CustomInspectors
Allows you to use custom inspector panels by saving them and favoriting them in your inventory
| Date uploaded | 2 weeks ago |
| Version | 2.2.1 |
| Download link | art0007i-CustomInspectors-2.2.1.zip |
| Downloads | 57 |
| Dependency string | art0007i-CustomInspectors-2.2.1 |
This mod requires the following mods to function
ResoniteModding-BepisLoader
A mod loader which allows using BepInEx with Resonite
Preferred version: 1.5.1art0007i-SpecialItemsLib
Library which allows other mods to easily add custom special items to be shown in the inventory.
Preferred version: 2.0.3README
CustomInspectors
A Resonite mod that allows you to use custom inspector panels by saving them and favoriting them in your inventory.
Make sure to wait for it to finish syncing before favoriting or it won't work!
The SceneInspector component MUST be on the top level slot of the inspector, but most should be doing that anyway.
Installation (Manual)
- Install BepisLoader for Resonite.
- Download the latest release ZIP file (e.g.,
art0007i-CustomInspectors-1.0.0.zip) from the Releases page. - Extract the ZIP and copy the
pluginsfolder to your BepInEx folder in your Resonite installation directory:- Default location:
C:\Program Files (x86)\Steam\steamapps\common\Resonite\BepInEx\
- Default location:
- Start the game. If you want to verify that the mod is working you can check your BepInEx logs.
Building
If using a mod manager (such as gale or r2), it's recommended to symlink Resonite/BepInEx folder to your mod manager profile's BepInEx folder.
In my case it was
cd $HOME/.steam/root/steamapps/common/Resonite
ln -s $HOME/.local/share/com.kesomannen.gale/resonite/profiles/Default/BepInEx BepInEx
This way it should pick up the dependancy SpecialItemsLib.dll automatically
CHANGELOG
Changelog
2.2.1
Initial Release (the version number is so high, because the RML version had this number as well)