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Simulacrum
Fight your way through waves of teleporter events.
| Date uploaded | 2 years ago |
| Version | 1.2.0 |
| Download link | Klehrik-Simulacrum-1.2.0.zip |
| Downloads | 1679 |
| Dependency string | Klehrik-Simulacrum-1.2.0 |
This mod requires the following mods to function
RoRRModdingToolkit-RoRR_Modding_Toolkit
Friendly abstractions of the game's internal functions for easier modding.
Preferred version: 1.2.18LuaENVY-ENVY
A plugin to allow ReturnOfModding plugins greater control of their environment.
Preferred version: 1.2.0README
Fight your way through waves of teleporter events.
Beat Wave 20 to reach Providence (or continue on, if you wish).
All actors take void fog damage outside of the safe zone.
Online compatible.
Installation Instructions
Install through the Thunderstore client or r2modman (more detailed instructions here if needed).
Join the Return of Modding server for support.
Usage
Select it under the Difficulty tab on the character select screen.
CHANGELOG
v1.2.1
- Fixed 25 second teleporter charge time applying to all difficulties.
v1.2.0
- Updated to use RMT.
- Background is now tinted purple.
v1.1.4
- Fixed void area not being drawn as a result of last patch.
v1.1.3
- Switched to lag-free code_execute hooks.
v1.1.2
- Fixed health multiplier being applied in all difficulties.
v1.1.1
- Heavily reduced the health of all enemies.
- Apparently I was testing with a persistent -50% HP modifier on every enemy the whole time (leftover from an unfinished mod), so now it should be what I originally intended.
v1.1.0
- Now synced in online multiplayer.
- Rewards are now spawned as command crates so that they take up less room.
- Now spawns one 3-item crate per player.
- Gamemode has been rebalanced overall.
- Minimum waves for completion raised to 20.
- Infusion and Umbrella can no longer spawn.
v1.0.2
- Updated all my mods to use a single helper file.
- Updated installation instructions to use the mod manager instead.
v1.0.1
- Fixed invincibility problem with void fog damage.
v1.0.0
- Initial release