Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
Decompiled source of Kasane Teto as Railgunner v1.0.1
KasaneTetoRailgunnerSkinMod.dll
Decompiled 15 hours agousing System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using MonoMod.RuntimeDetour.HookGen; using RoR2; using RoR2.ContentManagement; using UnityEngine; using UnityEngine.AddressableAssets; using UnityEngine.Rendering; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("0.0.0.0")] namespace KasaneTetoRailgunnerSkinMod; [BepInPlugin("com.BubbaNathan.KasaneTetoRailgunnerSkinMod", "Kasane Teto Railgunner Skin Mod", "1.0.0")] public class KasaneTetoRailgunnerSkinModPlugin : BaseUnityPlugin { private static AssetBundle assetBundle; private static readonly List<Material> materialsWithRoRShader = new List<Material>(); internal static KasaneTetoRailgunnerSkinModPlugin Instance { get; private set; } internal static ManualLogSource InstanceLogger { get { KasaneTetoRailgunnerSkinModPlugin instance = Instance; if (instance == null) { return null; } return ((BaseUnityPlugin)instance).Logger; } } private void Start() { Instance = this; using (Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream("KasaneTetoRailgunnerSkinMod.bubbanathankasanetetorailgunnerskinmod")) { assetBundle = AssetBundle.LoadFromStream(stream); } ((ResourceAvailability)(ref BodyCatalog.availability)).CallWhenAvailable((Action)BodyCatalogInit); HookEndpointManager.Add((MethodBase)typeof(Language).GetMethod("LoadStrings"), (Delegate)new Action<Action<Language>, Language>(LanguageLoadStrings)); ReplaceShaders(); } private static void ReplaceShaders() { LoadMaterialsWithReplacedShader("RoR2/Base/Shaders/HGStandard.shader", "Assets/Resources/Teto Mat.mat"); } private static void LoadMaterialsWithReplacedShader(string shaderPath, params string[] materialPaths) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) Shader shader = Addressables.LoadAssetAsync<Shader>((object)shaderPath).WaitForCompletion(); foreach (string text in materialPaths) { Material val = assetBundle.LoadAsset<Material>(text); val.shader = shader; materialsWithRoRShader.Add(val); } } private static void LanguageLoadStrings(Action<Language> orig, Language self) { orig(self); self.SetStringByToken("BUBBANATHAN_SKIN_NEW_SKIN_DEFINITION_NAME", "Kasane Teto"); } private static void BodyCatalogInit() { AddRailgunnerBodyNewSkinDefinitionSkin(); } private static SkinDef CreateRailgunnerBodyNewSkinDefinitionSkin(GameObject mdl, ModelSkinController skinController) { Renderer[] renderers = mdl.GetComponentsInChildren<Renderer>(true); mdl.GetComponentsInChildren<Light>(true); SkinDef skin = ScriptableObject.CreateInstance<SkinDef>(); SkinDefParams skinParams = ScriptableObject.CreateInstance<SkinDefParams>(); skin.skinDefParams = skinParams; ((Object)skin).name = "New Skin Definition"; skin.nameToken = "BUBBANATHAN_SKIN_NEW_SKIN_DEFINITION_NAME"; skin.rootObject = mdl; Helpers.TryCatchThrow("Icon", delegate { skin.icon = assetBundle.LoadAsset<Sprite>("Assets\\SkinMods\\KasaneTetoRailgunnerSkinMod\\Icons\\New Skin DefinitionIcon.png"); }); Helpers.TryCatchThrow("Unlockable Name", delegate { skin.unlockableDef = ((IEnumerable<UnlockableDef>)ContentManager.unlockableDefs).FirstOrDefault((Func<UnlockableDef, bool>)((UnlockableDef def) => def.cachedName == "Kasane Teto")); }); Helpers.TryCatchThrow("Base Skins", delegate { skin.baseSkins = (SkinDef[])(object)new SkinDef[1] { Helpers.ThrowIfOutOfBounds(0, "Index 0 is out of bounds of skins array", skinController.skins, 0) }; }); Helpers.TryCatchThrow("Game Object Activations", delegate { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0053: Unknown result type (might be due to invalid IL or missing references) //IL_005c: Unknown result type (might be due to invalid IL or missing references) //IL_009e: Unknown result type (might be due to invalid IL or missing references) //IL_009f: Unknown result type (might be due to invalid IL or missing references) //IL_00a8: Unknown result type (might be due to invalid IL or missing references) //IL_00ea: Unknown result type (might be due to invalid IL or missing references) //IL_00eb: Unknown result type (might be due to invalid IL or missing references) //IL_00f4: Unknown result type (might be due to invalid IL or missing references) //IL_014b: Unknown result type (might be due to invalid IL or missing references) //IL_014c: Unknown result type (might be due to invalid IL or missing references) //IL_0155: Unknown result type (might be due to invalid IL or missing references) //IL_01ac: Unknown result type (might be due to invalid IL or missing references) //IL_01ad: Unknown result type (might be due to invalid IL or missing references) //IL_01b6: