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| Date uploaded | 2 years ago |
| Version | 1.0.2 |
| Download link | RandomCatDude-DeerectorsCut-1.0.2.zip |
| Downloads | 1151 |
| Dependency string | RandomCatDude-DeerectorsCut-1.0.2 |
This mod requires the following mods to function
RoRRModdingToolkit-RoRR_Modding_Toolkit
Friendly abstractions of the game's internal functions for easier modding.
Preferred version: 1.2.23README
Deerector's Cut
This mod is an unofficial implementation of a series of tweaks and subtle reworks, designed by RoRR developer Dee'.
Should be fully functional in multiplayer.
Survivors:
-
Artificer:
- Flame Chakrams reworked to have better feedback and feel more reliable
- Charged Nanobomb gains a +75% damage bonus at full charge, totalling 1050%
- Frost Barrier explosion damage has been upped to 400% (from 100%)
-
CHEF:
- COOK: Killing enemies near the pot will now extend its duration and add more food to it
Elites
-
Volatile:
- If a missile tries to arm while too close to its target, it gets delayed by half a second
-
Overloading:
- Reworked. Now produce telegraphed zaps near their target, which can be dodged
Monsters
-
Wandering Vagrant:
- If its projectiles try to arm while too close to its target, they get delayed by half a second
-
Greater Wisp:
- Can't attack immediately after spawning
- Also applies to Archaic Wisp
- Its attack now has a slightly longer windup
- Can't attack immediately after spawning
-
Ancient Wisp:
- Its fire pillars take longer to detonate, and are more spaced out
- The pillar explosion's hitbox extends higher. You can't jump it anymore!
-
Imp Overlord:
- Its attacks now have windup, giving more time to react
- Its laser attack takes longer to detonate, and the explosion hitbox is significantly taller
- Additional effects and particles have been added to improve readability
-
Cremator:
- When the player is close to it, its projectiles give more time to react and dodge
CHANGELOG
v1.2.2
- Removed fixes that are now in vanilla
- Fixed CHEF: SLICE not respecting Rapid Fire
v1.2.1
- Fixed syntax error typo in tweak_wisp.lua. oops.
v1.2.0
- Added Config system
- Updated Toll Gate sounds to be louder
- Overloading Elite fixes:
- Fixed bug where elites on the player team would damage the incorrect team
- Now assigns kill cause correctly again
- Drone health scaling now updates with difficulty scaling without needing the drone to be destroyed and re-bought
- Reduced size of Jellyfish hitbox
- Slightly reduced window of time for Mercenary's Focused Strike parry window
v1.1.2
- Imp Overlord's Tentacle changes:
- Allied Imps now display their dialogue properly
- Allied Imps are now targettable by enemies
- Magma Worm changes:
- Fixed most cases of ground explosion floating off the ground
- Reduced size of ground explosion
- Scorching Shell Piece now works lmao
v1.1.1
- Disabled aim stall on HAN-D's DRONE - BLAST, fixing an issue where speed fails to accumulate while aiming
- Toll Gate base cost reduced to 30 (from 40)
- Overloading Elite adjusted:
- Tick interval is now 15 frames (from 30)
- Damage starts at 1% of max health, and increases by 1% every subsequent tick spent in the AoE (used to deal flat 5%)
- Overloadimg Magma Worm AoE lifespan increased to 3 seconds (from 2)
v1.1.0
- Overloading Elite reworked once more
- Added new interactable: Toll Gate
- Spawns in pairs on opposite sides of Damp Caverns
- Teleports you to the other gate when used
- Implemented superior Imp Overlord afterimage effect
- Fixed parts of Volatile Ancient Wisp attack not firing
v1.0.5
- Update internals for toolkit 1.2.7 compat
v1.0.4
- Fixed an oversight where Jelly missiles would not destroy themselves if their target was destroyed prior to arming
- Marked as multiplayer-compatible
v1.0.3
- Fixed Flame Chakrams ticking damage every frame after toolkit 1.1.26 update
v1.0.2
- Fixed issues relating to COOK:
- Ghosts and other instances of actors that haven't had the pot mark applied yet, will no longer be counted
- Actors that fall under the stage will no longer be counted
- The buff is now correctly extended when an actor already has it, fixing a flickering issue with the icon
- Overloading ghosts and other allies' zaps now target the correct team
v1.0.1
- Flame Chakrams' return speed no longer scales with attack speed
- Fixed a bug where Flame Chakrams would fail to properly tick damage with decimal attack speed
v1.0.0
- Initial release