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StarstormReturns
A remaster of Starstorm 1, adding new survivors, items, artifacts, stages, enemies and much more to Risk of Rain Returns.
| Date uploaded | 9 months ago |
| Version | 0.1.6 |
| Download link | RobomandosLab-StarstormReturns-0.1.6.zip |
| Downloads | 3879 |
| Dependency string | RobomandosLab-StarstormReturns-0.1.6 |
This mod requires the following mods to function
LuaENVY-ENVY
A plugin to allow ReturnOfModding plugins greater control of their environment.
Preferred version: 1.2.0README
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Starstorm Returns is a work-in-progress mod for RoRR that remasters the original RoR1 Starstorm mod . It adds new survivors, enemies, stages, difficulties, and items.
Feedback, Bug Reports, and Known Issues
- Bugs can be reported on the GitHub Issues page or in the Starstorm Returns Discord server.
FAQ
Is the mod finished?
No
Is it Multiplayer compatible?
Should be! Please report any issues you find on our Github or Discord.
Credits
- Neik: Creator of Starstorm 1
- Hobart: Morale support
- Bread: Github Detective
- Buns: Project management
- Azuline: Programmer
- Battery: Programmer
- TRYAGAIN211: Writer, Programmer & Pixel Artist
- EarthZebra: Programmer
- AnAwesomeDudette: Writer & Programmer
- Opal: Pixel Artist & Programmer
- Altzeus: Music & Programmer
- Redacted: Writer & Pixel Artist
- DigBug: Writer & Pixel Artist
- Winslow: Pixel Artist
- isDahMaster: Pixel Artist
- Beebo: Pixel Artist
- TangoKnight: Writer & Pixel Artist
- Dontio: Pixel Artist
- Meursault: Pixel Artist
- RicottaKitten: Pixel Artist
- Gummies: Pixel Artist
Special Thanks
- Neik for creating a wonderful mod and community we have loved and enjoyed
- Dee for design help and development guidance
- Swuff for helping kickstart the codebase
- Starstorm 2 team for their design guidance and support
- Starstorm fans everywhere
- Kris for helping get SSR development started!
- Khlerik, iDeathHD, and other RoRR Modding Toolkit contributors for their work on making modding possible
- Risk of Rain Discord, and RoRRModcord for playtesting and feedback
- SwedishFish75, Dragonrster for translations!
CHANGELOG
SSR Changelog spoilers below!!
0.1.9
- Fixed a bug that caused White Flag to not load on Linux
- Fixed X4 Stimulant's cooldown reduction not applying properly
- Added a select sound for Nemesis Mercenary
0.1.8
- Put Technician and all Artifacts behind "Unfinished Content" toggle in the settings due to their instability.
- Added skins back!
- Added ping functionality to all enemies.
- Updated Nemesis Mercenary's CSS sprite
- Added a Korean translation (pixelvoxel)
- Added a Chinese translation (Eskevor)
- Resprited Executioner's CSS sprite
- Updated to the last ReturnsAPI version
- Fixed many bugs.
- Crowned Denizu.
0.1.7
- Mod ported to ReturnsAPI
- Disabled skins (ReturnsAPI does not support them as of yet)
- Added a new Nemesis: Nemesis Mercenary!
- Added a new stage: Verdant Woodland!
- Added a new spawn animation for Nemesis Commando
- New item: Eclipse Gummies
- Chirrsmas-exclusive content: Festive Golem sprite, snowy Contact Light, new present interactable.
- Added option to enable/disable Chirrsmas in the settings
- Revamped Empyrean Elite spawn beam visuals
- Nerfed Empyrean Boss chance
- Nerfed Empyrean Elite health and damage slightly
- Nerfed chance for strong Empyrean Elites slightly
- Added option to switch to vanilla game title in the settings
- Updated README/Credits with cool new promo stuff!
- Fixed many bugs (probably introduced even more)
- Updated Russian translation
0.1.4 & 0.1.5 & 0.1.6
- Optimized Artifact of Gathering to no longer tank performance as much. Which it did even while disabled. Huge thanks to Onyx (0n_x) for this one!
0.1.3
- Added 3-4 skins to every survivor except Technician (cuz he had them already)
- Resprited Balloon, Coffee Bag, Cryptic Source, Juddering Egg, Roulette, Watch Metronome and Wonder Herbs
- Added a log for MULE
- Changed the end quote for Technician
- Added a russian translation for Clay Admonitor's log
- Clay Admonitor's attack is now slightly taller so you can't jump over it
- Artifact of Displacement no longer includes stage 5s in the randomization process (broke Artifact of Tempus unlock)
- Fixed M.I.D.A.S not giving money
- Fixed Technician crashing the game when attempting to build a turret while holding a Mocha
- Fixed Technician upgraded Forced Shutdown mine erroring when a Magma Worm or a Bramble are in its range
- Fixed Technician's upgraded Backup Firewall 2.0 erroring when it's missiles hit enemies
0.1.2
- Various fixes for Mule and Technician
- New enemy: Clay Admonitor
- VFX/SFX for Dungus
- New elite: Empyrean
- Translations for: Simplified Chinese. Spanish, and Russian
0.1.1
- Add a returning survivor: MULE!
- README/Credit updates
- Updated sprites for: Molten Coin, Ice Tool, Guarding Amulet,
- Tweaked Executioner's Skullsplitter:
- Instead of doing regular double damage, now critically strikes against feared enemies,
- Speed reduction while hitting increased to 40% (from 25%)
- Fixed colour issues with select animations for Executioner and Nemesis Commando,
- Nemesis Commando now has a new select animation + sound
- Halved the time that multitude's text last
- Add Russian translation (Azuline)
- Add Spanish translation (swedishfish75)
- Add 3 skins for Technician
- Various stat changes, bug fixes, and qol fixes for Technician
0.1.0
- Initial release!
- Adds Nemesis Commando, Executioner, and Technician.
- Adds a bunch of items from SS1/SS2!
- Adds a few new stages!
- Adds "Typhoon" difficulty.
- Adds the mimic, and exploder.