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CrypticAuthor-SolusEnemiesTweaks-1.0.5 icon

SolusEnemiesTweaks

A simple mod for toning down the DLC3 enemies in a vanilla manner.

Date uploaded a month ago
Version 1.0.5
Download link CrypticAuthor-SolusEnemiesTweaks-1.0.5.zip
Downloads 852
Dependency string CrypticAuthor-SolusEnemiesTweaks-1.0.5

This mod requires the following mods to function

RiskofThunder-HookGenPatcher-1.2.3 icon
RiskofThunder-HookGenPatcher

MMHOOK generation at runtime.

Preferred version: 1.2.3
RiskofThunder-R2API_Language-1.0.0 icon
RiskofThunder-R2API_Language

API for modifying the language localisation of the game

Preferred version: 1.0.0
RiskofThunder-R2API_Items-1.0.1 icon
RiskofThunder-R2API_Items

API for adding custom items

Preferred version: 1.0.1
bbepis-BepInExPack-5.4.2108 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.2108

README

Solus Enemies Tweaks

It should go without saying, you need the Alloyed Collective DLC for this mod!

A simple mod for toning down the DLC3 enemies in a vanilla manner.

The Alloyed Collective DLC injected a lot of fun elements into the game that the previous failed at launch, but even after the update following release, there remains issues for Gearbox to take care of, and notably here is the overtuned nature of the Solus enemies. They are engaging enemies in terms of behavior, but it's clear that like the DLC2 bunch, these tend to become aggravating to deal with, at least I tend to on Eclipse 8.

The aim of this is to even out the presence and impact of some of these enemies. Scorchers are much less spammable and tanky, and will still act as a worthwhile target in the horde with its area-denial nature. Distributors now will teleport farther out from you, acting discreetly to send out bomblets rather than helldiving directly in your path. The bomblets should therefore be more plentiful this way, but are much easier to deal with, and incentivize players to seek out their host. The rest of the cast are given similar stat tweaks but are not quite as offensive as the former two, so they are all adjusted accordingly.

Alloy Hunter

  • New Alloy Hunter Adjustment: Solus Laser adjusted for Eclipse 7+ so she does not get stuck looping on her laser attack.

Scorcher

  • Credit cost increased from 18 to 25
  • HP decreasesd from 175 to 140
  • HP scaling from 53 to 42
  • Move speed decreased from 15 to 10.5
  • Accerlation decreased from 40 to 16
  • Armor decreased from 10 to 0 (wow)

Distributor

  • Credit cost increased from 20 to 25
  • HP decreased from 260 to 220
  • HP scaling decreased from 78 to 65

Behavior adjusted for teleport:

  • Minimum range increased from 10 to 40
  • Maximum range increased from 40 to 50

Distributor Mine

  • Move speed decreased from 15 to 14
  • Base damage decreased from 15 to 12
  • HP scaling decreased from 6 to 3
  • Armor decreased from 10 to 0

Prospector

  • Credit cost increased from 11 to 15
  • HP decreased from 160 to 135
  • HP scaling decreased from 48 to 43
  • Move speed decreased from 11.5 to 10

Extractor

  • HP decreased from 250 to 225
  • HP scaling decreased from 75 to 70
  • Armor decreased from 10 to 0

Invalidator

  • HP decreased from 400 to 380
  • HP scaling decreased from 120 to 105

Transporter

  • HP decreased from 750 to 700
  • HP scaling decreased from 225 to 200
  • Move speed decreased from 10 to 9.5

Credits

Thanks to the RoR2 Modding discord: shoutout to Chinchi, mwoi, viliger, and Jeffdev for guiding and answering me questions.

CHANGELOG

v1.0.5

Small tweaks, ensured the mod will work fine with Hallowed Concepts. The free update did adjust enemies here, but they are almost meaningless for why these enemies were issues. If there are additional issues or changes in this mod, you can find me on the RoR2 Modding discord. I'm also leaving the Alloyed Hunter's E7 adjustment as I'm not entirely confident in Gearbox's fix for it.

  • Scorcher is given a little more movement speed again to 10.5, but I reduced it's acceleration by over half, which means it will still be reliable to hit in the air.
  • Transporter also has movment increased to 9.5, but it has a low acceleration already and is fine.
  • Now that the Distributor mines no longer damage players when killed by them, it is much easier to handle them as melee and in close situations. Increasing their movement speed to 14 to let them feel closer to the old speed they had.

v1.0.4

So far the changes made the solus enemies less frustrating to fight, but I wanted to give back a little power in spots I felt were hit a bit too much by the tweaks.

  • Scorcher movement speed increased to 9, max health increased to 140 and scaling to 42.
  • Prospector hp increased to 135 and scaling to 43.
  • Distributor hp increased to 220 and scaling to 65.
  • Distributor mines damage increased to 12.
  • Extractor hp increased to 225.
  • Invalidator hp increased to 380, and scaling to 105.
  • Transporter movement spread increased to 8.5.

v1.0.3

  • Skipped the last two versions because uploading turned out to be harder than I thought...
  • New Alloy Hunter Adjustment: Solus Laser adjusted for Eclipse 7+ so she does not get stuck looping on her laser attack.

v1.0.0

  • Upload!