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0n_x-Eclipse-1.3.2 icon

Eclipse

Adds the cut Eclipse difficulty back into the game

Date uploaded 2 months ago
Version 1.3.2
Download link 0n_x-Eclipse-1.3.2.zip
Downloads 133
Dependency string 0n_x-Eclipse-1.3.2

This mod requires the following mods to function

ReturnOfModding-ReturnOfModding-1.0.58 icon
ReturnOfModding-ReturnOfModding

Lua Mod Loader for Risk of Rain Returns

Preferred version: 1.0.58
ReturnsAPI-ReturnsAPI-0.1.20 icon
ReturnsAPI-ReturnsAPI

(Mostly done) API for modding Risk of Rain Returns.

Preferred version: 0.1.20
SmoothSpatula-TomlHelper-1.0.1 icon
SmoothSpatula-TomlHelper

Helper mod for saving and loading Toml config files for SmoothSpatula mods.

Preferred version: 1.0.1
Klehrik-CurseHelper-1.0.7 icon
Klehrik-CurseHelper

Allows for applying visible maximum health reduction.

Preferred version: 1.0.7

README

Onyx-Eclipse

  • Adds the cut Eclipse gamemode back into the game
  • Each eclipse modifier can also be turned on individually via artifacts
  1. Prespawns: enabled
  2. Teleporter Gains Radius
  3. Enemies Can Spawn After TP Event (won't drop gold)
  4. Enemy Speed: +15%
  5. Ally Healing: -40%
  6. Chest Prices: +30%
  7. Enemy Cooldowns: -40%
  8. Allies receive permanent damage
  9. ??? (requires starstorm)

Added alternative Eclipse Levels

  • (1) Ally Starting Health: -50%
  • (5) Buffs All Eclipse Modifiers
  • (6) Every 5 Minutes Empty The Closest Chest
  • (7) Enemy Attack height: +50%
  • (8) Every Stage, Activate a Random Artifact (Get +1 Artifact every 5 stages)

Artifacts (all artifact changes only apply in eclipse):

  • Modded artifacts can be added to the artifact pool by just activating them (might break for some modded artifacts)

  • Honor: Enemies drop 100% more gold and xp, can't spawn bligtheds, Teleporter can be activated without killing the boss

  • Sacrifice: Item drop rate lowered with every item dropped this stage

  • command, enigma: can't activate during eclipse

  • Cognation: Reduced cognant hp and damage by 50%, increased stage credits by 20%

  • Prestige: Activating one shrine of the mountain forces Prestige active next stage. Prestige mountains increase exponentially (2, 4, 8, 16)

  • Origin: Imps invade every 5 minutes. Number of Imp Vanguards increases every 10 minutes, Vanguard damage increases with time

  • Tempus: Get 5 items on pickup instead of 3

Special Thanks To

  • The Return Of Modding Discord, Especially @Kris, @Klehrik and @syntaxevasion

Contact

For questions or bug reports, you can find us in the RoRR Modding Server @Onyx

CHANGELOG

1.3.4

  • Fixed crash after switching to rules tab

1.3.3

  • Fixed error when switching to eclipse
  • fixed options text

1.3.2

  • Updated to rapi

1.3.1

  • fixed games played increasing when selecting the "eclipse" difficulty that opens the eclipse menu
  • e1 can now spawn elites and should spawn enemies less inside walls

1.3.0

  • updated to version 1.1.0
  • reworked e1: There are now prespawned enemies on each stage

1.2.9

  • enabling alt eclipse levels now replaces the default eclipse levels in the difficulty description
  • e5 heal reduction reduced to -40%
  • fixed e6 not affecting shops
  • reworked alt e5, now shows changes in the difficulty description
  • e8 now gives curse stacks for 30% damage taken instead of the 40% in ror2

1.2.8

  • fixed modded artifacts not appearing
  • changed e6 to only affect chests
  • trying out a change to e1 to favor bosses a bit more

1.2.7

  • made e1 slightly weaker
  • changed curse to be more accurate to ror2
  • changed alt e6 (now always opens the closest chest + time increased to 5 minutes)

1.2.6

  • rebalanced e6 a bit (stronger at the beginning of a run and weaker at the end)
  • any eclipse level: added other boar types to boar beach

1.2.5

  • potential fix to sound bug
  • potential fix to teleporter not finishing unless you exit the radius
  • changed alt e7 to be weaker for bigger attacks

1.2.4

  • Increased Tele radius a bit more
  • moved alt e7 (buffs all eclipse modifiers) to e5
  • removed old alt e5
  • added new alt e7 (Enemy Attack Height: +50%)

1.2.3

  • Increased Teleporter radius a bit

1.2.2

  • Fixed e3 not disabling gold drops after tp event
  • Fixed e2 sometimes requiring player to leave the circle to finish tp

