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CrypticAuthor-SeekerEnemiesTweaks-1.0.0 icon

SeekerEnemiesTweaks

A simple mod to fix and tune the DLC2 enemies in a vanilla way.

Date uploaded 11 hours ago
Version 1.0.0
Download link CrypticAuthor-SeekerEnemiesTweaks-1.0.0.zip
Downloads 5
Dependency string CrypticAuthor-SeekerEnemiesTweaks-1.0.0

This mod requires the following mods to function

bbepis-BepInExPack-5.4.2108 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.2108
RiskofThunder-HookGenPatcher-1.2.3 icon
RiskofThunder-HookGenPatcher

MMHOOK generation at runtime.

Preferred version: 1.2.3
RiskofThunder-R2API_Items-1.0.1 icon
RiskofThunder-R2API_Items

API for adding custom items

Preferred version: 1.0.1
RiskofThunder-R2API_Language-1.0.0 icon
RiskofThunder-R2API_Language

API for modifying the language localisation of the game

Preferred version: 1.0.0
0n_x-HalcyonFixes-1.2.6 icon
0n_x-HalcyonFixes

Fixes some bugs with halcyonites AI

Preferred version: 1.2.6
0n_x-ScorchWurmFixes-1.0.2 icon
0n_x-ScorchWurmFixes

Fix Scorch Wurm

Preferred version: 1.0.2

README

Seeker Enemies Tweaks

Of course, you should have the Seekers of the Storm DLC (buyers remorse amiright?) to use this mod

A simple mod to fix and tune the DLC2 enemies in a vanilla way.

The problem Child of the RoR2 DLCs, even with the major retweak of the dlc by Gearbox, the enemies included in this remained quite buggy, and extremely annoying as far as enjoyment was concerned. There are a few other mods that address these enemies specifically, but my aim for this mod is to retain some of their identity, like being annoying! But in a much more tolerable way.

The Child is changed to have its invincibility removed, its spark ball charge slower and deal a bit less damage, but moves faster and teleports more frequent. Similarly for the Scorch Worm, the bomb damage is lowered but has larger aoe, and is much less buggy to interact with. The worm is considerably faster underground, its breach has larger aoe but a bit less damage, and is forced to only stay burrowed for 3 seconds, ensuring it cannot drag on the fight. The Halcyonite Shrine difficulty scaling is decreased, and the Halcyonite is slightly tweaked around to feel a bit less finnicky.

Halcyon Shrine

  • Difficulty increase scaling from gold drained reduced.

Child

  • Invincibility removed from teleport.
  • Spark ball damage coefficient lowered from 600% to 400%.
  • Credit cost increased from 35 to 40.
  • Attack speed decreased from 100% to 60%.
  • Move speed increased from 8.5 to 13.
  • Spark ball recharge lowered to 3 seconds but cooldown begins on skill end.

Scorch Worm

  • Lava Bomb projectile changed to feel more natural.
  • Lava Bomb damage coefficicent lowered from 200% to 100%.
  • Lava Bomb DOT size increased.
  • Breach blast radius increased from 5 to 8, blast force is reduced as well.
  • Breach damage coefficient lowered from 300% to 200%.
  • Move speed increased from 16 to 35, and acceleration dialed up high.
  • HP decreased from 425 to 400.
  • HP scaling decreased from 128 to 100.
  • Damage scaling decreased from 4 to 3.

Halcyonite

  • Slash and jab attacks slowed slightly for better reaction time.
  • Whirlwind attack movement increased from 20 to 30.
  • Minor tweaks to inconsequencial stats.

Credits

Big thanks to the mod discord folks!

CHANGELOG

v1.0.1

  • Added dependency for ScorchWurmfixes, plus some details fixed in the README.

v1.0.0

  • Upload!