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Realistic Progression

ALPHA: Learn tricks through practice, build consistency, and unlock lesson categories with a Skate-styled progression HUD.

Date uploaded 4 days ago
Version 0.5.24
Download link ZtupidModZ-Realistic_Progression-0.5.24.zip
Downloads 147
Dependency string ZtupidModZ-Realistic_Progression-0.5.24

README

Realistic Progression — Alpha

Start with the basics. Learn new tricks through practice, build consistency, and work through Skatepedia-based lesson categories.

This is an alpha testing release. Bugs and incomplete trick recognition are still possible. More lessons and refinements will be added over time.

Features

  • Basics tutorial: ollie, nollie, body spins, 50-50, manual and nose manual.
  • Choose Flip Tricks, Dark Tricks, Grinds, Grabs or Plants after Basics.
  • Complete each lesson to unlock the next lesson in that category. Category selection queues lessons in order.
  • Riding earns XP; actual practice landings are required to complete lessons.
  • Consistency improves through successful inputs and landings. Initial stick-control requirement is 90%, easing with practice; at 100% consistency, added execution failures stop.
  • Unlearned tricks are gated in Learning mode. Switch and fakie share regular base unlocks and consistency; nollie and directional trick distinctions remain separate.
  • Skate-styled HUD and welcome card using assets supplied by ReSkate.
  • Practice statistics, lesson selection, and progression reset in the mod menu.

Installation

Requires ReSkate 2.1.3 or newer with scripting support. This alpha was tested on 2.1.3; later releases may change compatibility.

  1. Open ReSkate Launcher → MODS and find Realistic Progression in its Thunderstore browser.
  2. Click Install. The launcher's mod manager installs the package automatically.
  3. Launch the game and enable the progression plugin in MODS if prompted.
  4. Press Insert → Realistic Progression and begin the Basics tutorial.
  5. After completing Basics, choose a lesson category.

For local alpha testing before the listing is published, import this ZIP through ReSkate Launcher's mod manager.

The welcome card appears once gameplay is ready. Press Enter or controller B to dismiss it, or let it close automatically after 30 seconds. It does not pause gameplay.

Learning and normal movement

Added physical bail requests are limited to solo play near a detected ground surface. In multiplayer, do not expect the mod to enforce physical trick locks. Native game falls can always occur.

Riding actions, spins, reverts, trickless airs, boned ollies, on-foot movement, and slappy entry do not require separate learning. Learned grinds use native stability; steering is not scored as grind-balance accuracy.

Known limitations

  • All underflip lessons are deferred, including hospital flips, flower flips and nollie variants. Recognized underflip-category tricks are free from progression penalties and award no lesson credit.
  • ReSkate's scripting feed sometimes reports only a base trick rather than its underflip distinction. Those cases cannot be reliably separated yet.
  • Dark catches produce additional HUD entries when released. The mod retains a confirmed catch through its darkflip exit. Dark-grind behavior needs further confirmation.
  • Stick control is a measured input-quality score, not the game's own accuracy meter.
  • The mod has been tested extensively locally and with regression simulations, but the full catalogue has not been verified live. Please report mismatches.

Saves and updates

Progress is stored by ReSkate in the plugin's own storage. Keep backups before changing the plugin folder name or resetting progression; different folder/team names can create a different save location.

Install only one copy of this mod. If you used a private test build, back up its storage and remove or disable the old copy before installing this package. The public archive does not perform private-build save migration.

To restart: Insert → Realistic Progression → RESET PROGRESSION → CONFIRM RESET. The mod backs up the previous career in its storage before resetting.

Reporting alpha bugs

Include the mod/ReSkate versions, current lesson, exact game HUD trick name, stance and FS/BS direction, Learning setting, and a short clip if possible. Include the relevant ReSkate plugin log lines around the attempt. Remove personal information before sharing logs.

Thank you for playing. I hope you enjoy!

CHANGELOG

Changelog

0.5.36 - Native lesson guides and handplant fixes

  • Recognize held handplants outside normal air/grind/manual states and retain their identity through learned exit pops.
  • Correct handplant variant names and split FS/BS metadata so locked variants are gated and active lessons earn one landing credit.
  • Add native Skatepedia instructions and 60 stick diagrams for all 222 active lesson targets.
  • Integrate the guide into the lesson HUD and remove its extra footer.
  • Fix missing diagrams by using textures within the overlay's 512x512 limit.
  • Keep mirrored/simplified input choices configurable per lesson in the mod menu.
  • Show a native What's New card after the welcome card, with separate dismissal and reading time.

0.5.32 - Public alpha refresh

  • Package current 0.5.31 gameplay and offline welcome notice for public alpha testing.
  • Remove temporary callback profiler from production callbacks and the shipped mod.
  • Preserve startup-cached HUD/menu modules, fixing repeated filesystem resolution that caused runtime budget stops.
  • Add independent career levels and ranks without gating lessons.
  • Rebalance career XP: 1 per 5 riding seconds, 5 per learned landing, 20 per lesson completion.
  • Increase requirements after level 1: 500 XP for level 2, then +250 per level.
  • Show career XP only at startup and on level-up; hold two seconds and fade out.
  • Pause placeholder challenges and rewards until future implementation.
  • Pause progression whenever learning enforcement is unavailable, including multiplayer and Learning off.
  • Remove the persistent Learning On/Off HUD label.
  • Preserve underflip/hospital/flower exemptions, dark-catch exits, switch/fakie sharing, manual/grind credit and slappy-entry fixes.

0.5.24 - Initial alpha package

  • Basics and category-based lessons, practice credit and consistency.
  • Skate-styled HUD and welcome card.
  • Underflip lessons deferred for later testing.