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Deluge
A fourth difficulty option, for those who have already conquered Monsoon.
| Date uploaded | 2 years ago |
| Version | 1.0.4 |
| Download link | Klehrik-Deluge-1.0.4.zip |
| Downloads | 124 |
| Dependency string | Klehrik-Deluge-1.0.4 |
README
A fourth difficulty option, for those who have already conquered Monsoon.
[Difficulty Changes]
* Director credits: + 50%
* Enemy move speed: + 30%
* All healing: - 50%
You must select Monsoon as a base difficulty for Deluge modifiers to apply.
(Can only be toggled while on the character select screen)
Not tested in multiplayer, but maybe it will work(?)
Installation Instructions
- Navigate to the folder containing the Risk of Rain Returns executable (.exe) file. (
Steam/steamapps/common/Risk of Rain Returns) - Download
version.dllfrom either Thunderstore or the unofficial modding GitHub page and place it into the folder. - Run the game, and a folder called
ReturnOfModdingshould be created. - Close the game, navigate to the new folder, and extract the mod .zip into the
pluginssubfolder. - Run the game again, and the mod should now be loaded. Enjoy!
Usage
- Press the Insert key to bring up the Deluge window.
- Click on the button to toggle it.
CHANGELOG
v1.1.9
- Replace difficulty callback usage.
v1.1.8
- Updated alongside RMT.
v1.1.7
- New RMT one-liner and initialize change.
- Small method renaming.
v1.1.6
- Forgot a small thing guh
v1.1.5
- Updated to use RMT.
v1.1.4
- Updated all my mods to use a single helper file.
- Updated installation instructions to use the mod manager instead.
v1.1.3
- Implemented healing reduction properly.
- No longer works by dealing damage equal to half of healing anymore.
- Other internal changes
v1.1.2
- Added selection sfx.
v1.1.1
- Fixed difficulty selection being ordered before Drizzle.
v1.1.0
- Now actually selectable as a Difficulty option on the character select screen.
- "Healing" gained from progressing to the next stage is no longer subjected to the 50% healing reduction.
- Fixed variables not resetting properly when pressing "Try Again" after death (the following run would be easier for a bit).
v1.0.5
- Reverted enemy speed bonus to +25%.
- I threw in the extra 5% almost idly, but it turned out to have (in my opinion) a noticable impact that I didn't really like.
- Health gained from leveling up is no longer subjected to the 50% "healing" reduction.
- Edited Victory result screen to display the difficulty name and icon.
- Note: This does NOT save to the Run History or Highscores tab, and is just a visual at the very end.
- Victory count for each character on this difficulty is now kept track of in the Deluge window.
v1.0.4
- Fixed in-game text still saying +25%.
v1.0.3
- Made optimizations (to a few of my mods) to reduce load.
- Increased enemy move speed bonus to 30%.
v1.0.2
- Fixed healing reduction not applying in subsequent runs (I forgot to initialize a variable).
v1.0.1
- Somehow managed to break it right before release so now it actually works.
v1.0.0
- Initial release