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Klehrik-Simulacrum-1.0.1 icon

Simulacrum

[Requires RoM 1.0.20+] Fight your way through waves of teleporter events.

Date uploaded 2 years ago
Version 1.0.1
Download link Klehrik-Simulacrum-1.0.1.zip
Downloads 335
Dependency string Klehrik-Simulacrum-1.0.1

This mod requires the following mods to function

ReturnOfModding-ReturnOfModding-1.0.70 icon
ReturnOfModding-ReturnOfModding

Lua Mod Loader for Risk of Rain Returns

Preferred version: 1.0.70
RoRRModdingToolkit-RoRR_Modding_Toolkit-1.2.18 icon
RoRRModdingToolkit-RoRR_Modding_Toolkit

Friendly abstractions of the game's internal functions for easier modding.

Preferred version: 1.2.18
LuaENVY-ENVY-1.2.0 icon
LuaENVY-ENVY

A plugin to allow ReturnOfModding plugins greater control of their environment.

Preferred version: 1.2.0

README

Requires Return of Modding 1.0.20+ to function properly.

Fight your way through waves of teleporter events.
Beat Wave 15 to reach Providence (or continue on, if you wish).

All actors take void fog damage outside of the safe zone.

I spent a long time tweaking the numbers for balancing, but I'm still not 100% satisfied with it.
Feel free to leave feedback!

Not tested in multiplayer.


Installation Instructions

  • Navigate to the folder containing the Risk of Rain Returns executable (.exe) file. (Steam/steamapps/common/Risk of Rain Returns)
  • Download version.dll from either Thunderstore or the unofficial modding GitHub page and place it into the folder.
  • Run the game, and a folder called ReturnOfModding should be created.
  • Close the game, navigate to the new folder, and extract the mod .zip into the plugins subfolder.
  • Run the game again, and the mod should now be loaded. Enjoy!

Usage

  • Select it under the Difficulty tab on the character select screen.

Credits

CHANGELOG

v1.2.1

  • Fixed 25 second teleporter charge time applying to all difficulties.

v1.2.0

  • Updated to use RMT.
  • Background is now tinted purple.

v1.1.4

  • Fixed void area not being drawn as a result of last patch.

v1.1.3

  • Switched to lag-free code_execute hooks.

v1.1.2

  • Fixed health multiplier being applied in all difficulties.

v1.1.1

  • Heavily reduced the health of all enemies.
    • Apparently I was testing with a persistent -50% HP modifier on every enemy the whole time (leftover from an unfinished mod), so now it should be what I originally intended.

v1.1.0

  • Now synced in online multiplayer.
  • Rewards are now spawned as command crates so that they take up less room.
    • Now spawns one 3-item crate per player.
  • Gamemode has been rebalanced overall.
    • Minimum waves for completion raised to 20.
    • Infusion and Umbrella can no longer spawn.

v1.0.2

  • Updated all my mods to use a single helper file.
  • Updated installation instructions to use the mod manager instead.

v1.0.1

  • Fixed invincibility problem with void fog damage.

v1.0.0

  • Initial release