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Klehrik-SaveMod-1.0.2 icon

SaveMod

Allows you to save your ongoing runs.

Date uploaded 2 years ago
Version 1.0.2
Download link Klehrik-SaveMod-1.0.2.zip
Downloads 230
Dependency string Klehrik-SaveMod-1.0.2

This mod requires the following mods to function

ReturnOfModding-ReturnOfModding-1.1.25 icon
ReturnOfModding-ReturnOfModding

Lua Mod Loader for Risk of Rain Returns

Preferred version: 1.1.25
ReturnsAPI-ReturnsAPI-0.1.56 icon
ReturnsAPI-ReturnsAPI

(Mostly done) API for modding Risk of Rain Returns.

Preferred version: 0.1.56
LuaENVY-ENVY-1.2.0 icon
LuaENVY-ENVY

A plugin to allow ReturnOfModding plugins greater control of their environment.

Preferred version: 1.2.0

README

Allows you to save your ongoing runs.
Does not save the stage layout or variant.

Saves at the start of each stage.
A new file is created upon reaching Stage 2 (if NEW FILE is selected).

Does not work in multiplayer (disable this mod when playing co-op).


Installation Instructions

Install this mod through the Mod Manager:

  • Download the Immediate Mod Manager and open it.
  • Launch the game once through Steam with the Mod Manager open to complete the setup.
  • Close the game, and install this mod along with its dependencies (ReturnOfModding and HelperFunctions) from the list on the left-hand side.
  • Launch the game by clicking the "Launch Game" button, and the mods should be loaded. Enjoy!

Usage

  • Open the ImGUI window display (default key is Insert)
  • Select an existing file and enter a run to continue it.

Credits

CHANGELOG

v1.1.6

  • Prevent stage_goto and ON_STAGE_START from running twice when loading a save
  • Add public method is_loading

v1.1.5

  • Change custom callback calling to new syntax

v1.1.4

  • Save progress for the following:
    • Stage variant
    • Huntress' "The Hunt" achievement progress

v1.1.3

  • Add "save"/"load" callbacks for other mods to add custom data

v1.1.2

  • Fix results screen being borked when loading a save
  • Disable for local coop

v1.1.1

  • Fix crash when loading certain items
  • Add hourglass icon beside run time in UI
  • Prevent incrementing games_played_total and survivor_*_games_played when loading a save

v1.1.0

  • Update to use RAPI
  • Revamp UI

v1.0.9

  • Updated alongside RMT.
  • Now sets the minimum ImGui window size to 600x400.
  • More values saved as namespace-identifiers now instead of ID numbers.

v1.0.8

  • Fixed off-by-one error in "Stages Completed" on the stats screen.
  • Fixed incorrect skill saving for skills that are changed (e.g., Sniper's Z and V)

v1.0.7

  • Updated alongside RMT.
  • Now saves skill identifiers instead of ID numbers (which is prone to change depending on mods loaded).
  • Now sets active artifacts properly again.

v1.0.6

  • Replaced lua syntax array accessing with gm.array_get

v1.0.5

  • Changed ImGui window to use radio buttons instead
  • Reduced memory usage (I think)
  • Change: Temporary items are now saved
  • Fix: Crash when loading files with items that create RMT custom objects
  • Fix: Now shows the correct survivor on results screen
  • Fix: Should no longer throw an error when there are too many save files

v1.0.4

  • Should no longer crash on pressing "Try Again"

v1.0.3

  • Fix: Sniper runs are no longer softlocked if you enter a new stage and quit before reloading
    • The "Reload" skill got saved instead of "Snipe"

v1.0.2

  • ! Does not load existing files from previous versions !
  • Change: Gold you manage to sneak into the next stage is now saved
  • Change: Items now load in order of acquiry
  • Fix: Artifacts now toggle correctly
  • Fix: Enemy and chest scaling no longer reset
  • Fix: HP gained from Infusion is now saved
  • Fix: Equipment is now saved
  • Fix: Triggering OSP from OSP mod no longer deletes the save file
  • Fix: Drones are now saved
  • Fix: Selected skin is now saved

v1.0.1

  • Fixed some things not loading.
  • Added short explanation text for usage in-game.

v1.0.0

  • Initial release