Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
DeadPlayerCatchup
Dead players receive random items of the same rarity from alive player item pickups, with a fair ratio system that scales to the number of players
By BORGAR
| Date uploaded | 3 weeks ago |
| Version | 3.0.0 |
| Download link | BORGAR-DeadPlayerCatchup-3.0.0.zip |
| Downloads | 123 |
| Dependency string | BORGAR-DeadPlayerCatchup-3.0.0 |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2100README
DeadPlayerCatchup
Dead players receive random items of the matching rarity whenever alive players pick up loot. Now with a new added ratio system to balance it out. Just a mod so new players can follow more experienced ones without babysitting.
##The new ratio system
Whenever someone died they'd recieve random items from the alive player's pickups. This system works, but it's too broken. This mod should make death less punishing, but not more rewarding. INTRODUCING! The ratio system
How does it work? The first picked up item of a given rarity gives a matching random item to each dead player. After that, the dead players recieve another item only once the living team has picked up as many more items of that rarity as there are players
EXAMPLE: 4 players alive, 1 dead
| Items of one rarity picked up | Items given to the dead player |
|---|---|
| 1 | 1 |
| 2 | 1 |
| 3 | 1 |
| 4 | 1 |
| 5 | 2 |
| 8 | 2 |
| 9 | 3 |
This system prevent death being the most profitable choice when playing with more people. No more death snowballing, but still letting dead players catchup quickly after death. The counter resets on every death and each rarity has it's own separate counter.
Supported:
- White (Tier 1)
- Green (Tier 2)
- Red (Tier 3)
- Yellow/Boss
Ignored:
- Lunar
- Void
- Equipment
- Hex
- Meal
- Scrap
- Temporary items
Works with:
- Chests
- Boss drops
- Multishops
- Remote Operation
Does NOT work with:
- Printers
- Scrappers
- Cauldrons
Changelog
See CHANGELOG.md.
CHANGELOG
3.0.0
- Rebuilt for the new DLC .
- Added a ratio-based catch-up system: the first item of a rarity is awarded immediately, and subsequent awards require one item per living player.
- Counters are tracked per rarity, per dead player, per stage.
- Counters reset on death and on stage change.
- Added explicit exclusion for the new Hex and Meal tiers.
- Migrated to current game APIs (
GiveItemPermanent,onCharacterDeathServer,CurrentPickup). - Removed the obsolete printer/scrapper/cauldron drop-suppression hook (no longer needed).
2.2.0
- Previous working version before the DLC.