Unknown result type (might be due to invalid IL or missing references) //IL_020d: Unknown result type (might be due to invalid IL or missing references) //IL_020e: Unknown result type (might be due to invalid IL or missing references) skinParams.gameObjectActivations = (GameObjectActivation[])(object)new GameObjectActivation[6] { new GameObjectActivation { gameObject = ((Component)Helpers.ThrowIfNull<Transform>(0, "There is no renderer at path \"RailGunnerArmature/ROOT/base/stomach/backpack/StatusLED, Backpack\"", mdl.transform.Find("RailGunnerArmature/ROOT/base/stomach/backpack/StatusLED, Backpack"))).gameObject, shouldActivate = false, spawnPrefabOnModelObject = false }, new GameObjectActivation { gameObject = ((Component)Helpers.ThrowIfNull<Transform>(1, "There is no renderer at path \"RailGunnerArmature/ROOT/base/stomach/backpack/AllBackpackVFX Root\"", mdl.transform.Find("RailGunnerArmature/ROOT/base/stomach/backpack/AllBackpackVFX Root"))).gameObject, shouldActivate = false, spawnPrefabOnModelObject = false }, new GameObjectActivation { gameObject = ((Component)Helpers.ThrowIfNull<Transform>(2, "There is no renderer at path \"RailGunnerArmature/ROOT/base/stomach/backpack/PowerLED, Barrel\"", mdl.transform.Find("RailGunnerArmature/ROOT/base/stomach/backpack/PowerLED, Barrel"))).gameObject, shouldActivate = false, spawnPrefabOnModelObject = false }, new GameObjectActivation { gameObject = ((Component)Helpers.ThrowIfNull<Renderer>(3, "There is no renderer with the name \"SequentialFlashes, Burst\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "SequentialFlashes, Burst")))).gameObject, shouldActivate = false, spawnPrefabOnModelObject = false }, new GameObjectActivation { gameObject = ((Component)Helpers.ThrowIfNull<Renderer>(4, "There is no renderer with the name \"SequentialFlashes, Burst\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "SequentialFlashes, Burst")))).gameObject, shouldActivate = false, spawnPrefabOnModelObject = false }, new GameObjectActivation { gameObject = ((Component)Helpers.ThrowIfNull<Renderer>(5, "There is no renderer with the name \"SequentialFlashes, Loop\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "SequentialFlashes, Loop")))).gameObject, shouldActivate = false, spawnPrefabOnModelObject = false } }; }); Helpers.TryCatchThrow("Renderer Infos", delegate { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Unknown result type (might be due to invalid IL or missing references) //IL_008a: Unknown result type (might be due to invalid IL or missing references) //IL_0093: Unknown result type (might be due to invalid IL or missing references) //IL_00a4: Unknown result type (might be due to invalid IL or missing references) //IL_00ed: Unknown result type (might be due to invalid IL or missing references) //IL_00ee: Unknown result type (might be due to invalid IL or missing references) //IL_00f7: Unknown result type (might be due to invalid IL or missing references) //IL_0108: Unknown result type (might be due to invalid IL or missing references) //IL_0161: Unknown result type (might be due to invalid IL or missing references) //IL_0162: Unknown result type (might be due to invalid IL or missing references) //IL_016b: Unknown result type (might be due to invalid IL or missing references) //IL_017c: Unknown result type (might be due to invalid IL or missing references) //IL_01d5: Unknown result type (might be due to invalid IL or missing references) //IL_01d6: Unknown result type (might be due to invalid IL or missing references) //IL_01df: Unknown result type (might be due to invalid IL or missing references) //IL_01f0: Unknown result type (might be due to invalid IL or missing references) //IL_0249: Unknown result type (might be due to invalid IL or missing references) //IL_024a: Unknown result type (might be due to invalid IL or missing references) //IL_0253: Unknown result type (might be due to invalid IL or missing references) //IL_0264: Unknown result type (might be due to invalid IL or missing references) //IL_02bd: Unknown result type (might be due to invalid IL or missing references) //IL_02be: Unknown result type (might be due to invalid IL or missing references) //IL_02c7: Unknown result type (might be due to invalid IL or missing references) //IL_02d8: Unknown result type (might be due to invalid IL or missing references) //IL_0331: Unknown result type (might be due to invalid IL or missing references) //IL_0332: Unknown result type (might be due to invalid IL or missing references) //IL_033b: Unknown result type (might be due to invalid IL or missing references) //IL_034c: Unknown result type (might be due to invalid IL or missing references) //IL_03a5: Unknown result