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CHANGELOG
1.6.7
- Fixed tooltips persisting too long
- Fixed some scoreboard navigation issues
1.6.5
- Actually fixed the inspect panel
- Added changelog
- Fixed README images
1.6.4
- Additional inspect panel fixes
1.6.3
- Fixed inspect panel
- Added color remapping to acolyte regen, lunar ruin, and warped echo
- Updated github link. submit RiskUI bug reports there
1.6.2
- Fixed equipment icon not updating
- Added Acolyte support
1.6.1
- Zio hates me grah
1.6.0
- Updated for DLC4
- Added a variety of Zio safety measures
- Hud profiles now require a restart to be selected due to lag
1.5.2
- Fixed broken compat
1.5.1
- Fixed item layout issues
- Improved general interactability for inspect panel
- Fixed LG incompat
1.5.0
- The return of the king
- Added Inspect Panel support
- Added DLC3 character support
- Scoreboard avatar icon
- Safer hooks, no more getting stuck at 99% when things go wrong
1.4.0
- Added zio risk of options dependency.
- Forced all the config entries to be generated at game start, and not as the components awake.
- Removed soft dependencies for synergies.
- Probably more stuff i forgot about because i havent updated this mod in months.
1.3.1
- Enabled cursor for gamepad in scoreboard.
- Added monster level text.
1.3.0
- Fixed icon positioning for extra skill slots.
- Changed descriptions for some of the configs
- Made the ally card a little wider to help with text jumbling
- Enabled the remaining healthbarstyles, but colored them transparent by default
1.2.0
- Fixed healthbar coloring not being different from ally
- Added scaling for each hud quadrant
- Added font size for chat
- Added new positions for bufficons
- Removed MipMap from sprites
1.1.0
- Readme changes
- Slight vertical thinning on the ally healthbar.
- Hud scaling
- Extra positions for chat box
- Extra positions for voidfiends ui
- Extra positions for scoreboard
- Replaced eclipse hud, because they seem to be identical to classic run
- Disable Synergies hud update/awake until they update their mod

1.0.0 - Initial Release