bevelled edges, steel straps, bands and bolts on the trestles.
- Log cabins with notched logs, shingled roofs, porches and chimneys; proper tents, campfires and picnic tables.
- A detailed summit lounge: bar with stools and bottles, dining tables and chairs, sofas, pendant lights, plants, market umbrellas, sun loungers, planters, coin-operated viewers, round stainless rails and dressed stairs.
- Round street lights, grandstands with individual seats, truss gantries, camera and speaker towers, food trucks, gazebos and crowd barriers.
- Rounded railings, board seams and bolts on the run walls and fences.
- The Timber Ridge badge on the Extreme start deck is now worn and scratched from riders.
Changed
- Lighter download: trees, forest, furniture and decor use fewer polygons, so the map loads faster.
- The Rezlin statue now carries his board naturally at his side.
- The mini mega landing is further away, so fast riders stop overshooting it.
- The loop is bigger and wider.
- Higher-resolution, smooth-shaded terrain.
- Timber Ridge Street Park stickers are 50% bigger.
1.1.1
- Fixed: the custom loading screen now shows when you load Timber Ridge Snake Run.
1.1.0
New
- A big wooden loop off the back of the mega quarter, with decked approaches from the end of the run and into the transition garden.
- Giant rainbow rails over the first and last canyon gaps, and one over the first medium canyon gap.
- Grindable steel rails along the tops of the timber side walls.
- A tiny halfpipe, a ramp down to the medium deck and a bigger terrace at the summit, with a rebuilt fire pit.
- A new Rezlin statue on a granite and brass plinth.
- A round Timber Ridge Snake Run badge on the Extreme start deck.
- Timber Ridge Park stickers under every coping and before every lip, step and drop. Timber Ridge Street Park stickers and graffiti in the street plaza.
- A canopy and low wall in the street plaza, and worn concrete curbs round the end park.
- More lights for night riding, and one red lamp in the spine tunnel.
- An ace of spades on the spine tunnel entrance.
- Light wheel marks on landings.
Changed
- Vert and mini halfpipes doubled in size, with gentler transitions.
- Mega Canyon is now a kicker and hump. The first medium canyon gap is harder.
- The mini mega has redesigned kickers, a hump joining its two halves and a bigger quarter pipe.
- Quarter pipes use true circular transitions.
- The tower chutes have more speed margin and softer 20° landings. The tower chute merges are seamless.
- Steel transition plates are continuous along each ramp.
- Fewer, better-placed bus stops. The default spawn is at the Extreme deck.
- Bigger grandstand beside the three tower landings.
- New timber wall texture.
- The ledge line before the spine tunnel is moved 22 m earlier.
- New loading screen.
Fixed
- Gaps between park floors and terrain, open undersides, and gaps at the bottom of roll-ins.
- Lamp posts standing on or beside riding surfaces.
- Stairs that led nowhere.
- Objects poking up through riding surfaces.
1.0.0
- First release.