Decompiled source of Better CrossHair v1.0.0

CrosshairReplacement.dll

Decompiled 4 months ago
using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using Microsoft.CodeAnalysis;
using On.RoR2.UI;
using RoR2;
using RoR2.UI;
using UnityEngine;
using UnityEngine.UI;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("CrosshairReplacement")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("CrosshairReplacement")]
[assembly: AssemblyTitle("CrosshairReplacement")]
[assembly: AssemblyVersion("1.0.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace CrosshairReplacement
{
	[BepInPlugin("com.tonpseudo.crosshairreplacement", "CrosshairReplacement", "1.0.0")]
	public class CrosshairReplacementPlugin : BaseUnityPlugin
	{
		private static AssetBundle bundle;

		private static Sprite customCrosshair;

		public void Awake()
		{
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			//IL_002a: Expected O, but got Unknown
			((BaseUnityPlugin)this).Logger.LogInfo((object)"CrosshairReplacement loaded!");
			LoadAssets();
			CrosshairManager.UpdateCrosshair += new hook_UpdateCrosshair(ReplaceCrosshair);
		}

		private void LoadAssets()
		{
			string text = Path.Combine(Path.GetDirectoryName(((BaseUnityPlugin)this).Info.Location), "crosshairbundle");
			bundle = AssetBundle.LoadFromFile(text);
			if ((Object)(object)bundle == (Object)null)
			{
				((BaseUnityPlugin)this).Logger.LogError((object)"Failed to load AssetBundle!");
				return;
			}
			customCrosshair = bundle.LoadAsset<Sprite>("MyCrosshair.png");
			if ((Object)(object)customCrosshair == (Object)null)
			{
				((BaseUnityPlugin)this).Logger.LogError((object)"Failed to load MyCrosshair.png!");
			}
		}

		private void ReplaceCrosshair(orig_UpdateCrosshair orig, CrosshairManager self, CharacterBody targetBody, Vector3 crosshairWorldPosition, Camera uiCamera)
		{
			//IL_0004: Unknown result type (might be due to invalid IL or missing references)
			//IL_0059: Unknown result type (might be due to invalid IL or missing references)
			//IL_0074: Unknown result type (might be due to invalid IL or missing references)
			orig.Invoke(self, targetBody, crosshairWorldPosition, uiCamera);
			Image[] array = Object.FindObjectsOfType<Image>(true);
			Image[] array2 = array;
			foreach (Image val in array2)
			{
				if (!((Object)(object)val == (Object)null) && ((Object)val).name.ToLower().Contains("crosshair"))
				{
					val.sprite = customCrosshair;
					((Graphic)val).color = Color.white;
					((Graphic)val).rectTransform.sizeDelta = new Vector2(64f, 64f);
				}
			}
		}
	}
}