Decompiled source of Kasane Teto as Railgunner v1.0.1

KasaneTetoRailgunnerSkinMod.dll

Decompiled 15 hours ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using MonoMod.RuntimeDetour.HookGen;
using RoR2;
using RoR2.ContentManagement;
using UnityEngine;
using UnityEngine.AddressableAssets;
using UnityEngine.Rendering;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.0.0")]
namespace KasaneTetoRailgunnerSkinMod;

[BepInPlugin("com.BubbaNathan.KasaneTetoRailgunnerSkinMod", "Kasane Teto Railgunner Skin Mod", "1.0.0")]
public class KasaneTetoRailgunnerSkinModPlugin : BaseUnityPlugin
{
	private static AssetBundle assetBundle;

	private static readonly List<Material> materialsWithRoRShader = new List<Material>();

	internal static KasaneTetoRailgunnerSkinModPlugin Instance { get; private set; }

	internal static ManualLogSource InstanceLogger
	{
		get
		{
			KasaneTetoRailgunnerSkinModPlugin instance = Instance;
			if (instance == null)
			{
				return null;
			}
			return ((BaseUnityPlugin)instance).Logger;
		}
	}

	private void Start()
	{
		Instance = this;
		using (Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream("KasaneTetoRailgunnerSkinMod.bubbanathankasanetetorailgunnerskinmod"))
		{
			assetBundle = AssetBundle.LoadFromStream(stream);
		}
		((ResourceAvailability)(ref BodyCatalog.availability)).CallWhenAvailable((Action)BodyCatalogInit);
		HookEndpointManager.Add((MethodBase)typeof(Language).GetMethod("LoadStrings"), (Delegate)new Action<Action<Language>, Language>(LanguageLoadStrings));
		ReplaceShaders();
	}

	private static void ReplaceShaders()
	{
		LoadMaterialsWithReplacedShader("RoR2/Base/Shaders/HGStandard.shader", "Assets/Resources/Teto Mat.mat");
	}

	private static void LoadMaterialsWithReplacedShader(string shaderPath, params string[] materialPaths)
	{
		//IL_0001: Unknown result type (might be due to invalid IL or missing references)
		//IL_0006: Unknown result type (might be due to invalid IL or missing references)
		Shader shader = Addressables.LoadAssetAsync<Shader>((object)shaderPath).WaitForCompletion();
		foreach (string text in materialPaths)
		{
			Material val = assetBundle.LoadAsset<Material>(text);
			val.shader = shader;
			materialsWithRoRShader.Add(val);
		}
	}

	private static void LanguageLoadStrings(Action<Language> orig, Language self)
	{
		orig(self);
		self.SetStringByToken("BUBBANATHAN_SKIN_NEW_SKIN_DEFINITION_NAME", "Kasane Teto");
	}

	private static void BodyCatalogInit()
	{
		AddRailgunnerBodyNewSkinDefinitionSkin();
	}

