Hunter
She's sent an emergency directive: ''Join the fight!''
| Date uploaded | a year ago |
| Version | 0.2.0 |
| Download link | ANXvariable-Hunter-0.2.0.zip |
| Downloads | 554 |
| Dependency string | ANXvariable-Hunter-0.2.0 |
This mod requires the following mods to function
LuaENVY-ENVY
A plugin to allow ReturnOfModding plugins greater control of their environment.
Preferred version: 1.2.0README
Hunter
This mod adds a custom survivor to Risk of Rain Returns; the Hunter.
The Hunter is a galactic warrior who collects relics (not yet implemented) from an ancient race to expand her abilities. Use Missiles to blast huddled groups of enemies and Morph Bombs to lay a trap while making a clean getaway. Remember that you can walljump or propel yourself up with Bombs to scale heights!
Walljumping
To walljump, you must be airborne and touching a wall, then hold away from the wall and quickly press the jump button to boost off of it.
Note
This mod is not yet finished, as I have many future plans for the Hunter and her capabilities. This first release just has everything I believe I need to make a working survivor.
Currently, she gains hidden powerups as her level increases.
- Missiles: Gain an extra stock of your secondary skill every level.
- Hi-Jump Boots: At level 8, gain a significant boost to jump height.
- Space Jump Boots: Starting at level 16, gain one extra midair jump every level.
- Varia: At level 12, gain 50 armor.
- Gravity: At level 16, gain 50 armor. Become immune to the slow-goop debuff from Hive Cluster and the lava in Magma Barracks, and increased fall speed in water.
- Spazer: At level 11, fire 2 extra beams from your primary.
- Ice: At level 13, have a chance to freeze and snare enemies with beams.
- Wave: At level 15, beams travel through walls.
- Plasma: At level 17, beams travel through non-boss enemies, dealing massive damage.
There is also a modGUI option to reduce the lag caused by having too many beams on screen. Enabling it will cause the oldest beams to be destroyed when there are too many.
Credits
- Most of the placeholder sprites are scaled-down images made by TerminalMontage.
- Detailed sprites by AbyssalCreature
- Special thanks to those on the Return of Modding server for the tools and assistance to make this possible!
- Kris "RandomCatDude"
- Azzy "AzulineSkye"
- Miguelito "SmoothSpatula"
- hinyb
- Team RobomandosLab
- Team ReturnsAPI
- DixiE (Survivor Modding Guide)
Multiplayer
Multiplayer technically works, but there may be multiplayer-specific bugs. Please contact me if you encounter any issues.
- Known: You cannot see other players charging beams or firing charged beams.
Contact
If you experience any bugs or issues, ping me (@anxvariable) on the Return of Modding server, or use the issues section of the mod's GitHub. Try to include the log of the issue and as much info as possible about what was happening at the time.
Installation Instructions
Install through the Thunderstore client or r2modman (more detailed instructions here if needed).
Join the Return of Modding server for support.
CHANGELOG
v0.3.1
- Nerfed Spazer (3 * 1 -> 1 + 2 * 0.5)
- Allowed turning while charging primary
- Added options to the Settings (Settings -> MODS -> HUNTER)
- ReturnsAPI adjustment (min 0.1.46 required)
v0.3.0
- New Experimental Settings (Toggle from ImGui window)
- Unlink missile - level relation
- Interactable: ChinyTozo
- When playing as hunter, a couple will spawn every stage (minus Contact Light)
- Interacting with ChinyTozo summons a wave of enemies. Defeating the enemies will reward the player with 1-3 missile tanks.
- Minor SSR interaction
- Fixed bug where VarSuit was giving GravSuit's effects
- Fixed unused sound asset having the same identifier as another sound
- Minor changes to charge looping sound
- Freeze no longer makes enemies fully solid
- Configurable ImGui option to revert to old behavior
v0.2.5
- ReturnsAPI adjustment (RecalculateStats)
v0.2.4
- ReturnsAPI
- Fixed an issue where online charge shots were not displayed.
v0.2.3
- Ice beam now has a custom debuff instead of using a combination of vanilla debuffs; it now stops enemies in their tracks and allows the player to stand on them.
- Fixed an issue with charge flare that caused it to deal triple the intended damage.
v0.2.2
- Fixed an issue in the Power Bomb state that could cause a crash when exiting the state.
- "Destroy offscreen beams" will stop rendering other player's beams online after a moment for lag purposes.
v0.2.1
- Updated beam sprites
- Make wave beam's depth
-301so it appears in front of most objects - Disable Beam Limit setting by default
- Added new "Destroy Offsceen Beams" setting which is enabled by default
- Slight code modification to the fire beam function and beam finder (for beam limit)
v0.2.0
- Initial release
v0.1.0
- Pre-release