type (might be due to invalid IL or missing references) //IL_03a6: Unknown result type (might be due to invalid IL or missing references) //IL_03af: Unknown result type (might be due to invalid IL or missing references) //IL_03c0: Unknown result type (might be due to invalid IL or missing references) //IL_0419: Unknown result type (might be due to invalid IL or missing references) //IL_041a: Unknown result type (might be due to invalid IL or missing references) //IL_0424: Unknown result type (might be due to invalid IL or missing references) //IL_0435: Unknown result type (might be due to invalid IL or missing references) //IL_048f: Unknown result type (might be due to invalid IL or missing references) //IL_0490: Unknown result type (might be due to invalid IL or missing references) //IL_049a: Unknown result type (might be due to invalid IL or missing references) //IL_04ab: Unknown result type (might be due to invalid IL or missing references) //IL_0505: Unknown result type (might be due to invalid IL or missing references) //IL_0506: Unknown result type (might be due to invalid IL or missing references) skinParams.rendererInfos = (RendererInfo[])(object)new RendererInfo[11] { new RendererInfo { defaultMaterial = assetBundle.LoadAsset<Material>("Assets/Resources/Teto Mat.mat"), defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false, renderer = Helpers.ThrowIfNull<Renderer>(0, "There is no renderer with the name \"mdlRailGunnerBase\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "mdlRailGunnerBase"))), hideOnDeath = false, ignoresMaterialOverrides = false }, new RendererInfo { defaultMaterial = null, defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false, renderer = ((Component)Helpers.ThrowIfNull<Transform>(1, "There is no renderer at path \"RailGunnerArmature/ROOT/base/stomach/backpack/AllBackpackVFX Root/Idle/Monitor, Charging\"", mdl.transform.Find("RailGunnerArmature/ROOT/base/stomach/backpack/AllBackpackVFX Root/Idle/Monitor, Charging"))).GetComponent<Renderer>(), hideOnDeath = false, ignoresMaterialOverrides = false }, new RendererInfo { defaultMaterial = null, defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false, renderer = Helpers.ThrowIfNull<Renderer>(2, "There is no renderer with the name \"Monitor, Charged\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "Monitor, Charged"))), hideOnDeath = false, ignoresMaterialOverrides = false }, new RendererInfo { defaultMaterial = null, defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false, renderer = Helpers.ThrowIfNull<Renderer>(3, "There is no renderer with the name \"Monitor, Reboot\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "Monitor, Reboot"))), hideOnDeath = false, ignoresMaterialOverrides = false }, new RendererInfo { defaultMaterial = null, defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false, renderer = Helpers.ThrowIfNull<Renderer>(4, "There is no renderer with the name \"SequentialFlashes, Burst\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "SequentialFlashes, Burst"))), hideOnDeath = false, ignoresMaterialOverrides = false }, new RendererInfo { defaultMaterial = null, defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false, renderer = Helpers.ThrowIfNull<Renderer>(5, "There is no renderer with the name \"SequentialFlashes, Loop\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "SequentialFlashes, Loop"))), hideOnDeath = false, ignoresMaterialOverrides = false }, new RendererInfo { defaultMaterial = null, defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false, renderer = Helpers.ThrowIfNull<Renderer>(6, "There is no renderer with the name \"Sparks, Out\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "Sparks, Out"))), hideOnDeath = false, ignoresMaterialOverrides = false }, new RendererInfo { defaultMaterial = null, defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false, renderer = Helpers.ThrowIfNull<Renderer>(7, "There is no renderer with the name \"Sparks\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "Sparks"))), hideOnDeath = false, ignoresMaterialOverrides = false }, new RendererInfo { defaultMaterial = null, defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false, renderer = Helpers.ThrowIfNull<Renderer>(8, "There is no renderer with the name \"Steam, Local\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "Steam, Local"))), hideOnDeath = false, ignoresMaterialOverrides = false }, new RendererInfo { defaultMaterial = null, defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false, renderer = Helpers.ThrowIfNull<Renderer>(9, "There is no renderer with the name \"Steam, World\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "Steam, World"))), hideOnDeath = false, ignoresMaterialOverrides = false }, new RendererInfo { defaultMaterial = null, defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false, renderer = Helpers.ThrowIfNull<Renderer>(10, "There is no renderer with the name \"Monitor, Charging\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "Monitor, Charging"))), hideOnDeath = false, ignoresMaterialOverrides = false } }; }); Helpers.TryCatchThrow("MeshReplacements", delegate { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0069: Unknown result type (might be due to invalid IL or missing references) //IL_006a: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_00bd: Unknown result type (might be due to invalid IL or missing references) //IL_00be: Unknown result type (might be due to invalid IL or missing references) //IL_00c7: Unknown result type (might be due to invalid IL or missing references) //IL_0111: Unknown result type (might be due to invalid IL or missing references) //IL_0112: Unknown result type (might be due to invalid IL or missing references) //IL_011b: Unknown result type (might be due to invalid IL or missing references) //IL_0165: Unknown result type (might be due to invalid IL or missing references) //IL_0166: Unknown result type (might be due to invalid IL or missing references) //IL_016f: Unknown result type (might be due to invalid IL or missing references) //IL_01b9: Unknown result type (might be due to invalid IL or missing references) //IL_01ba: Unknown result type (might be due to invalid IL or missing references) //IL_01c3: Unknown result type (might be due to invalid IL or missing references) //IL_020d: Unknown result type (might be due to invalid IL or missing references) //IL_020e: Unknown result type (might be due to invalid IL or missing references) //IL_0217: Unknown result type (might be due to invalid IL or missing references) //IL_0261: Unknown result type (might be due to invalid IL or missing references) //IL_0262: Unknown result type (might be due to invalid IL or missing references) //IL_026b: Unknown result type (might be due to invalid IL or missing references) //IL_02b5: Unknown result type (might be due to invalid IL or missing references) //IL_02b6: Unknown result type (might be due to invalid IL or missing references) //IL_02bf: Unknown result type (might be due to invalid IL or missing references) //IL_0309: Unknown result type (might be due to invalid IL or missing references) //IL_030a: Unknown result type (might be due to invalid IL or missing references) //IL_0314: Unknown result type (might be due to invalid IL or missing references) //IL_035f: Unknown result type (might be due to invalid IL or missing references) //IL_0360: Unknown result type (might be due to invalid IL or missing references) //IL_036a: Unknown result type (might be due to invalid IL or missing references) //IL_03b5: Unknown result type (might be due to invalid IL or missing references) //IL_03b6: Unknown result type (might be due to invalid IL or missing references) //IL_03c0: Unknown result type (might be due to invalid IL or missing references) //IL_040b: Unknown result type (might be due to invalid IL or missing references) //IL_040c: Unknown result type (might be due to invalid IL or missing references) //IL_0416: Unknown result type (might be due to invalid IL or missing references) //IL_0461: Unknown result type (might be due to invalid IL or missing references) //IL_0462: Unknown result type (might be due to invalid IL or missing references) //IL_046c: Unknown result type (might be due to invalid IL or missing references) //IL_04b7: Unknown result type (might be due to invalid IL or missing references) //IL_04b8: Unknown result type (might be due to invalid IL or missing references) //IL_04c2: Unknown result type (might be due to invalid IL or missing references) //IL_050d: Unknown result type (might be due to invalid IL or missing references) //IL_050e: Unknown result type (might be due to invalid IL or missing references) skinParams.meshReplacements = (MeshReplacement[])(object)new MeshReplacement[15] { new MeshReplacement { mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\KasaneTetoRailgunnerSkinMod\\Meshes\\Teto Mesh.mesh"), renderer = Helpers.ThrowIfNull<Renderer>(0, "There is no renderer with the name \"mdlRailGunnerBase\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "mdlRailGunnerBase"))) }, new MeshReplacement { mesh = null, renderer = Helpers.ThrowIfNull<Renderer>(1, "There is no renderer with the name \"mdlRailGunnerMetal\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "mdlRailGunnerMetal"))) }, new MeshReplacement { mesh = null, renderer = Helpers.ThrowIfNull<Renderer>(2, "There is no