	private static SkinDef CreateRailgunnerBodyNewSkinDefinitionSkin(GameObject mdl, ModelSkinController skinController)
	{
		Renderer[] renderers = mdl.GetComponentsInChildren<Renderer>(true);
		mdl.GetComponentsInChildren<Light>(true);
		SkinDef skin = ScriptableObject.CreateInstance<SkinDef>();
		SkinDefParams skinParams = ScriptableObject.CreateInstance<SkinDefParams>();
		skin.skinDefParams = skinParams;
		((Object)skin).name = "New Skin Definition";
		skin.nameToken = "BUBBANATHAN_SKIN_NEW_SKIN_DEFINITION_NAME";
		skin.rootObject = mdl;
		Helpers.TryCatchThrow("Icon", delegate
		{
			skin.icon = assetBundle.LoadAsset<Sprite>("Assets\\SkinMods\\KasaneTetoRailgunnerSkinMod\\Icons\\New Skin DefinitionIcon.png");
		});
		Helpers.TryCatchThrow("Unlockable Name", delegate
		{
			skin.unlockableDef = ((IEnumerable<UnlockableDef>)ContentManager.unlockableDefs).FirstOrDefault((Func<UnlockableDef, bool>)((UnlockableDef def) => def.cachedName == "Kasane Teto"));
		});
		Helpers.TryCatchThrow("Base Skins", delegate
		{
			skin.baseSkins = (SkinDef[])(object)new SkinDef[1] { Helpers.ThrowIfOutOfBounds(0, "Index 0 is out of bounds of skins array", skinController.skins, 0) };
		});
		Helpers.TryCatchThrow("Game Object Activations", delegate
		{
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			//IL_0052: Unknown result type (might be due to invalid IL or missing references)
			//IL_0053: Unknown result type (might be due to invalid IL or missing references)
			//IL_005c: Unknown result type (might be due to invalid IL or missing references)
			//IL_009e: Unknown result type (might be due to invalid IL or missing references)
			//IL_009f: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ea: Unknown result type (might be due to invalid IL or missing references)
			//IL_00eb: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f4: Unknown result type (might be due to invalid IL or missing references)
			//IL_014b: Unknown result type (might be due to invalid IL or missing references)
			//IL_014c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0155: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ac: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ad: Unknown result type (might be due to invalid IL or missing references)
			//IL_01b6: Unknown result type (might be due to invalid IL or missing references)
			//IL_020d: Unknown result type (might be due to invalid IL or missing references)
			//IL_020e: Unknown result type (might be due to invalid IL or missing references)
			skinParams.gameObjectActivations = (GameObjectActivation[])(object)new GameObjectActivation[6]
			{
				new GameObjectActivation
				{
					gameObject = ((Component)Helpers.ThrowIfNull<Transform>(0, "There is no renderer at path \"RailGunnerArmature/ROOT/base/stomach/backpack/StatusLED, Backpack\"", mdl.transform.Find("RailGunnerArmature/ROOT/base/stomach/backpack/StatusLED, Backpack"))).gameObject,
					shouldActivate = false,
					spawnPrefabOnModelObject = false
				},
				new GameObjectActivation
				{
					gameObject = ((Component)Helpers.ThrowIfNull<Transform>(1, "There is no renderer at path \"RailGunnerArmature/ROOT/base/stomach/backpack/AllBackpackVFX Root\"", mdl.transform.Find("RailGunnerArmature/ROOT/base/stomach/backpack/AllBackpackVFX Root"))).gameObject,
					shouldActivate = false,
					spawnPrefabOnModelObject = false
				},
				new GameObjectActivation
				{
					gameObject = ((Component)Helpers.ThrowIfNull<Transform>(2, "There is no renderer at path \"RailGunnerArmature/ROOT/base/stomach/backpack/PowerLED, Barrel\"", mdl.transform.Find("RailGunnerArmature/ROOT/base/stomach/backpack/PowerLED, Barrel"))).gameObject,
					shouldActivate = false,
					spawnPrefabOnModelObject = false
				},
				new GameObjectActivation
				{
					gameObject = ((Component)Helpers.ThrowIfNull<Renderer>(3, "There is no renderer with the name \"SequentialFlashes, Burst\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "SequentialFlashes, Burst")))).gameObject,
					shouldActivate = false,
					spawnPrefabOnModelObject = false
				},
				new GameObjectActivation
				{
					gameObject = ((Component)Helpers.ThrowIfNull<Renderer>(4, "There is no renderer with the name \"SequentialFlashes, Burst\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "SequentialFlashes, Burst")))).gameObject,
					shouldActivate = false,
					spawnPrefabOnModelObject = false
				},
				new GameObjectActivation
				{
					gameObject = ((Component)Helpers.ThrowIfNull<Renderer>(5, "There is no renderer with the name \"SequentialFlashes, Loop\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "SequentialFlashes, Loop")))).gameObject,
					shouldActivate = false,
					spawnPrefabOnModelObject = false
				}
			};
		});
		Helpers.TryCatchThrow("Renderer Infos", delegate
		{
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_0030: Unknown result type (might be due to invalid IL or missing references)
			//IL_0089: Unknown result type (might be due to invalid IL or missing references)
