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RetroactiveMacro
Reworks some macro to be less time consuming
| Date uploaded | a day ago |
| Version | 1.1.6 |
| Download link | 0n_x-RetroactiveMacro-1.1.6.zip |
| Downloads | 1723 |
| Dependency string | 0n_x-RetroactiveMacro-1.1.6 |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2108MonoDetour-MonoDetour_BepInEx_5
HarmonyX interop & BepInEx 5 logger integration for MonoDetour. Initializes MonoDetour early as a side effect.
Preferred version: 0.7.15RiskofThunder-R2API_Prefab
API for Prefab creation, networking and duplication
Preferred version: 1.1.1RiskofThunder-R2API_Language
API for modifying the language localisation of the game
Preferred version: 1.1.0README
RetroActiveMacro
Reworks some macro to be less time consuming
Compatible with Quality
Sale Star
- Can be used to reopen chests instead
- Option (Default: On): Exclude chests that dropped a Sale Star
- Option (Default: Off): Reopening a chest has a 50% (-25% per stack) chance to fail up to 3 times. Failing does not consume Sale Stars
- Total items gained is identical to vanilla
- Adaptive chests are unaffected by this mod
- Opened chests can be pinged
- Can be turned off in the settings
Executive Card
- While held reopen all (not opened) multishops
- Option (Default: On): Exclude equipment shops
- Closed multishoops can be pinged
- Can be turned off in the settings
Contact
For questions or bug reports, you can find me in the RoR2 Modding Server @Onyx
CHANGELOG
1.1.9
- Actually fixed now?
1.1.8
- Fixed Equip barrels not opening
1.1.7
- Using animationsapi again
1.1.6
- Updated to HC
- temporarily stopped using animationsapi as it seems to be broken
1.1.4
- Fixed sale star fail chance being higher than intended and allowing up to 5 fails per stage
- Fixed quality sale star chests being sale starable with the option to disable that turned on
1.1.3
- Left a breaking debug option in, do not use this verison
1.1.2
- Added closing animation to quality equip barrels
- Potentially fixed multiplayer mod incompat with quality card
- Potentially fixed sale star sometimes being unusable in prime meridian
1.1.1
- Option (Default: Off): Reopening a chest has a 50% (-25% per stack) chance to fail up to 3 times. Failing does not consume Sale Stars
1.1.0
- Fixed Quality Sale Star not locking the chest it dropped from
1.0.9
- Fixed lockboxes not caring if they dropped a Sale Star
- Fixed Sale Star not being useable on chests opened by a teammate
1.0.8
- fixed shipping request form shops not being pingable after use
- fixed log spamming when pinging a multishop
1.0.7
- Fixed the game shitting itself without quality
- Fixed new animations not working on preplaced objects
- Fixed multishops sometimes not closing correctly
- Fixed ping related error spamming
1.0.6
- Fixed various quality compat problems
- Fixed drone shops acting weird
1.0.5
- Added option to exclude Sale Star chests (on by default)
- Added closing animation to Legendary Chests
- Removed teleporter chest lock visual from opened chests (only visual)
- Actually fixed project structure
- Fixed language file
- Fixed missing dependency
1.0.4
- Fixed folder structure
1.0.3
- Added option to exclude equipment shops (on by default)
- Fixed description of Quality Sale Star
- Fixed Sale Star not working properly with Quality Rusted Key
- Fixed multiple stacks of Quality Sale Star giving the wrong Quality count
- Reenabled Adaptive Chests. They are completely unaffected by this mod
- Made Multishops pingable after use
1.0.2
- Fixed card not working properly
1.0.1
- Fixed Locked Box not dropping items
- Fixed Quality Sale Star not working properly
1.0.0
- Initial release