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Cy_An-CyAn_Rnd-1.3.2 icon

CyAn Rnd

random stuff is modified. Most notable are the void fields; check the page for a list of options

Date uploaded 2 weeks ago
Version 1.3.2
Download link Cy_An-CyAn_Rnd-1.3.2.zip
Downloads 61
Dependency string Cy_An-CyAn_Rnd-1.3.2

This mod requires the following mods to function

bbepis-BepInExPack-5.4.2121 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.2121
RiskofThunder-R2API_Language-1.1.0 icon
RiskofThunder-R2API_Language

API for modifying the language localisation of the game

Preferred version: 1.1.0
RiskofThunder-R2API_ContentManagement-1.1.0 icon
RiskofThunder-R2API_ContentManagement

API for adding content to the game

Preferred version: 1.1.0

README

Cy/an Random

Does Random stuff I wanted to have in the game:

  • Artifact of Order, which selects 1 item per Tier upon run start and restricts items to that

  • Option to prevent ItemDrops (will directly add to inventory; should prevent lag for huge amounts)

  • Option to remove all Highlights (Logbook/Character Select)

  • Option to enable Crit stacking past 100% and how (if next crit should only roll for a mult increase of +1 or *2)

  • Option to enable Bleed stacking past 100%

  • Option to fast start the game. with a chosen amount of random items on a chosen stage number and chosen start time

  • Void Field portal is usable more than once (fields configurable via Config)

    • Monster inherit Items from previous Void Field stages
    • extra Void Field stages increase item drops and monster items
      • Difficulty Setting to influence item scaling
    • there is a option to get more monsters instead of just 1 type added
    • option to get multiple or also duplicate Itemstacks added
    • various speed and cell percentage Settings
    • check the options or Config for a more detailed list that may include options not listed here
  • config changable with RiskOfOptions if available (will work without)

  • saves with ProperSave if available (will work without)

CHANGELOG

1.3.0

  • added fast start options to start the game in the middle of a run
  • updated properSave integration (will break old save files)
  • fixed modified item behaviour in the void fields when "allowed multiple items" or "Kill me" was toggled

1.2.5

  • better integratation of the mod with the newest version of the game

1.2.4

  • updated for Alloyed Collective (mod now loads again)

1.2.3

  • made Artifact of Order more robust (for example now overwrites pickup notifications too)
  • added unlock all button

1.2.2

  • fixed potentials not working outside the void fields

1.2.1

  • ProperSave now saves and loads Artifact of Order correctly
  • Artifact of Order no longer impacts Monster Items in the void fields

1.2.0

  • added Artifact of Order

1.1.1

  • fixed MonsterThreshold divide by 0 error

1.1.0

  • README now contains all general options
  • Void cells zone sizes now sync to players in mutliplayer
  • code changes (Updates to Network and better code seperation)
  • fixed void Potential with NoItemDrops not finding the correct player

1.0.1

  • file name changes

1.0.0

  • First release