			//IL_008a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0093: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ed: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ee: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f7: Unknown result type (might be due to invalid IL or missing references)
			//IL_0108: Unknown result type (might be due to invalid IL or missing references)
			//IL_0161: Unknown result type (might be due to invalid IL or missing references)
			//IL_0162: Unknown result type (might be due to invalid IL or missing references)
			//IL_016b: Unknown result type (might be due to invalid IL or missing references)
			//IL_017c: Unknown result type (might be due to invalid IL or missing references)
			//IL_01d5: Unknown result type (might be due to invalid IL or missing references)
			//IL_01d6: Unknown result type (might be due to invalid IL or missing references)
			//IL_01df: Unknown result type (might be due to invalid IL or missing references)
			//IL_01f0: Unknown result type (might be due to invalid IL or missing references)
			//IL_0249: Unknown result type (might be due to invalid IL or missing references)
			//IL_024a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0253: Unknown result type (might be due to invalid IL or missing references)
			//IL_0264: Unknown result type (might be due to invalid IL or missing references)
			//IL_02bd: Unknown result type (might be due to invalid IL or missing references)
			//IL_02be: Unknown result type (might be due to invalid IL or missing references)
			//IL_02c7: Unknown result type (might be due to invalid IL or missing references)
			//IL_02d8: Unknown result type (might be due to invalid IL or missing references)
			//IL_0331: Unknown result type (might be due to invalid IL or missing references)
			//IL_0332: Unknown result type (might be due to invalid IL or missing references)
			//IL_033b: Unknown result type (might be due to invalid IL or missing references)
			//IL_034c: Unknown result type (might be due to invalid IL or missing references)
			//IL_03a5: Unknown result type (might be due to invalid IL or missing references)
			//IL_03a6: Unknown result type (might be due to invalid IL or missing references)
			//IL_03af: Unknown result type (might be due to invalid IL or missing references)
			//IL_03c0: Unknown result type (might be due to invalid IL or missing references)
			//IL_0419: Unknown result type (might be due to invalid IL or missing references)
			//IL_041a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0424: Unknown result type (might be due to invalid IL or missing references)
			//IL_0435: Unknown result type (might be due to invalid IL or missing references)
			//IL_048f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0490: Unknown result type (might be due to invalid IL or missing references)
			//IL_049a: Unknown result type (might be due to invalid IL or missing references)
			//IL_04ab: Unknown result type (might be due to invalid IL or missing references)
			//IL_0505: Unknown result type (might be due to invalid IL or missing references)
			//IL_0506: Unknown result type (might be due to invalid IL or missing references)
			skinParams.rendererInfos = (RendererInfo[])(object)new RendererInfo[11]
			{
				new RendererInfo
				{
					defaultMaterial = assetBundle.LoadAsset<Material>("Assets/Resources/Teto Mat.mat"),
					defaultShadowCastingMode = (ShadowCastingMode)1,
					ignoreOverlays = false,
					renderer = Helpers.ThrowIfNull<Renderer>(0, "There is no renderer with the name \"mdlRailGunnerBase\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "mdlRailGunnerBase"))),
					hideOnDeath = false,
					ignoresMaterialOverrides = false
				},
				new RendererInfo
				{
					defaultMaterial = null,
					defaultShadowCastingMode = (ShadowCastingMode)1,
					ignoreOverlays = false,
					renderer = ((Component)Helpers.ThrowIfNull<Transform>(1, "There is no renderer at path \"RailGunnerArmature/ROOT/base/stomach/backpack/AllBackpackVFX Root/Idle/Monitor, Charging\"", mdl.transform.Find("RailGunnerArmature/ROOT/base/stomach/backpack/AllBackpackVFX Root/Idle/Monitor, Charging"))).GetComponent<Renderer>(),
					hideOnDeath = false,
					ignoresMaterialOverrides = false
				},
				new RendererInfo
				{
					defaultMaterial = null,
					defaultShadowCastingMode = (ShadowCastingMode)1,
					ignoreOverlays = false,
					renderer = Helpers.ThrowIfNull<Renderer>(2, "There is no renderer with the name \"Monitor, Charged\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "Monitor, Charged"))),
					hideOnDeath = false,
					ignoresMaterialOverrides = false
				},
				new RendererInfo
				{
					defaultMaterial = null,
					defaultShadowCastingMode = (ShadowCastingMode)1,
					ignoreOverlays = false,
					renderer = Helpers.ThrowIfNull<Renderer>(3, "There is no renderer with the name \"Monitor, Reboot\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "Monitor, Reboot"))),
					hideOnDeath = false,
					ignoresMaterialOverrides = false
				},
				new RendererInfo
				{
					defaultMaterial = null,
					defaultShadowCastingMode = (ShadowCastingMode)1,
					ignoreOverlays = false,
