Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
CyAn Rnd
random stuff is modified. Most notable are the void fields; check the page for a list of options
| Date uploaded | 2 weeks ago |
| Version | 1.3.1 |
| Download link | Cy_An-CyAn_Rnd-1.3.1.zip |
| Downloads | 9 |
| Dependency string | Cy_An-CyAn_Rnd-1.3.1 |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2121RiskofThunder-R2API_Language
API for modifying the language localisation of the game
Preferred version: 1.1.0README
Cy/an Random
Does Random stuff I wanted to have in the game:
-
Artifact of Order, which selects 1 item per Tier upon run start and restricts items to that
-
Option to prevent ItemDrops (will directly add to inventory; should prevent lag for huge amounts)
-
Option to remove all Highlights (Logbook/Character Select)
-
Option to enable Crit stacking past 100% and how (if next crit should only roll for a mult increase of +1 or *2)
-
Option to enable Bleed stacking past 100%
-
Option to fast start the game. with a chosen amount of random items on a chosen stage number and chosen start time
-
Void Field portal is usable more than once (fields configurable via Config)
- Monster inherit Items from previous Void Field stages
- extra Void Field stages increase item drops and monster items
- Difficulty Setting to influence item scaling
- there is a option to get more monsters instead of just 1 type added
- option to get multiple or also duplicate Itemstacks added
- various speed and cell percentage Settings
- check the options or Config for a more detailed list that may include options not listed here
-
config changable with RiskOfOptions if available (will work without)
-
saves with ProperSave if available (will work without)
CHANGELOG
1.3.0
- added fast start options to start the game in the middle of a run
- updated properSave integration (will break old save files)
- fixed modified item behaviour in the void fields when "allowed multiple items" or "Kill me" was toggled
1.2.5
- better integratation of the mod with the newest version of the game
1.2.4
- updated for Alloyed Collective (mod now loads again)
1.2.3
- made Artifact of Order more robust (for example now overwrites pickup notifications too)
- added unlock all button
1.2.2
- fixed potentials not working outside the void fields
1.2.1
- ProperSave now saves and loads Artifact of Order correctly
- Artifact of Order no longer impacts Monster Items in the void fields
1.2.0
- added Artifact of Order
1.1.1
- fixed MonsterThreshold divide by 0 error
1.1.0
- README now contains all general options
- Void cells zone sizes now sync to players in mutliplayer
- code changes (Updates to Network and better code seperation)
- fixed void Potential with NoItemDrops not finding the correct player
1.0.1
- file name changes
1.0.0
- First release