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Loaders Heavy Slam
Makes Loader's Thunderslam scale Size, Damage and Knock-Up based on fall speed
| Date uploaded | 4 years ago |
| Version | 1.0.0 |
| Download link | AndrewToaster-Loaders_Heavy_Slam-1.0.0.zip |
| Downloads | 435 |
| Dependency string | AndrewToaster-Loaders_Heavy_Slam-1.0.0 |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.9README
Loader's Heavy Slam
Makes the Loader's Thunderslam more satisfying.
What does this mod do ?
It makes Thunderslam's Radius, Damage and Knock-Up Force scale with downwards speed.
How is this calulated ?
By default when activated you gain -100 velocity in the y axis (i.e. Downwards). Then we take the absolute value of that speed and fed into the formula for calculation.
The Formula
newValue = value + (value * (speed / 100) * valueCoefficient)
Where:
- value = the normal value that would be used (e.g. 210 for damage)
- speed = the velocity in the y axis (100 for each second falling)
- valueCoefficient = the coefficient as specified in the config (e.g. 0.478 for damage by default)