					renderer = Helpers.ThrowIfNull<Renderer>(4, "There is no renderer with the name \"SequentialFlashes, Burst\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "SequentialFlashes, Burst"))),
					hideOnDeath = false,
					ignoresMaterialOverrides = false
				},
				new RendererInfo
				{
					defaultMaterial = null,
					defaultShadowCastingMode = (ShadowCastingMode)1,
					ignoreOverlays = false,
					renderer = Helpers.ThrowIfNull<Renderer>(5, "There is no renderer with the name \"SequentialFlashes, Loop\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "SequentialFlashes, Loop"))),
					hideOnDeath = false,
					ignoresMaterialOverrides = false
				},
				new RendererInfo
				{
					defaultMaterial = null,
					defaultShadowCastingMode = (ShadowCastingMode)1,
					ignoreOverlays = false,
					renderer = Helpers.ThrowIfNull<Renderer>(6, "There is no renderer with the name \"Sparks, Out\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "Sparks, Out"))),
					hideOnDeath = false,
					ignoresMaterialOverrides = false
				},
				new RendererInfo
				{
					defaultMaterial = null,
					defaultShadowCastingMode = (ShadowCastingMode)1,
					ignoreOverlays = false,
					renderer = Helpers.ThrowIfNull<Renderer>(7, "There is no renderer with the name \"Sparks\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "Sparks"))),
					hideOnDeath = false,
					ignoresMaterialOverrides = false
				},
				new RendererInfo
				{
					defaultMaterial = null,
					defaultShadowCastingMode = (ShadowCastingMode)1,
					ignoreOverlays = false,
					renderer = Helpers.ThrowIfNull<Renderer>(8, "There is no renderer with the name \"Steam, Local\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "Steam, Local"))),
					hideOnDeath = false,
					ignoresMaterialOverrides = false
				},
				new RendererInfo
				{
					defaultMaterial = null,
					defaultShadowCastingMode = (ShadowCastingMode)1,
					ignoreOverlays = false,
					renderer = Helpers.ThrowIfNull<Renderer>(9, "There is no renderer with the name \"Steam, World\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "Steam, World"))),
					hideOnDeath = false,
					ignoresMaterialOverrides = false
				},
				new RendererInfo
				{
					defaultMaterial = null,
					defaultShadowCastingMode = (ShadowCastingMode)1,
					ignoreOverlays = false,
					renderer = Helpers.ThrowIfNull<Renderer>(10, "There is no renderer with the name \"Monitor, Charging\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "Monitor, Charging"))),
					hideOnDeath = false,
					ignoresMaterialOverrides = false
				}
			};
		});
		Helpers.TryCatchThrow("MeshReplacements", delegate
		{
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_0069: Unknown result type (might be due to invalid IL or missing references)
			//IL_006a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0073: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bd: Unknown result type (might be due to invalid IL or missing references)
			//IL_00be: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c7: Unknown result type (might be due to invalid IL or missing references)
			//IL_0111: Unknown result type (might be due to invalid IL or missing references)
			//IL_0112: Unknown result type (might be due to invalid IL or missing references)
			//IL_011b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0165: Unknown result type (might be due to invalid IL or missing references)
			//IL_0166: Unknown result type (might be due to invalid IL or missing references)
			//IL_016f: Unknown result type (might be due to invalid IL or missing references)
			//IL_01b9: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ba: Unknown result type (might be due to invalid IL or missing references)
			//IL_01c3: Unknown result type (might be due to invalid IL or missing references)
			//IL_020d: Unknown result type (might be due to invalid IL or missing references)
			//IL_020e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0217: Unknown result type (might be due to invalid IL or missing references)
			//IL_0261: Unknown result type (might be due to invalid IL or missing references)
			//IL_0262: Unknown result type (might be due to invalid IL or missing references)
			//IL_026b: Unknown result type (might be due to invalid IL or missing references)
			//IL_02b5: Unknown result type (might be due to invalid IL or missing references)
			//IL_02b6: Unknown result type (might be due to invalid IL or missing references)
			//IL_02bf: Unknown result type (might be due to invalid IL or missing references)
			//IL_0309: Unknown result type (might be due to invalid IL or missing references)
			//IL_030a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0314: Unknown result type (might be due to invalid IL or missing references)
			//IL_035f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0360: Unknown result type (might be due to invalid IL or missing references)
			//IL_036a: Unknown result type (might be due to invalid IL or missing references)
			//IL_03b5: Unknown result type (might be due to invalid IL or missing references)
			//IL_03b6: Unknown result type (might be due to invalid IL or missing references)
