| Date uploaded | 3 weeks ago |
| Version | 1.4.0 |
| Download link | keiruno-ShipyardSanctuary-1.4.0.zip |
| Downloads | 12 |
| Dependency string | keiruno-ShipyardSanctuary-1.4.0 |
This mod requires the following mods to function
LuaENVY-ENVY
A plugin to allow ReturnOfModding plugins greater control of their environment.
Preferred version: 1.2.0README
OVERVIEW
Shipyard Sanctuary is a modded Stage 1 that uses various vanilla tilesets. It seems the wildlife of this planet has turned this crashed vessel into a sanctuary of some sorts...
There is currently 3 variants, more will be added with time!
CONTACT
Please let me know by pinging me (@Keiruno) in the Risk of Rain Returns Modding Discord if you find any issues! I'm also happy to listen to any feedback.
CREDITS
-
Winslow - A massive help from start to finish with coding shenanigans and main feedback, this mod would not exist without his help
-
TangoKnight - Wrote the logbook entry for the stage, a huge improvement to what it was before
-
camphii - My lovely partner that helped me playtest the stage through various points in development + helping out with new Keycard Barrel code
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"Hemolysis" - DEADBOLT OST
CHANGELOG
v1.4.2
- Fixed unreachable rope on Variant 3
v1.4.1
- Fixed parallax effect for background mountains
v1.4.0
- Added a new Variant 3
- Added Trokks to pre-loop spawn pool
- Added standalone enemies Lynx Scout, Lynx Archer and Lynx Hunter to the loop spawn pool
- The guaranteed Keycard Barrel is no longer confined to being in one position, instead being randomly positioned on the stage
- Keycard Barrel for Shipyard Sanctuary has a unique sprite now
- Fixed a tiny collision issue on Variant 2
v1.3.1
- Fixed some rope collisions on Variant 2
v1.3.0
- Majorly tweaked Variant 2 to be more diverse and fun
- Increased overall stage credits from 750 -> 950
- Removed Blightobrine
v1.2.0
- Added a new Variant 2
- Fixed some collision issues on Variant 1
v1.1.0
- Completely overhauled Variant 1
- Disabled Variant 2 temporarily (will be remade in a future update, whenever I have time)
- Mod now has a proper namespace because it didn't before lmao
v1.0.1
- html fix
v1.0.0
- release!