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Green Block

NYC-inspired street skating with rails, ledges, curbs and a covered central plaza. Made by MikeDanHan and ported to ReSkate by Stoney.

Date uploaded 6 days ago
Version 1.0.142
Download link YounStoney420-Green_Block-1.0.142.zip
Downloads 3290
Dependency string YounStoney420-Green_Block-1.0.142

README

Green Block

Made by MikeDanHan and ported to ReSkate by Stoney.

An NYC-inspired street plaza with surrounding roads, rails, ledges, curbs, planters and a covered central area. Includes night lighting, walking pedestrians and scattered litter.

Installation

Install through a compatible ReSkate mod manager, enable the map, then select Green Block in-game.

For manual installation, extract into its own folder inside the game's Mods folder. reskate-levels.json and Win32 must be directly inside that mod folder. Enable only one Green Block installation at a time.

Credits

  • MikeDanHan — original map and source artwork.
  • Stoney — ReSkate port and updates.
  • ReSkate team — ReSkate and ReSkate Studio.

Original map and asset rights remain with their respective creators.

CHANGELOG

1.0.145

  • Update two brick banks and two shallow concrete ramps with the same default collision-profile approach used by the Sampitheater bank-lean correction.
  • Preserve each bank's surface type, shape, collision geometry and authored grind data.
  • Reduce configured light power by 25% for 96 lamps in each evening, night and weather-night phase, for softer night lighting. Keep lamp positions, colors, reach and shadows.
  • Retain the 1.0.144 Medium/Low lighting compatibility change and the 1.0.143 planter repair.
  • Keep the original textures, icon and MikeDanHan/Stoney credits in the complete map package.

Bank leaning in Green Block, the new lighting balance and Medium/Low lighting effectiveness still need an in-game check. Illumination close to lamps on High/Ultra may change.

1.0.144

  • Apply the same physical-source-size compatibility change as Sampitheater 1.0.8 to Green Block's existing lamps.
  • Set SphereRadius to zero for 96 existing lamps in each of the evening, night and weather-night layers. The distance each lamp illuminates and its configured power remain unchanged.
  • Retain all other Green Block lighting values, including positions, colors, shadows, specular settings and culling. Keep the existing layer references and light count.
  • Preserve all 1.0.143 geometry, planter materials, textures, collision, grinds and other map content.
  • Include the complete compiled map, original icon and MikeDanHan/Stoney credits in one Thunderstore ZIP.

Lighting compatibility test: Medium/Low effectiveness remains unconfirmed in-game. High/Ultra illumination close to lamps may change. The prior planter update is retained without a new visual-verification claim.

1.0.143

  • Changes the two planter soil/moss materials to an opaque surface shader with constant opacity.
  • Raises the two narrow decorative planter-ground surfaces by 1 cm to separate them from the underlying soil.
  • Preserves existing texture resolution, UVs, mesh shapes and collision settings.

1.0.141

  • Removes the gray infill intersecting the green fence between the black and red buildings, including its collision and roof barrier.
  • Retains V140 curb geometry.