			//IL_03c0: Unknown result type (might be due to invalid IL or missing references)
			//IL_040b: Unknown result type (might be due to invalid IL or missing references)
			//IL_040c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0416: Unknown result type (might be due to invalid IL or missing references)
			//IL_0461: Unknown result type (might be due to invalid IL or missing references)
			//IL_0462: Unknown result type (might be due to invalid IL or missing references)
			//IL_046c: Unknown result type (might be due to invalid IL or missing references)
			//IL_04b7: Unknown result type (might be due to invalid IL or missing references)
			//IL_04b8: Unknown result type (might be due to invalid IL or missing references)
			//IL_04c2: Unknown result type (might be due to invalid IL or missing references)
			//IL_050d: Unknown result type (might be due to invalid IL or missing references)
			//IL_050e: Unknown result type (might be due to invalid IL or missing references)
			skinParams.meshReplacements = (MeshReplacement[])(object)new MeshReplacement[15]
			{
				new MeshReplacement
				{
					mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\KasaneTetoRailgunnerSkinMod\\Meshes\\Teto Mesh.mesh"),
					renderer = Helpers.ThrowIfNull<Renderer>(0, "There is no renderer with the name \"mdlRailGunnerBase\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "mdlRailGunnerBase")))
				},
				new MeshReplacement
				{
					mesh = null,
					renderer = Helpers.ThrowIfNull<Renderer>(1, "There is no renderer with the name \"mdlRailGunnerMetal\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "mdlRailGunnerMetal")))
				},
				new MeshReplacement
				{
					mesh = null,
					renderer = Helpers.ThrowIfNull<Renderer>(2, "There is no renderer with the name \"mdlRailgunBackpackMesh\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "mdlRailgunBackpackMesh")))
				},
				new MeshReplacement
				{
					mesh = null,
					renderer = Helpers.ThrowIfNull<Renderer>(3, "There is no renderer with the name \"mdlRailGunBackpackScreen\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "mdlRailGunBackpackScreen")))
				},
				new MeshReplacement
				{
					mesh = null,
					renderer = Helpers.ThrowIfNull<Renderer>(4, "There is no renderer with the name \"Monitor, Charging\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "Monitor, Charging")))
				},
				new MeshReplacement
				{
					mesh = null,
					renderer = Helpers.ThrowIfNull<Renderer>(5, "There is no renderer with the name \"Monitor, Charged\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "Monitor, Charged")))
				},
				new MeshReplacement
				{
					mesh = null,
					renderer = Helpers.ThrowIfNull<Renderer>(6, "There is no renderer with the name \"Steam, Local\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "Steam, Local")))
				},
				new MeshReplacement
				{
					mesh = null,
					renderer = Helpers.ThrowIfNull<Renderer>(7, "There is no renderer with the name \"Steam, World\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "Steam, World")))
				},
				new MeshReplacement
				{
					mesh = null,
					renderer = Helpers.ThrowIfNull<Renderer>(8, "There is no renderer with the name \"Sparks, Out\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "Sparks, Out")))
				},
				new MeshReplacement
				{
					mesh = null,
					renderer = Helpers.ThrowIfNull<Renderer>(9, "There is no renderer with the name \"Sparks\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "Sparks")))
				},
				new MeshReplacement
				{
					mesh = null,
					renderer = Helpers.ThrowIfNull<Renderer>(10, "There is no renderer with the name \"Sparks\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "Sparks")))
				},
				new MeshReplacement
				{
					mesh = null,
					renderer = Helpers.ThrowIfNull<Renderer>(11, "There is no renderer with the name \"Monitor, Reboot\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "Monitor, Reboot")))
				},
				new MeshReplacement
				{
					mesh = null,
					renderer = Helpers.ThrowIfNull<Renderer>(12, "There is no renderer with the name \"StatusLED, Backpack\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "StatusLED, Backpack")))
				},
				new MeshReplacement
				{
					mesh = null,
					renderer = Helpers.ThrowIfNull<Renderer>(13, "There is no renderer with the name \"StatusLED, Backpack\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "StatusLED, Backpack")))
				},
				new MeshReplacement
				{
					mesh = null,
					renderer = Helpers.ThrowIfNull<Renderer>(14, "There is no renderer with the name \"StatusLED, Backpack\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "StatusLED, Backpack")))
				}
			};
		});
		Helpers.TryCatchThrow("Light Infos", delegate
		{
			skinParams.lightReplacements = Array.Empty<LightInfo>();
		});
		Helpers.TryCatchThrow("Minion Skin Replacements", delegate
		{
			skinParams.minionSkinReplacements = Array.Empty<MinionSkinReplacement>();
		});
		Helpers.TryCatchThrow("Projectile Ghost Replacements", delegate
		{
			skinParams.projectileGhostReplacements = Array.Empty<ProjectileGhostReplacement>();
		});
		return skin;
	}

