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SeekerEnemiesTweaks
A simple mod to fix and tune the DLC2 enemies in a vanilla way.
| Date uploaded | a day ago |
| Version | 1.0.2 |
| Download link | CrypticAuthor-SeekerEnemiesTweaks-1.0.2.zip |
| Downloads | 97 |
| Dependency string | CrypticAuthor-SeekerEnemiesTweaks-1.0.2 |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2108RiskofThunder-R2API_Language
API for modifying the language localisation of the game
Preferred version: 1.0.0README
Seeker Enemies Tweaks
Of course, you should have the Seekers of the Storm DLC (buyers remorse amiright?) to use this mod
A simple mod to fix and tune the DLC2 enemies in a vanilla way.
The problem Child of the RoR2 DLCs, even with the major retweak of the dlc by Gearbox, the enemies included in this remained quite buggy, and extremely annoying as far as enjoyment was concerned. There are a few other mods that address these enemies specifically, but my aim for this mod is to retain some of their identity, like being annoying! But in a much more tolerable way.
- The Child is changed to have its invincibility removed, hp increased, and move faster and teleport more frequently. Its spark ball charges slower and deals a bit less damage, but range to fire is increased and the projectile will go farther with a bit more velocity.
- For the Scorch Worm, the bomb damage is lowered but has larger aoe, and is much less buggy to interact with. The worm is considerably faster underground, its breach has larger aoe but a bit less damage, and is forced to only stay burrowed for 3 seconds, ensuring it cannot drag on the fight. It has generally been made so that regardless if it goes off an edge, it will quickly end up on the ground, just for the sake of consistency.
- The Halcyonite is changed overall to feel like 0n_x's "HalcyonKnight", but with a more vanilla tuning. Its ranges, hitboxes, and durations are adjusted in a way that will make it feel more engaging to fight without being too much of a burden. It will also have a stun cooldown, as not be interruptable during its whirlwind attack.
- The Halcyonite Shrine difficulty scaling is decreased a bit and credits adjusted.
Here are the specifics if you would like to read in!
Halcyon Shrine
- Difficulty increase scaling from gold drained reduced.
- Reduced credit cost for later stages past the 1st stage from 50 to 30.
Child
- Invincibility removed from teleport.
- Spark ball damage coefficient lowered from 600% to 400%.
- Credit cost increased from 35 to 40.
- Attack speed decreased from 100% to 60%.
- Move speed increased from 8.5 to 13.
- Max health increased from 150 to 210.
- Max health scaling increased from 45 to 52.
- Spark ball recharge lowered to 3 seconds but cooldown begins on skill end.
- Spark ball max range increased from 37 to 50.
- Spark ball lifetime increased to 5 seconds, and velocity to 21.
Scorch Worm
- Credit cost reduced from 80 to 55.
- Lava Bomb spitting attack changed to feel more natural.
- Lava Bomb damage coefficicent lowered from 200% to 120%.
- Lava Bomb explosion and DOT size increased.
- Burrow is timed for 3 seconds, might seldomly be longer in situations it cannot breach.
- Breach blast radius increased from 5 to 9, blast force is reduced as well.
- Breach damage coefficient lowered from 300% to 200%.
- Move speed increased from 16 to 35, and acceleration dialed up high.
- HP decreased from 425 to 400.
- HP scaling decreased from 128 to 100.
- Damage scaling decreased from 4 to 3.
Halcyonite
- Added cooldown between being able to be stunned, for 5 seconds.
- Cannot be interrupted during the whirlwind dash.
- Slash and jab attacks slowed slightly for better reaction time.
- Slash and jab hitboxes adjusted to be easier to deal with up close.
- Jab max range increased to 25, while slash increased to 18.
- Laser charge decreased from 3 seconds to 2.
- Laser will be interrupted if target enters its jab range.
- Whirlwind dash speed increased from 20 to 33.
- Whirlwind min range increased from 20 to 25.
- Minor tweaks to inconsequencial stats.
Credits
Big thanks to the mod discord folks!
CHANGELOG
v1.0.2
After some time of playing I'm fairly content with the direction of the changes, although with this update I intend to bring a little more strength to these enemies to help them feel not quite as impacted by the nerfs. Halcyonite is tweaked to feel more dynamic of an enemy, but still fairly tame and manageable. Scorch worm is tweaked to be a little more dangerous with its attacks, and is more likely to appear on stages. I also adjusted his burrow to make sure he'll not go flying around off ledges with the drastic movement increase it got (rip cowabunga). Lastly the Child is given a tad bit of durability, and is given a bit more range to use its spark ball to heighten its presence in a fight.
- Scorch wurm breach radius increased to 9, projectile velocity increased to 50, and credit cost reduced to 55, plus some tweaks to help keep the worm grounded.
- Child's max range for spark increased to 50, the velocity increased to 21, and a little extra lifetime on the ball. Max health increased to 210, and scaling to 52.
- Halcyonite's laser now charges up for 2 seconds, has a stun cooldown for when he can be stunned again for 5 seconds, and cannot be interrupted during the whirlwind attack. He also has his attack ranges adjusted, he'll stop his laser attack if you enter in range of his jab, and the hitboxes are adjusted slightly.
v1.0.1
- Added dependency for ScorchWurmfixes, plus some details fixed in the README.
v1.0.0
- Upload!