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Deluge

A fourth difficulty option, for those who have already conquered Monsoon.

Date uploaded 2 years ago
Version 1.0.2
Download link Klehrik-Deluge-1.0.2.zip
Downloads 218
Dependency string Klehrik-Deluge-1.0.2

README

A fourth difficulty option, for those who have already conquered Monsoon.

[Difficulty Changes]

* Director credits:     + 50%
* Enemy move speed:     + 25%
* All healing:          - 50%

You must select Monsoon as a base difficulty for Deluge modifiers to apply.
(Can only be toggled while on the character select screen)

Not tested in multiplayer, but maybe it will work(?)


Installation Instructions

  • Navigate to the folder containing the Risk of Rain Returns executable (.exe) file. (Steam/steamapps/common/Risk of Rain Returns)
  • Download version.dll from either Thunderstore or the unofficial modding GitHub page and place it into the folder.
  • Run the game, and a folder called ReturnOfModding should be created.
  • Close the game, navigate to the new folder, and extract the mod .zip into the plugins subfolder.
  • Run the game again, and the mod should now be loaded. Enjoy!

Usage

  • Press the Insert key to bring up the Deluge window.
  • Click on the button to toggle it.

CHANGELOG

v1.1.9

  • Replace difficulty callback usage.

v1.1.8

  • Updated alongside RMT.

v1.1.7

  • New RMT one-liner and initialize change.
  • Small method renaming.

v1.1.6

  • Forgot a small thing guh

v1.1.5

  • Updated to use RMT.

v1.1.4

  • Updated all my mods to use a single helper file.
  • Updated installation instructions to use the mod manager instead.

v1.1.3

  • Implemented healing reduction properly.
    • No longer works by dealing damage equal to half of healing anymore.
  • Other internal changes

v1.1.2

  • Added selection sfx.

v1.1.1

  • Fixed difficulty selection being ordered before Drizzle.

v1.1.0

  • Now actually selectable as a Difficulty option on the character select screen.
  • "Healing" gained from progressing to the next stage is no longer subjected to the 50% healing reduction.
  • Fixed variables not resetting properly when pressing "Try Again" after death (the following run would be easier for a bit).

v1.0.5

  • Reverted enemy speed bonus to +25%.
    • I threw in the extra 5% almost idly, but it turned out to have (in my opinion) a noticable impact that I didn't really like.
  • Health gained from leveling up is no longer subjected to the 50% "healing" reduction.
  • Edited Victory result screen to display the difficulty name and icon.
    • Note: This does NOT save to the Run History or Highscores tab, and is just a visual at the very end.
  • Victory count for each character on this difficulty is now kept track of in the Deluge window.

v1.0.4

  • Fixed in-game text still saying +25%.

v1.0.3

  • Made optimizations (to a few of my mods) to reduce load.
  • Increased enemy move speed bonus to 30%.

v1.0.2

  • Fixed healing reduction not applying in subsequent runs (I forgot to initialize a variable).

v1.0.1

  • Somehow managed to break it right before release so now it actually works.

v1.0.0

  • Initial release