	private static void AddRailgunnerBodyNewSkinDefinitionSkin()
	{
		string text = "RailgunnerBody";
		string text2 = "New Skin Definition";
		GameObject val = BodyCatalog.FindBodyPrefab(text);
		if (!Object.op_Implicit((Object)(object)val))
		{
			InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin because \"" + text + "\" doesn't exist"));
			return;
		}
		try
		{
			ModelLocator component = val.GetComponent<ModelLocator>();
			if (!Object.op_Implicit((Object)(object)component))
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelLocator\" component"));
				return;
			}
			GameObject gameObject = ((Component)component.modelTransform).gameObject;
			ModelSkinController val2 = (Object.op_Implicit((Object)(object)gameObject) ? gameObject.GetComponent<ModelSkinController>() : null);
			if (!Object.op_Implicit((Object)(object)val2))
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelSkinController\" component"));
			}
			else
			{
				SkinDef val3 = CreateRailgunnerBodyNewSkinDefinitionSkin(gameObject, val2);
				Array.Resize(ref val2.skins, val2.skins.Length + 1);
				val2.skins[val2.skins.Length - 1] = val3;
			}
		}
		catch (FieldException ex)
		{
			if (ex.InnerException is ElementException ex2)
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\""));
				InstanceLogger.LogWarning((object)$"Field causing issue: {ex.Message}, element: {ex2.Index}");
				InstanceLogger.LogWarning((object)ex2.Message);
				InstanceLogger.LogError((object)ex.InnerException);
			}
			else
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\""));
				InstanceLogger.LogWarning((object)("Field causing issue: " + ex.Message));
				InstanceLogger.LogError((object)ex.InnerException);
			}
		}
		catch (Exception ex3)
		{
			InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\""));
			InstanceLogger.LogError((object)ex3);
		}
	}
}
public static class Helpers
{
	private static GameObject prefabHolder;

