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Deluge
A fourth difficulty option, for those who have already conquered Monsoon.
| Date uploaded | 2 years ago |
| Version | 1.0.5 |
| Download link | Klehrik-Deluge-1.0.5.zip |
| Downloads | 245 |
| Dependency string | Klehrik-Deluge-1.0.5 |
README
A fourth difficulty option, for those who have already conquered Monsoon.
[Difficulty Changes]
* Director credits: + 50%
* Enemy move speed: + 25%
* All healing: - 50%
You must select Monsoon as a base difficulty for Deluge modifiers to apply.
(Can only be toggled while on the character select screen)
Not tested in multiplayer, but maybe it will work(?)
The difficulty name and icon displayed on the Victory screen does NOT save to the Run History or Highscores tab, and is just a visual at the very end.
Installation Instructions
- Navigate to the folder containing the Risk of Rain Returns executable (.exe) file. (
Steam/steamapps/common/Risk of Rain Returns) - Download
version.dllfrom either Thunderstore or the unofficial modding GitHub page and place it into the folder. - Run the game, and a folder called
ReturnOfModdingshould be created. - Close the game, navigate to the new folder, and extract the mod .zip into the
pluginssubfolder. - Run the game again, and the mod should now be loaded. Enjoy!
Usage
- Press the Insert key to bring up the Deluge window.
- Click on the button to toggle it.
CHANGELOG
v1.1.9
- Replace difficulty callback usage.
v1.1.8
- Updated alongside RMT.
v1.1.7
- New RMT one-liner and initialize change.
- Small method renaming.
v1.1.6
- Forgot a small thing guh
v1.1.5
- Updated to use RMT.
v1.1.4
- Updated all my mods to use a single helper file.
- Updated installation instructions to use the mod manager instead.
v1.1.3
- Implemented healing reduction properly.
- No longer works by dealing damage equal to half of healing anymore.
- Other internal changes
v1.1.2
- Added selection sfx.
v1.1.1
- Fixed difficulty selection being ordered before Drizzle.
v1.1.0
- Now actually selectable as a Difficulty option on the character select screen.
- "Healing" gained from progressing to the next stage is no longer subjected to the 50% healing reduction.
- Fixed variables not resetting properly when pressing "Try Again" after death (the following run would be easier for a bit).
v1.0.5
- Reverted enemy speed bonus to +25%.
- I threw in the extra 5% almost idly, but it turned out to have (in my opinion) a noticable impact that I didn't really like.
- Health gained from leveling up is no longer subjected to the 50% "healing" reduction.
- Edited Victory result screen to display the difficulty name and icon.
- Note: This does NOT save to the Run History or Highscores tab, and is just a visual at the very end.
- Victory count for each character on this difficulty is now kept track of in the Deluge window.
v1.0.4
- Fixed in-game text still saying +25%.
v1.0.3
- Made optimizations (to a few of my mods) to reduce load.
- Increased enemy move speed bonus to 30%.
v1.0.2
- Fixed healing reduction not applying in subsequent runs (I forgot to initialize a variable).
v1.0.1
- Somehow managed to break it right before release so now it actually works.
v1.0.0
- Initial release