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SolusEnemiesTweaks
A simple mod for toning down the DLC3 enemies in a vanilla manner.
| Date uploaded | 8 hours ago |
| Version | 1.0.4 |
| Download link | CrypticAuthor-SolusEnemiesTweaks-1.0.4.zip |
| Downloads | 59 |
| Dependency string | CrypticAuthor-SolusEnemiesTweaks-1.0.4 |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2108RiskofThunder-R2API_Language
API for modifying the language localisation of the game
Preferred version: 1.0.0README
Solus Enemies Tweaks
It should go without saying, you need the Alloyed Collective DLC for this mod!
A simple mod for toning down the DLC3 enemies in a vanilla manner.
The Alloyed Collective DLC injected a lot of fun elements into the game that the previous failed at launch, but even after the update following release, there remains issues for Gearbox to take care of, and notably here is the overtuned nature of the Solus enemies. They are engaging enemies in terms of behavior, but it's clear that like the DLC2 bunch, these tend to become aggravating to deal with, at least I tend to on Eclipse 8.
The aim of this is to even out the presence and impact of some of these enemies. Scorchers are much less spammable and tanky, and will still act as a worthwhile target in the horde with its area-denial nature. Distributors now will teleport farther out from you, acting discreetly to send out bomblets rather than helldiving directly in your path. The bomblets should therefore be more plentiful this way, but are much easier to deal with, and incentivize players to seek out their host. The rest of the cast are given similar stat tweaks but are not quite as offensive as the former two, so they are all adjusted accordingly.
Alloy Hunter
- New Alloy Hunter Adjustment: Solus Laser adjusted for Eclipse 7+ so she does not get stuck looping on her laser attack.
Scorcher
- Credit cost increased from 18 to 25
- HP decreasesd from 175 to 140
- HP scaling from 53 to 42
- Move speed decreased from 15 to 9
- Armor decreased from 20 to 0 (wow)
Distributor
- Credit cost increased from 20 to 25
- HP decreased from 260 to 220
- HP scaling decreased from 78 to 65
Behavior adjusted for teleport:
- Minimum range increased from 10 to 40
- Maximum range increased from 40 to 50
Mine
- Move speed decreased from 15 to 13
- Base damage decreased from 15 to 12
- HP scaling decreased from 6 to 3
- Armor decreased from 20 to 0
Prospector
- Credit cost increased from 11 to 15
- HP decreased from 160 to 135
- HP scaling decreased from 48 to 43
- Move speed decreased from 11.5 to 10
Extractor
- HP decreased from 250 to 225
- HP scaling decreased from 75 to 70
- Armor decreased from 20 to 0
Invalidator
- HP decreased from 400 to 380
- HP scaling decreased from 120 to 105
Transporter
- HP decreased from 750 to 700
- HP scaling decreased from 225 to 200
- Move speed decreased from 10 to 8.5
Credits
Thanks to the RoR2 Modding discord: shoutout to Chinchi, mwoi, viliger, and Jeffdev for guiding and answering me questions.
CHANGELOG
v1.0.4
- So far the changes made the solus enemies less frustrating to fight, but I wanted to give back a little power in spots I felt were hit a bit too much by the tweaks.
- Scorcher movement speed increased to 9, max health increased to 140 and scaling to 42.
- Prospector hp increased to 135 and scaling to 43.
- Distributor hp increased to 220 and scaling to 65.
- Distributor mines damage increased to 12.
- Extractor hp increased to 225.
- Invalidator hp increased to 380, and scaling to 105.
- Transporter movement spread increased to 8.5.
v1.0.3
- Skipped the last two versions because uploading turned out to be harder than I thought...
- New Alloy Hunter Adjustment: Solus Laser adjusted for Eclipse 7+ so she does not get stuck looping on her laser attack.
v1.0.0
- Upload!