renderer with the name \"mdlRailgunBackpackMesh\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "mdlRailgunBackpackMesh"))) }, new MeshReplacement { mesh = null, renderer = Helpers.ThrowIfNull<Renderer>(3, "There is no renderer with the name \"mdlRailGunBackpackScreen\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "mdlRailGunBackpackScreen"))) }, new MeshReplacement { mesh = null, renderer = Helpers.ThrowIfNull<Renderer>(4, "There is no renderer with the name \"Monitor, Charging\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "Monitor, Charging"))) }, new MeshReplacement { mesh = null, renderer = Helpers.ThrowIfNull<Renderer>(5, "There is no renderer with the name \"Monitor, Charged\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "Monitor, Charged"))) }, new MeshReplacement { mesh = null, renderer = Helpers.ThrowIfNull<Renderer>(6, "There is no renderer with the name \"Steam, Local\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "Steam, Local"))) }, new MeshReplacement { mesh = null, renderer = Helpers.ThrowIfNull<Renderer>(7, "There is no renderer with the name \"Steam, World\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "Steam, World"))) }, new MeshReplacement { mesh = null, renderer = Helpers.ThrowIfNull<Renderer>(8, "There is no renderer with the name \"Sparks, Out\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "Sparks, Out"))) }, new MeshReplacement { mesh = null, renderer = Helpers.ThrowIfNull<Renderer>(9, "There is no renderer with the name \"Sparks\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "Sparks"))) }, new MeshReplacement { mesh = null, renderer = Helpers.ThrowIfNull<Renderer>(10, "There is no renderer with the name \"Sparks\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "Sparks"))) }, new MeshReplacement { mesh = null, renderer = Helpers.ThrowIfNull<Renderer>(11, "There is no renderer with the name \"Monitor, Reboot\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "Monitor, Reboot"))) }, new MeshReplacement { mesh = null, renderer = Helpers.ThrowIfNull<Renderer>(12, "There is no renderer with the name \"StatusLED, Backpack\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "StatusLED, Backpack"))) }, new MeshReplacement { mesh = null, renderer = Helpers.ThrowIfNull<Renderer>(13, "There is no renderer with the name \"StatusLED, Backpack\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "StatusLED, Backpack"))) }, new MeshReplacement { mesh = null, renderer = Helpers.ThrowIfNull<Renderer>(14, "There is no renderer with the name \"StatusLED, Backpack\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "StatusLED, Backpack"))) } }; }); Helpers.TryCatchThrow("Light Infos", delegate { skinParams.lightReplacements = Array.Empty<LightInfo>(); }); Helpers.TryCatchThrow("Minion Skin Replacements", delegate { skinParams.minionSkinReplacements = Array.Empty<MinionSkinReplacement>(); }); Helpers.TryCatchThrow("Projectile Ghost Replacements", delegate { skinParams.projectileGhostReplacements = Array.Empty<ProjectileGhostReplacement>(); }); return skin; } private static void AddRailgunnerBodyNewSkinDefinitionSkin() { string text = "RailgunnerBody"; string text2 = "New Skin Definition"; GameObject val = BodyCatalog.FindBodyPrefab(text); if (!Object.op_Implicit((Object)(object)val)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin because \"" + text + "\" doesn't exist")); return; } try { ModelLocator component = val.GetComponent<ModelLocator>(); if (!Object.op_Implicit((Object)(object)component)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelLocator\" component")); return; } GameObject gameObject = ((Component)component.modelTransform).gameObject; ModelSkinController val2 = (Object.op_Implicit((Object)(object)gameObject) ? gameObject.GetComponent<ModelSkinController>() : null); if (!Object.op_Implicit((Object)(object)val2)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelSkinController\" component")); } else { SkinDef val3 = CreateRailgunnerBodyNewSkinDefinitionSkin(gameObject, val2); Array.Resize(ref val2.skins, val2.skins.Length + 1); val2.skins[val2.skins.Length - 1] = val3; } } catch (FieldException ex) { if (ex.InnerException is ElementException ex2) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\"")); InstanceLogger.LogWarning((object)$"Field causing issue: {ex.Message}, element: {ex2.Index}"); InstanceLogger.LogWarning((object)ex2.Message); InstanceLogger.LogError((object)ex.InnerException); } else { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\"")); InstanceLogger.LogWarning((object)("Field causing issue: " + ex.Message)); InstanceLogger.LogError((object)ex.InnerException); } } catch (Exception