	public static GameObject ClonePrefab(GameObject gameObject)
	{
		//IL_0011: Unknown result type (might be due to invalid IL or missing references)
		//IL_001b: Expected O, but got Unknown
		if (!Object.op_Implicit((Object)(object)prefabHolder))
		{
			prefabHolder = new GameObject("PrefabHolder");
			Object.DontDestroyOnLoad((Object)(object)prefabHolder);
			prefabHolder.SetActive(false);
		}
		GameObject obj = Object.Instantiate<GameObject>(gameObject, prefabHolder.transform);
		obj.AddComponent<RemoveClone>();
		((Object)obj).name = ((Object)gameObject).name;
		return obj;
	}

	public static Transform GetChild(this Transform transform, int index, out Transform child)
	{
		return child = transform.GetChild(index);
	}

	public static GameObject WithComponent<T>(this GameObject gameObject, Action<T> modifier = null) where T : Component
	{
		T obj = gameObject.AddComponent<T>();
		modifier?.Invoke(obj);
		return gameObject;
	}

	public static GameObject WithTryComponent<T>(this GameObject gameObject, Action<T> modifier = null) where T : Component
	{
		if (Object.op_Implicit((Object)(object)gameObject) && !Object.op_Implicit((Object)(object)gameObject.GetComponent<T>()))
		{
			T obj = gameObject.AddComponent<T>();
			modifier?.Invoke(obj);
		}
		return gameObject;
	}

	public static T ThrowIfEquals<T>(int index, string message, T value, T expected) where T : Enum
	{
		if (value.Equals(expected))
		{
			throw new ElementException(index, message);
		}
		return value;
	}

	public static T ThrowIfOutOfBounds<T>(int index, string message, T[] array, int elementIndex) where T : class
	{
		if (array == null || array.Length <= elementIndex)
		{
			throw new ElementException(index, message);
		}
		return array[elementIndex];
	}

	public static T ThrowIfNull<T>(int index, string message, T value) where T : class
	{
		if (value == null)
		{
			throw new ElementException(index, message);
		}
		return value;
	}

	public static void TryCatchThrow(string message, Action action)
	{
		try
		{
			action?.Invoke();
		}
		catch (Exception innerException)
		{
			throw new FieldException(message, innerException);
		}
	}
}
public class RemoveClone : MonoBehaviour
{
	public void Awake()
	{
		((Object)this).name = ((Object)this).name[..^7];
	}
}
public class FieldException : Exception
{
	public FieldException(string message, Exception innerException)
		: base(message, innerException)
	{
	}
}
public class ElementException : Exception
{
	public int Index { get; }

	public ElementException(int index, string message)
		: base(message)
	{
		Index = index;
	}
}
public class InsertBones : MonoBehaviour
{
	private readonly List<SkinnedMeshRenderer> modifiedRenderers = new List<SkinnedMeshRenderer>();

	public List<string> rendererPaths = new List<string>();

	public List<Transform> newBones = new List<Transform>();

	public string afterPath;

	public void Awake()
	{
		Transform transform = ((Component)((Component)this).GetComponentInParent<ModelSkinController>()).transform;
		Transform value = ((Component)transform).transform.Find(afterPath);
		foreach (string rendererPath in rendererPaths)
		{
			Transform obj = transform.Find(rendererPath);
			SkinnedMeshRenderer val = ((obj != null) ? ((Component)obj).GetComponent<SkinnedMeshRenderer>() : null);
			if (Object.op_Implicit((Object)(object)val))
			{
				Transform[] array = val.bones;
				int num = Array.IndexOf(array, value) + 1;
				if (num != 0)
				{
					Array.Resize(ref array, array.Length + newBones.Count);
					Array.Copy(array, num, array, num + newBones.Count, array.Length - newBones.Count - num);
					newBones.CopyTo(array, num);
					val.bones = array;
					modifiedRenderers.Add(val);
				}
			}
		}
	}

	public void OnDestroy()
	{
		foreach (SkinnedMeshRenderer modifiedRenderer in modifiedRenderers)
		{
			if (Object.op_Implicit((Object)(object)modifiedRenderer))
			{
				Transform[] array = modifiedRenderer.bones;
				int num = Array.IndexOf(array, ((Component)this).transform);
				Array.Copy(array, num + newBones.Count, array, num, array.Length - num - newBones.Count);
				Array.Resize(ref array, array.Length - newBones.Count);
				modifiedRenderer.bones = array;
			}
		}
		modifiedRenderers.Clear();
	}
}
public class AddDynamicColliders : MonoBehaviour
{
	public List<string> paths = new List<string>();

	public void Awake()
	{
		Transform transform = ((Component)((Component)this).GetComponentInParent<ModelSkinController>()).transform;
		List<DynamicBoneCollider> list = new List<DynamicBoneCollider>();
		foreach (string path in paths)
		{
			Transform val = transform.Find(path);
			if (Object.op_Implicit((Object)(object)val))
			{
				list.AddRange(((Component)val).GetComponents<DynamicBoneCollider>());
			}
		}
		DynamicBone[] components = ((Component)this).GetComponents<DynamicBone>();
		for (int i = 0; i < components.Length; i++)
		{
			components[i].m_Colliders.AddRange(list);
		}
	}
}