1.2.1

  • Fixed to work with updated version of cursehelper (guide in last updated log is no longer needed)
  • Removed mini curse hud as it is now used in cursehelper

1.2.0

  • now multiplayer compatible (for now go into cursehelper main.lua and set "mods["RoRRModdingToolkit-RoRR_Modding_Toolkit"].auto()" to "mods["RoRRModdingToolkit-RoRR_Modding_Toolkit"].auto(true))"
  • e8 curse now shows up on the minihud
  • nerfed e6 (chest prices to +30%)
  • nerfed e7 (cooldown reduction to -40%)
  • reworked e1 to last 60 seconds and changed scaling, also made description more accurate
  • excluded imps from e7
  • excluded trokks from e4
  • fix tp not requiring boss kill if you killed a boss (anything with bossbar) before activating tp
  • fixed crash after beating e8 without starstorm installed
  • probably fixed weird sound bug

1.1.13

  • fixed error spam with last version

1.1.12

  • reduced enemy credits gain by 40% when tp is at 99%
  • nerfed e4 speed gain to 15%

1.1.11

  • fixed dios not reseting curse
  • killing the boss at 99% charge now finishes the tp event

1.1.10

  • fixed e8 curse

1.1.9

  • removed e7
  • swapped e5 (chest prices) and e6 (healing reduction)
  • alt e6 (eclipse level buffs) -> alt e7
  • alt e7 (enemy damage) -> alt e5
  • alt e5 (empty chests) -> alt e6
  • nerfed e4 +60% chest prices -> +40% chest prices split e4 into +20% speed (e4) and -50% enemy cooldowns (e7)

1.1.8

  • Added new e7: Enemy credit scaling +25%
  • moved previous e7 to alt e7
  • moved previous alt e7 to alt e6
  • nerfed alt e6 (buffs all eclipse levels)

1.1.7

  • increased curse apply threshhold to 5% maxhp

1.1.6

  • e6 is now alt e8
  • alt e6 is now normal e6
  • enemies spawned by e1 now drop 50% less gold
  • e2 teleporter radius only disappears after boss has been killed
  • alt e5 time between chests emptied increased to 3 minutes from 2

1.1.5

  • swapped alt eclipse 6 and 7

1.1.4

  • Added alt eclipse levels
    1. Ally Starting Health: -50%
    1. Every 2 Minutes Empty 1 Random Chest
    1. Buffs All Eclipse Modifiers
    1. Ally Healing: -50%
  • Eclipse 4: Nerfed speed to 20%
  • Eclipse 7: Nerfed Damage to 25%
  • Eclipse 8: Extra damage from e7 doesn't apply curse
  • Fixed bug with e3 that let enemies drop gold after the tp event
  • Reworked e6 artifact display
  • Prestige now starts at 2 mountain buffs
  • Cognation stage credits increased by 20%
  • Tempus now gives 5 Items
  • Origin: reduced the amount of Vanguards spawning, increased vanduard damage

1.1.3

  • Added eclipse 9 back into the game, now working (requires starstorm installed)
  • Artifact textures and descriptions

1.1.2

  • Fixed more errors when you had too many artifact mods installed
  • Each eclipse modifier can now be turned on individually with artifacts
  • You can hide eclipse artifacts with the imgui window
  • removed eclipse 9, since it cannot be unlocked

1.1.1

  • Fixed error that would occur when not having an artifact mod installed
  • Amount of Artifacts now increases every 5 stages instead of every 6
  • Amount of Active Artifacts in e6 capped to 3

1.1.0

  • Eclipse 6 now works with modded artifacts. Unlike base game artifacts, these need to be enabled to get added to the artifact pool (may break for some artifacts)
  • This also works for adding enigma and command back to the artifact pool
  • Prestige changes now only apply before activating the teleporter
  • You now can't get the same artifact again before getting every other artifact
  • Increased sacrifice drop chance

1.0.8

  • Fixed some issues with prestige
  • swapped eclipse 6 and 7

1.0.7

  • fixed enemies not dropping any gold

1.0.6

  • Made eclipse 1 slightly easier again
  • Eclipse 6 enemy damage reduced to +30%
  • Fixed eclipse 7 not working without specific dependency

1.0.5

  • Rebalanced some artifacts (see readme)
  • Slightly increased eclipse 2 difficulty
  • Reorganized code
  • A bunch of bug and error fixes

1.0.4

  • Replaced Eclipse 7 (Enemy cooldowns -50%) with Activate a Random Artifact every Stage
  • View readme for explanations on some artifact changes
  • Eclipse 4 now also reduces enemy cooldowns by 25%
  • Made Eclipse 1 slightly harder
  • Eclipse 5 Enemy damage reduced to +40% from +50%

1.0.3

  • Eclipse 6 now only gives enemies 50% more damage and not health

1.0.1

  • Fixed dependencies
  • nerfed eclipse 3 in the provi fight

1.0.0

  • Initial release