ex3) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\"")); InstanceLogger.LogError((object)ex3); } } } public static class Helpers { private static GameObject prefabHolder; public static GameObject ClonePrefab(GameObject gameObject) { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Expected O, but got Unknown if (!Object.op_Implicit((Object)(object)prefabHolder)) { prefabHolder = new GameObject("PrefabHolder"); Object.DontDestroyOnLoad((Object)(object)prefabHolder); prefabHolder.SetActive(false); } GameObject obj = Object.Instantiate<GameObject>(gameObject, prefabHolder.transform); obj.AddComponent<RemoveClone>(); ((Object)obj).name = ((Object)gameObject).name; return obj; } public static Transform GetChild(this Transform transform, int index, out Transform child) { return child = transform.GetChild(index); } public static GameObject WithComponent<T>(this GameObject gameObject, Action<T> modifier = null) where T : Component { T obj = gameObject.AddComponent<T>(); modifier?.Invoke(obj); return gameObject; } public static GameObject WithTryComponent<T>(this GameObject gameObject, Action<T> modifier = null) where T : Component { if (Object.op_Implicit((Object)(object)gameObject) && !Object.op_Implicit((Object)(object)gameObject.GetComponent<T>())) { T obj = gameObject.AddComponent<T>(); modifier?.Invoke(obj); } return gameObject; } public static T ThrowIfEquals<T>(int index, string message, T value, T expected) where T : Enum { if (value.Equals(expected)) { throw new ElementException(index, message); } return value; } public static T ThrowIfOutOfBounds<T>(int index, string message, T[] array, int elementIndex) where T : class { if (array == null || array.Length <= elementIndex) { throw new ElementException(index, message); } return array[elementIndex]; } public static T ThrowIfNull<T>(int index, string message, T value) where T : class { if (value == null) { throw new ElementException(index, message); } return value; } public static void TryCatchThrow(string message, Action action) { try { action?.Invoke(); } catch (Exception innerException) { throw new FieldException(message, innerException); } } } public class RemoveClone : MonoBehaviour { public void Awake() { ((Object)this).name = ((Object)this).name[..^7]; } } public class FieldException : Exception { public FieldException(string message, Exception innerException) : base(message, innerException) { } } public class ElementException : Exception { public int Index { get; } public ElementException(int index, string message) : base(message) { Index = index; } } public class InsertBones : MonoBehaviour { private readonly List<SkinnedMeshRenderer> modifiedRenderers = new List<SkinnedMeshRenderer>(); public List<string> rendererPaths = new List<string>(); public List<Transform> newBones = new List<Transform>(); public string afterPath; public void Awake() { Transform transform = ((Component)((Component)this).GetComponentInParent<ModelSkinController>()).transform; Transform value = ((Component)transform).transform.Find(afterPath); foreach (string rendererPath in rendererPaths) { Transform obj = transform.Find(rendererPath); SkinnedMeshRenderer val = ((obj != null) ? ((Component)obj).GetComponent<SkinnedMeshRenderer>() : null); if (Object.op_Implicit((Object)(object)val)) { Transform[] array = val.bones; int num = Array.IndexOf(array, value) + 1; if (num != 0) { Array.Resize(ref array, array.Length + newBones.Count); Array.Copy(array, num, array, num + newBones.Count, array.Length - newBones.Count - num); newBones.CopyTo(array, num); val.bones = array; modifiedRenderers.Add(val); } } } } public void OnDestroy() { foreach (SkinnedMeshRenderer modifiedRenderer in modifiedRenderers) { if (Object.op_Implicit((Object)(object)modifiedRenderer)) { Transform[] array = modifiedRenderer.bones; int num = Array.IndexOf(array, ((Component)this).transform); Array.Copy(array, num + newBones.Count, array, num, array.Length - num - newBones.Count); Array.Resize(ref array, array.Length - newBones.Count); modifiedRenderer.bones = array; } } modifiedRenderers.Clear(); } } public class AddDynamicColliders : MonoBehaviour { public List<string> paths = new List<string>(); public void Awake() { Transform transform = ((Component)((Component)this).GetComponentInParent<ModelSkinController>()).transform; List<DynamicBoneCollider> list = new List<DynamicBoneCollider>(); foreach (string path in paths) { Transform val = transform.Find(path); if (Object.op_Implicit((Object)(object)val)) { list.AddRange(((Component)val).GetComponents<DynamicBoneCollider>()); } } DynamicBone[] components = ((Component)this).GetComponents<DynamicBone>(); for (int i = 0; i < components.Length; i++) { components[i].m_Colliders.AddRange(list); } } }