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0p41 Sots ItemsReworked
A rework of the new items introduced in SotS, only white items for now.
By 0p41
| Date uploaded | 2 years ago |
| Version | 0.3.1 |
| Download link | 0p41-0p41_Sots_ItemsReworked-0.3.1.zip |
| Downloads | 140 |
| Dependency string | 0p41-0p41_Sots_ItemsReworked-0.3.1 |
This mod requires the following mods to function
RiskofThunder-R2API_Language
API for modifying the language localisation of the game
Preferred version: 1.0.1Rune580-Risk_Of_Options
A convenient API for adding BepInEx ConfigEntry's to a option menu
Preferred version: 2.8.2README
This is very my first mod so expect some jank.
I didn't like the new items and even less having to blacklist them with a mod to try and enjoy the game, so I spent a week and a half learning how to (very poorly) mod this game.
The white items are specially bad, not only are most of them useless, they bloat the loot poll so other good items like Energy Drink or Delicate Watch are harder to find, this is extra bad since the DLC didn't add any white movement item to keep the ratio of movement items to the rest.
All my opinions on the new items are completely subjective.
Changes
Knockback Fin:
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- The problem with knockback fin is that it doesn't really do anything beside sending the enemy flying upwards for a bit, it provides no damage or utility unless you have a LOT of stacks, now it grants damage against any airborne enemy which are half of the enemies you will be fighting in all stages and keeps the chance to send a grounded enemy into the air so you can take advantage of the extra damage, kinda like clay pidgeon shooting, knockback(up) doesn't apply to bosses.
- Increase damage by 15% (+15% per stack) against airborne enemies. 10% (+10% per stack) chance on hit to knock grounded enemies into the air.
Bolstering Lantern:
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- Bolstering Lantern main problem is that it requires you to stay below 50% hp which you can't really do and you shouldn't try to in the first place, now it grants armor passively and for each unique debuff (including cooldown ones) gain health regeneration, since it's supposed to support(bolster) you when you are down.
- Increase armor by 10 (+5 per stack). Gain +1 hp/s (+1 hp/s per stack) base health regeneration per each unique debuff.
Chronic Expansion:
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- Chronic Expansion is probably the best white item of the new ones, but it feels a bit clunky to use and potentially broken since you can get infinite damage with FMP, I keep the stacking effect however now is permanent for the stage, by the time you activate the teleporter it should be fully stacked or close to, it scales higher than Delicate Watch since it takes a while to build up (needs more testing)
- Every 5 enemies slain grants a stacking damage bonus increasing the player base damage by 1.25% (+1.25% per item stack). This bonus stacks up to 20 and resets back to 0 at the start of a stage.
Warped Echo:
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- Warped Echo is not really bad I like the concept a lot is just that the effect feels a bit weird, the biggest problem that it has is that since it doesn't have a minimum damage it gets activated when you don't need it against low damage attacks instead of big chunky ones, now it has a minimum damage threshold and the damage is applied over time with 4 ticks per second so RAPs have really nice synergy with it, DoTs have a minimum damage of 1 per tick, so if the damage to take is less than the amount of ticks the dot will end early when all damage is applied, this is intentional so you don't take more damage than you should.
- Taking damage equal or higher than 20% of your maximum health will instead deal 50% of it normally and the rest will be applied gradually over the next 4 (+0.5 per stack) seconds. This effect has a cooldown of 10 seconds after all of the damage is dealt.
Antler Shield:
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- Antler Shield is by far the worst new white item, not only it only has a chance to proc, even when it does, it deals no damage, and what makes it even worse is that the damage scales of the damage you just took, so for it to do any damage you need at least 10 stacks to reflect 100% of the damage back and even then, enemies health scales much faster than their damage so it will still not do any real damage, the new effect is very simple antlers=deer=running=give speed buff and shield in the name + blue tint = give shield like PSG.
- Gain a shield equal to 4% (+4% per stack) of your maximum health that recharges outside of danger. While you have a shield, increase movement speed by 10% (+10% per stack).
TODO
- Fix this god forsaken code.
- Figure out how to add a config so every item change can be disabled or enabled at will.
- Fix any balancing issue I find
- Green items, Red Items and maybe the Lunar, I already have a design for most of the greens and some of the reds I just haven't started implementing them.
0.3.0
- Forgot to include Dll... 0.3.0
- Initial Release
CHANGELOG
Changelog
0.7.8
- Prayer Beads no longer transforms into scraps or items it shouldn't.
0.7.7
- Changed Luminous Shot main effect.
- Removed stacking buff effect, changed damage from TOTAL damage to base damage and added cooldown reduction for your utility skill, this is to focus more in consistent multiple strikes that deal decent damage and are good for procs instead of just being a variation of bands.
