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| Date uploaded | 3 months ago |
| Version | 1.0.2 |
| Download link | RobomandosLab-DeerectorsCut-1.0.2.zip |
| Downloads | 529 |
| Dependency string | RobomandosLab-DeerectorsCut-1.0.2 |
This mod requires the following mods to function
README
Deerector's Cut
This mod is an unofficial implementation of a series of tweaks and subtle reworks, designed by RoRR developer Dee'.
Multiplayer-compatible (Or atleast should be. Report any issues to azulineskye on discord)
Includes configs for disabling and enabling specific tweaks, accessible from the in-game mod settings. Some settings might require restarting the run to be applied correctly.
Overview
Survivors:
-
Acrid
- Festering Wounds: Now able to hit multiple enemies
-
Artificer:
- Flame Chakrams: Reworked to have better feedback and feel more reliable
- Charged Nanobomb: Gains a +75% damage bonus at full charge, totalling 1050%
- Frost Barrier: Explosion damage upped to 400% (from 100%)
-
CHEF:
- SLICE: Works with the Rapid Fire accessibility setting
- COOK: Killing enemies near the pot extends its duration and adds food to it, also can crit now
-
HAN-D:
- OVERCLOCK: Gives a brief speed boost that can be extended by hitting enemies
-
Mercenary
- Focused Strike: Slighlty reduced window of time for parrying
Elites
-
Volatile:
- When its missiles try to arm while too close to its target, they get delayed by half a second
-
Overloading:
- Reworked. Creates a telegraphed AoE around themselves, doing ramping chip damage every tick
Monsters
-
Wandering Vagrant:
- When its orbs try to arm while too close to its target, they get delayed by half a second
-
Greater Wisp:
- Its attack has a slightly longer windup
- Can't attack immediately after spawning
- Also applies to Archaic Wisp
-
Ancient Wisp:
- Its fire pillars take longer to detonate, and are more spaced out
- The pillar explosion's hitbox extends higher. You can't jump it anymore!
-
Imp Overlord:
- Its melee attacks now have windup, giving more time to react
- Its laser attack takes longer to detonate, and the explosion hitbox is significantly taller
- Additional effects and particles have been added to improve readability
-
Cremator:
- When the player is close to it, its projectiles give more time to react and dodge
-
Jellyfish:
- Reduced size of hitbox
Stages:
- Damp Caverns:
- Added new Interactable: Toll Gate
- Spawns in pairs on opposite sides of the stage
- Teleports you to the other gate when used
- Added new Interactable: Toll Gate
Items:
- Imp Overlord's Tentacle
- Allied Imps display their spawn dialogue properly
- Allied Imps are targettable by enemies
Miscellaneous:
- Drone health scaling now updates with difficulty scaling without needing the drone to be destroyed and re-bought
Credits
- Design, prototyping, and sprite art by Dee'
- Toll Gate SFX by Winslow
- Currently updated and maintained by AzulineSkye. Support me here!
- Previously programmed by Kris
CHANGELOG
v1.0.2
- Fixed Mercenary's Focused Strike tweaks not working.
- Fixed Acrid's Festering Wounds tweaks not working unless hotloaded.
- Fixed Overloading elites throwing more errors.
v1.0.1
- Fixed Overclock's reworked description only applying if you turn off and on Overclock Tweaks.
- Fixed an outdated RAPI function name causing errors in Overloading Elite's Rework.
v1.0.0
- Deerectors Cut Returns!
- Made CHEF's COOK able to crit.
- Removed Magma Worm tweaks as they are now included in vanilla.
- Added toggles to all tweaks in the mod settings.
- Added Description Fixes - Fixes all inaccurate descriptions in skills, items and survivor logs.
- Added Overclock Tweaks - HAN-D's Overclock skill now gives a brief speed boost that can be extended by hitting enemies.
- Added Festering Wounds Tweaks - Acrid's Festering Wounds is now able to hit multiple enemies.