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MetaMarket
Meta progression has arrived to RoR2! Earn experience from runs, level up, and spend tokens to start each run with items from your logbook
By Asgavin
| Date uploaded | 2 weeks ago |
| Version | 1.2.0 |
| Download link | Asgavin-MetaMarket-1.2.0.zip |
| Downloads | 530 |
| Dependency string | Asgavin-MetaMarket-1.2.0 |
This mod requires the following mods to function
RiskofThunder-RoR2BepInExPack
Simplify the modding ecosystem of Risk of Rain 2, making it easier for modders to create and maintain their mods while preventing harmful bugs.
Preferred version: 1.43.0Rune580-Risk_Of_Options
A convenient API for adding BepInEx ConfigEntry's to a option menu
Preferred version: 2.8.6README
MetaMarket
Adds a meta progression system to Risk of Rain 2.
Every time a run ends (Either by beating it or dying) you will gain XP based on your run score.
When you gain enough XP to level up (50000 for the first level) you will get a Token to spend in the loadout system (Press "M" by default to open the menu while in the character selection screen)
In the loadout menu you can use Tokens to select items that you will have when starting a new run, the price of the items increase with their rarity (1 for White, 2 for Green, etc...)
You can only select items that are in your logbook so you need to have picked them up in a previous run at least once.
You can select multiple copies of the same item but every new copy will have their cost increased.
Challenge Mode
In the options of the mod you can enable a challenge mode that instead of XP will give you a token for each challenge completed in the logbook, this is different and completely separated progress system that has a max limit but that encourages different playstyles and aiming for 100% of a new profile.
Balance
This mod obviously makes the game easier (That is the idea of any meta system) I tried to balance it somewhat but in the long run it will give you a pretty big advantage specially if you use items from other mods.
You can change most of the values of the mod in the config so if you feel its too OP feel free to adjust it at will (You can modify the config easily in-game in Settings>Mod Options thanks to RiskOfOptions)
Controls
- "M" opens the loadout menu (Only works in the character selection screen)
- Left click items to add them to your loadout.
- Right click items to remove them from your loadout.
- Middle click removes ALL items from your loadout.
Other Mod Support
- Because the mod uses the logbook to show items in the loadout menu it should be compatible with any mods that add items as long as they use the logbook.
- Properly Persistent Profiles Patch Plugin: Because this mod makes logbooks persistent through different profiles it will allow you to use any items obtained in any profile.
- Quality: Because the different quality items all use the same rarity the cost of a legendary item is the same as the cost of a normal item, that obviously breaks the "Balance" of the mod and can be insanely strong, but this mod is so goated I would still use it anyway, you can increase the difficulty modifier in the Quality config if you want a harder experience.
CHANGELOG
1.2.0:
- Added an alternate progress option that allows you to use a different token system that gives you tokens based on how many challenges you've completed on that profile in case you prefer it over the XP system (Its disabled by default)
- Fixed UI elements breaking after reaching level 100
- Fixed UI lag that became very noticeable when selecting over 20 items in the loadout system.
- Added a toggleable (enabled by default) option that makes gold give diminishing returns after earning 100k score from it (After a certain point in stages you can easily earn millions of gold and that would bloat the score where you could go from level 20 to level 200 in 1 single run)
- Added a toggleable (enabled by default) option that makes damage in run give diminishing returns after earning 100k score from it (After a certain point you can easily deal millions of damage and that bloats the score a lot too)
1.1.3:
- Fixed all rarity Scrap items appearing in the loadout selection.
- Fixed "Encrypted Cerebellum" and "Exposed Cerebellum" appearing in the loadout selection.
- Fixed blacklisted items from the Quality mod appearing in the loadout selection.
1.1.2:
- Fixed RiskOfOptions not being recognized as a dependency necessary for the mod to work.
1.1.1:
- Fixed "Trophy Hunter's Tricorn (Consumed)" appearing in the loadout selection.
1.1.0:
- Fixed saves being wiped when updating the mod (You will need to manually move your save in this update but from now on the saves will live inside the beepinex\config folder so they won't be deleted anymore)
- Fixed items in loadout appearing in a random order, now they will appear sorted by name.
- Added config options that work with Risk of Options mod that allow players to modify most values in the mod.
1.0.2:
- Fixed Artifact Key appearing in the item selection.
1.0.1:
- Fixed README.
1.0.0:
- Mod Release.