- Fixed Noxious Thorn config not working.
0.7.6
- Fixed Warped Echo changes affecting other DOTs damage.
- Fixed Noxious Thorn range.
0.7.5
- Changed Noxious Thorn main effect.
- Removed critical chance and critical damage effect from Noxious Thorn to focus in the concept of a burst of thorns that leaves the target bleeding and gets stronger via debuffs.
- Chance Doll buffed, increased item drop chance from 20% to 30%.
- Warped Echo changed, increased damage threshold from 20% to 25% of maximum health.
- Minor changes to Bolstering Lantern description.
- Removed Utility tag from Knockback Fin.
- Config tweak, added default value under all options descriptions.
0.7.4
- Chronic Expansion code has been rewritten.
- Fixed Chronic Expansion kills sometimes not counting towards kill counter.
- Fixed Chronic Expansion giving lower damage than expected at low levels or low base damage.
- Chronic Expansion small buff, champions kill value increased from 10 to 25.
0.7.3
- Actually Fixed Noxious Thorn sometimes not working due to NullReference.
0.7.2
- Removed RebirthBlacklist tag from Unstable Transmitter. (I misunderstood what it does.)
- Fixed Noxious Thorn sometimes not working due to NullReference.
0.7.1
- Fixed War Bonds not being toggleable in the config.
0.7.0
- Unstable Transmitter rework added.
- Added AIBlacklist, BrotherBlacklist, RebirthBlacklist tags to Unstable Transmitter.
- Unstable Transmitter cooldown buff is no longer hidden.
- War Bons rework added.
- Chance Doll nerf, now it can only drop the extra item on the last payout.
- Noxious Thorn buff, thorn coefficient increased from 0.1 to 0.3
- Warped Echo buff and debuff icon fixed, now it should not look like is stackable.
- Added Risk of Options as dependency.
0.6.0
- Added Luminous Shot rework.
- Added Sale Star QoL changes.
0.5.0
- Now fully configurable, all of the item values can be changed, by default the values reset to their default value after an update but can be changed in options.
- Added Noxious Thorn Rework.
- Warped Echo code has been rewritten.
- Warped Echo now applies the correct upfront damage thanks to the new code.
- Tweaked a bit of Warped Echo description.
- Warped Echo damage split changed from 50-50 by default to 40% upfront, 60% gradual.
- Antler Shield movement speed nerfed from 10%(+10% per stack) to 8%(8% per stack).
- Tweaked items tags so they drop from the chest types that better match their new effects.
- Chronic Expansion and Chance Doll item tags keep as is.
- Added BrotherBlacklist tag to Warped Echo, this prevent Mithrix from using it, although it should be fine I added it just in case.
- Added Damage tag to Knockback Fin.
- Removed Damage tag from Bolstering Lantern.
- Removed AIBlacklist tag from Antler Shield.
- Added OnStageBeginEffect tag to Prayer Beads.
- Removed AIBlacklist tag from Noxious Thorn.
- Replaced Utility tag with Damage tag on Noxious Thorn.
0.4.0
- Added config file to toggle items changes, no values configuration yet.
- Added rework of Prayer Beads.
- Tweaked Chance Doll second item drop chances to match red items drops of normal Shrines.
- (This change was made in 0.3.4, I just forgot to mention it) Removed changes of Cautious Slug and Personal Shield Generator descriptions because of the removal of antler shield effect and because this is outside of the scope of this mod.
0.3.4
- Added rework of Chance Doll.
- Removed and replaced Antler Shield "outside of danger" with increased jump height while shielded to focus more in the mobility aspect and keep the effect simple.
- Tweaked some parts of Antler Shield description to improve readability by rephrasing it to spreading out the colored prefixes more.
- Removed Bolstering Lantern stacking health regeneration for a simpler effect that focuses on armor on low health to maintain original item main gimmick.
- Rewrote and summarized items explanations in the Thunderstore page.
0.3.3
- Fixed Antler Shield new "outside of danger" effect always applying.
- Fixed Elites and Champions kills affecting other multikill items like Berzerker's Pauldron.
- Fixed some typos.
0.3.2
- Antler Shield new effect added and minor tweaks to description.
- Cautious Slug description tweaked, "outside of combat" changed and highlighted to "outside of danger" since the description is incorrect, the Cautious Slug effect triggers when you have not been hit for 7 seconds aka "outside of danger", "outside of combat" is when you have not attacked for 5 seconds.
- Highlighted Personal Shield Generator(PSG) "outside of danger" in the description.
- Chronic Expansion description rewritten for better clarity.
- Elites and Champions count as multiple kills for Chronic Expansion stacks.
- Added the back normal SFX for when you gain the first stack of Bolstering Lantern.
0.3.1
- Forgot to include Dll...
0.3.0
- Initial Release